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Why do people keep saying mori's are balanced and keys op?
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I'm a rank 1 survivor and killer.
Sometimes you are forced to place them during a chase.
Say if you place some traps at a strong loop and you go search for survivor.
Survivors know there are traps there if they are smart.
So they disarm them.
Then you get into a chase and they run at that loop, now that can take forever without a trap than.
So either you have to stop the chase or pick the trap up and place it again to force them away from there.
When i play as survivor and i know i face trapper i make sure that the loops close to where i am repairing the gen are clear, so if he comes i know i am safe.
I always look at those places and even at pallets.
Between them or close to them.
Last time i ran smal game is when i first started playing the game, now i never run small game and very rarely get caught in a trap.
Like i said, if you face a strong team.
They know the spots and they will disarm them.
No matter how well you place them, they will get disarmed a lot.
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Hmmm not really mate, and I always bring my tar bottles so survivors can't see them. Also I don't place them next to a window or something like that I place them on strategic places within the loops, places where I can easily make a survivor run into them, smart survivors don't just accidentally run into them that's why with trapper you have to know how to apply pressure and push them towards your traps
I never leave any loops untrapped, I place at least one trap in every loop while they're looking for the totem and if they loop me with pallets well good for them but after after I break two pallets spirit fury will kick in and I'm hooking your ass no matter what lol and at the same time I'll begin stacking up stbfl
The thing is buddy, a good trapper won't set traps in obvious spots like pallets or windows and with a tar bottle they're really hard to spot, and yes they get disarmed sometimes but when that happens all you have to do is set the trap on another spot. And as I mentioned before, it doesn't matter if you disarm one or two traps near you, you're basically giving away your location and when I find you I'm gonna push you towards my other traps which most likely won't be disarmed unless you have an extremely good SWF team, in which case I can still get one or two kills, that's why I bring 3 perks to make chases a lot shorter bud
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I always play solo, I'm just very aware about my surroundings and what my team is doing.
I never look for ruin and always do gens.
If i see the ruin sure i will try to get it, but only if the trapper is in a chase.
If not then i keep wasting our time by disarming them and making sure im gone when he comes for it.
Just repeat that and the rest will do the gens, done that a lot (that's why i love lightweight as the scratchmarks are gone by the time he's there), and no i don't stay near then but close to see where he is and ia going.
Again tar bottle never worked against me as i know where to look and making sure to disarm them.
Giving my location away?
I don't mind, i love chases.
And sure spirit fury and enduring is strong, but only the first time ๐
If i know you have that combo by using it against me or seeing it at someone else?
I make sure i don't hit you with pallets and force you to break it.
And me being forced to a location with a trap doesn't gapoen often.
I rather take a hit and take the sprint burst to a place where i know it is safe.
Am i allready injured and i know where the trap is?
Than i will use dead hard over it to make sure i will get away.
Again I'm nit trying to show who is the best or anything, i just gave my opinion about trapper.
And yeah i play trapler as well and do the same thing, making sure they aren't in front/behind a window or at a pallet or anything.
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both are op.
its just that mories, imo, are MORE balanced than keys are.
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I kinda have to disagree on that.
The problem with mori is (unlike yellow mori), is that once you are hooked you know for certain you are gonna get killed.
Unfortunately 99% of the killers that take a mori will kill you after you first hook.
On rare occasions you will get killed on your dead hook.
And very often is see a killer go after the unhoomed survivor just to kill him/her.
So imo mori are nowhere near "more" balanced.
But again I'd rather see all 3 things just veing removed from the game.
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Most people, myself included, agree that both need nerfs.
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Forcing you to throw pallets down prematurely is what I want bud, that away you can't loop me for hours in the same jungle gym and like I said I don't place traps in obvious spots lol so you can spot traps with the tar bottle out of nowhere and use dead hard? Lmao yeah right, I've never seen any rank 1 do that buddy, good luck with that though
Ayways man my whole point here is the trapper is good in the right hands, period
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well, yes.
but then you also gotta see, that the mori actually requires the killer to get some work done. and survivors have ways around it aswell - steath being the main one here, but good loops can work just as good.
the key on the other hand can literally be me sitting in a locker doing nothing just to get a free hatch escape in the end, since the killer cant stop me. that is, of course, not happening 99.9536% of the times a key is used, though it can happen and therefore shows how little work is needed to get a key to work compared to a mori.
on top of that, mories are announced to everyone at the start of the trial, while keys quite literally were designed to be hidden from the killer - or they can just be found in chests.
mories also come with a BP and emblem penality when used, though keys give bonus blood points and allow for great emblems aswell.
now, i am not saying that keys would be in need of massive nerfs, however i feel like they would be fine if the dull key was reworked / fully removed (it is just way too strong for an very rare item) and the skeleton key wouldd only allow the key holder to escape through the hatch.
it just feels super cheap when they SWF group up, rush some gens, let the random(s) die and then teabag on the hatch, fully knowing you wont get them and then depip.
and on top of that it puts solo survivors in even more of an disadvantage over SWF, since they cant have a friend bringing a rainbowmap tracking the hatch for them and they cant coordinate a multiple player hatch escape.
now, thats just my opinion and you are free to disagree with that, however i kinda feel like keys are more broken than mories are at this point in time.
but yeah, both of these need to be looked at in the near future.
preferably they should be reworked at the same time, so the community wont riot on the forums though.
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If you look at it like that than yeah it kinda is.
But let's hope bhvr will look at it sooner than later
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