Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's time to...
- remove the BP cap or increase it
- make devotion (player level) meaningful
- rework the shrine
- fix the sound and make it high priority
- let us combine cosmetics in the shop before buying them
- let Trapper reset his trap on the spot
- remove the repetitive button pressing at struggle state. We aren't monkeys.
- bring back the old pallet kick animation from killers POV
- introduce survivor rage quitting leaving a husk to pick up and hook by the killer.
- bring back the beautiful ultra rare colour on perks
Comments
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Double bloodpoints should remove the cap for a lil bit
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JUST a lil bit ;)
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Old pallet breaking animation?
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I'm gonna be honest, I agree with almost all of these. I can't speak for the old animation because I don't even remember what it looked like. The ultra rare colors for perks I could do without if I had to as well. But everything else is a definite. Bloodpoint cap is just stupid and prevents you from easily saving up points for a DLC release, I've been saying devotion needs a reward for the longest time, Trapper resetting his traps and survivor husks would be amazing as a quality of life update for the game. My only question is how do you propose we rework shrine?
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sitting on 1M waiting till killer wait times are fixed
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Devotion should give auric cells. I mean you're spending tons of time playing the game, you should get a decent reward for doing so, that gets bigger and bigger the higher devotion you reach.
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For the struggle -> try mousewheel down or make a macro (just do not use steam overlay :D).
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When shrine got released, we had less DLCs and perks. Now with so many DLCs and perks, it's very unlikely for a new player to pick up perks he wants/needs.
A rework could be to restrict the shrine to only put in DLC perks, or make the shrine player individual instead of the same for everyone. Just some quick ideas, but I really think the shrine is outdated
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I actually agree with everything @DwightOP said. Well damn.
The ultra rare perks thing is trivial, cause you can make your own, but everything else, ESPECIALLY the archaic BP cap removal, needs to happen. There's no reason for it to be there anymore with everything being server side. As for the shrine...I think you overcomplicated it. I think completely random and the same for everyone is actually pretty fair. Though, it serves for most as a way to get quick bloodpoints.
Also - to add on to the Trapper buff - also make it so you can only escape from a trap if you stepped into it while fully healthy. If you were injured, you should either require help to escape and be able to walk away, or just be in dying state when escaping. That should be base kit.
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All of these examples are damn great. Especially the sound issues!! I would also like the Devotion level to mean something, because it definitely does not. I am almost Devot 7, and it does absolutely nothing.
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I have a macro that presses the struggle button 7 times per second.
Eff the whole slamming my keyboard crap
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It definitely is a little outdated. Maybe turn the shrine into a type of shop where players can spend their iridescent shards to buy perks they specifically want. All perks would be available for purchase at any time, but some would be more expensive than others. These being more popular perks such as decisive, self care, bbq and chili and more
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I was using one too. I made my own macro script with AHK. But then I was reading about people getting banned by EAC because of AHK, so I immediately deleted it. Bhvr never gave us an official statement regarding AHK macros, so better safe than sorry
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- remove the BP cap or increase it
- make devotion (player level) meaningful
-->You can tie it to devotion. Each Devotion Level grants 200k BPs (just a number). So someone with Devotion 10 can have 3 Million BPs saved.
- fix the sound and make it high priority
Obviously. But I guess they are on it or will be, once they are back in the office.
- let us combine cosmetics in the shop before buying them
Yes, nice QoL-change. Also first person view for Killer Cosmetics, because thats the view that the Killer will have most of the time.
- let Trapper reset his trap on the spot
Yes, and give him more Traps.
- remove the repetitive button pressing at struggle state. We aren't monkeys.
I love you, just for that. Yes, make it automatic with a button to give up.
- introduce survivor rage quitting leaving a husk to pick up and hook by the killer.
Eh. I also want something for Survivors then. Because a Husk does not help me to Survivor, I am still screwed, regardless if the Killer gets his BBQ Stack or not.
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I honestly expected the body text of this post to say "D-D-D-D-D-D-D-D-D-DUEL!"
Colour me disappointed.
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