New Killer Idea: The Boogeyman
Now, I'm no English major, and definitely no story maker but just want to get my ideas out there. Took a few ideas from someone else who also made a Boogeyman killer. Props to them for a bit of backstory help!
Backstory: [Insert Name] wasn't the smartest child in the bunch, and lacked work ethic on top of it. His livelihood paid for it. He worked as a metalworker, as an apprentice to a station that primarily sold to hunters looking for traps and snares. He was nearly never on the front lines of trap construction, and spaced out onto the street whenever he was being tutored.
Over time, he gained an interest in the children that passed by, how happy they seemed. He was miserable, wanting to be like them, wanting to watch over them. He ditched his job right before the end of his apprenticeship, going to work at an orphanage for the so-called nightshift. He blasted the money he made at his apprenticeship by making cookies for the kids to wake up to. He saw their miserable sleeping faces turn into ones of joy and anticipation. He saw many kids come and go, each and every one learning about the man who brought treats every night. But the orphanage eventually was shut down, the kids getting transferred to another one miles and miles away from the first.
He didn't want to go back to a life of metalworking, and began sneaking into people's houses and hiding in closets until everyone was asleep. He'd watch the children while they slept, their faces so much happier then the miserable orphans. He did this often, nearly every night. But one child woke up, looking into his face, both terrified. She didn't even have the chance to scream. He put his hand over the girls nose and mouth, accidentally suffocating the poor girl to death. he laid the girl back down in her bed. he leaped out the window, his small stature allowing it easily. As soon as he got back to his small house, barely kept intact, he had a panic attack. if that girl had gotten away, what would have happened?
The insanity drove him back to his old metalworking place. It was shut down for the weekend, locked down. He had an idea, and grabbed the spare key lodged in the stone walls. He went in and just the sigh gave him memories. Somehow his subconscious remembered nearly everything he had been taught. He got to work, making a glove trap. Half way between a mini beartrap and half way a suffocation device. It was perfect, and he continued his stalking habits. but the paranoia built up inside caused any little twitch of a child would end up in him lashing out, suffocating them with his new creation.
The spree of children murders eventually gave him his title: The Boogeyman. But eventually he was caught. One of the children heard his breathing, and ratted him out to his parents. In fear, they got in contact with the police, not daring to check the closet. He was surrounded, nowhere to go. He was enveloped in black fog, The Entity's voice whispering to him from all angles. He made the deal, and began the stalking once again.
Appearance: Medium height, poor posture and dark clothes with bright vibrant orange eyes.
Weapon: The Suffocating Glove.
Weapon animation: Swings out with his glove and lets the trap bite down on the survivor. Hit animation is just him quickly resetting the trap with his other hand.
Base Stats: All normal stats other than a 24 meter terror radius.
Power: He can enter and exit lockers at the speed of a survivor slow exiting it, just without any noise. While in the locker his terror radius is suppressed and he can use his main power. He can teleport to the locker closest to a survivor, and takes 5 seconds to transition from one locker to another, and doesn't give a notification. If a survivor is in the locker once he gets there, he will grab them and exit the locker. Once he exits the locker after using his power he will have a 3 second "Glory Period" For 3 seconds, the targeted survivor with have their aura revealed and The Boogeyman will the undetectable status effect. After the Glory period, his terror radius is only halved for 10 seconds. On the third second of his "Glory Period", the targeted survivor will receive the hindered status effect and a decrease in vault speed by 15% for 10 seconds until hit by the Boogeyman to announce his presence. If the targeted survivor is outside the 24 meters by the time you exit the locker, he will exit the locker at the speed of a survivor fast exiting, making a boom notification for all survivors and will sprint at 200% speed for 3 seconds, still able to see the targeted survivors aura. His power has a cooldown of 60 seconds.
Sub-Power- Grab speed is increased by 30% and after any grab any survivor within 24 meters has their aura shown to you for 3 seconds.
Teachable Perks:
Locker trap: Any survivor entering a locker will give the killer a boom notification and be locked in the locker for 10/15/20 seconds. Has a cooldown of 60/45/30 seconds.
Next Target: Every time you hit the obsession, every survivor's aura is shown for 5 seconds.
Hex: Crippling Terror: For every down or hook, this perk gains a token. At base, every time you hook a survivor every other survivor has a 15% chance to be crippled (Cannot do anything other then crouch and run) while also applying the hindered status effect and revealing their aura for 10 seconds. For every token, the chance of being crippled is increased by 5%. Survivors can simply avoid the effects by getting in a locker before anyone is hooked hooked. They will not know the Hex is up until they affected by the totem themselves.
Basically Locker Trap and Crippling Terror can be used together to get some locker grabs. I feel like The Boogeyman might either be Oni-level op or Demogorgon level counter able. I have some add-on ideas but unless this gets some attention I'll leave it here.
Comments
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Sounds interesting to me.
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