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Devs fix Disturbed Ward

Please? Really safe windows + four safe pallets. Just go watch ScottJund's video if you need more.

This kind of structure should not exist.

Comments

  • PistolTimb
    PistolTimb Member Posts: 1,413

    Just play around the massive jungle gym 4head kappa.

    For real tho this map needed fixing way more than Lery's does.

  • Majora
    Majora Member Posts: 207

    The most overpowered building in the game

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    All maps are currently killer sided.

    The map with the greatest kill rate is currently Hawkins at 69.48% kill rate.

    The map with the lowest kill rate is currently Rotten Fields at 53.99% kill rate.

    If the devs wish to bring the game to the stated desired 50% kill/ 50% survival rate then shouldnt those maps be brought closer to a 50% kill rate...?

    Source: https://us.v-cdn.net/6030815/uploads/029/Q5MJCF6JDYJ3.png

  • PistolTimb
    PistolTimb Member Posts: 1,413

    Those statistics have no context whatsoever. The majority of maps are entirely survivor sided when considering how strong the loops are, how many there are, how big they are, and how fast generators can be finished. The only reason those numbers could possibly be over 50% is if they include ALL ranks, which skews the numbers.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    This game cannot and should not be balanced solely around red rank players. Newer players would never play the game and the game would just die off. The game should take all ranks into account. I do not see an issue with doing this.

    Even if we focus on only rank one games, statistics released show that survivors have less than a 50% survival rate.

  • Hopesfall
    Hopesfall Member Posts: 828
    edited December 2019

    if you've ever taken a statistics class you know you can make stats say whatever you want them to say.

    just because it has a kill rate of X doesn't mean anything of substance.

    Play the maps as killer in red ranks multiple times and still come back and say all the maps are killer sided.

    a good statistic for map quality would be how many gens are finished per game, and length of each match included.

    just because you get 3 kills means nothing if the gens were done in 5 mins and your kills were from end game collapse.. like who cares at that point?

  • Hopesfall
    Hopesfall Member Posts: 828

    why shouldn't it be balanced around red ranks? those players generally know what to do with a given map layout. they can abuse bad map design.

    new players don't, and they die.. pretty simple logic here.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    By that reasoning the statistics could also have been made to make it look like killers are actually weaker than they are.

    And I have played all maps in red ranks multiple times. I've actually been playing more killer than survivor lately (so technically cant claim to really be a 50:50 player anymore either) as it was just easier to complete the rift that way.

    I do have preferences when it comes to certain maps. I imagine everyone does. I do get frustrated with certain loops also. But I dont go into a game as a killer and think that I've already lost due to a specific map.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Again, by that logic, you could say new killers dont know how to run jungle gyms, pressure gens, end a chase, etc and lose... "pretty simple logic here"

    Ideally the game should be balanced around all ranks. The people in this thread havent been asking for any such thing. The statistics we have indicate one thing. Everybody seems to want to ignore that and go completely in the opposite direction. I honestly dont understand that...

  • PistolTimb
    PistolTimb Member Posts: 1,413

    So you think survivor shoukd be made even easier? Why exactly? Because new players die frequently to ANY killer, regardless of the map.

    If you make the game easier for them, you make it harder for every new killer who makes it to green ranks. And what will they do? They'll leave, or stop playing killer and only play survivor, which heightens queue times even further either way.

    I get that we can not ignore new players, but balancing around them ruins the experience for everyone else. Bhvr should do what Hi-Rez did (though I doubt they made this up), where new players have to play between 5 and 10 matches with other new players and against some bot(s). This way new players can get practice, experience and most importantly blood points without being turned away by killers who have even a little bit of experience.

  • Tisfine
    Tisfine Member Posts: 148

    Yes, you know what's worse? Balance the game around the people who refused to learn. Survivor skills are at an all time low, Hate to break it to you. Statistics are meaningless.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    I dont think survivor needs to be "made even easier". I do think that a 50:50 ratio of escapes:kills is what is needed for this game to thrive. However that is achieved I would support it.

    I do like the Hi-Rez idea. I've wanted a bot training system in this game for so long (especially when I was learning how to play nurse).

    I am in no way saying the game should be balanced around new players - and I'm sorry if anything I typed led you to interpret that. I however dont think the entire game should only be balanced around us few at red ranks. Nor should they focus on those brand new to the game.

    Even as a basic business model it would not make sense to cater to the elite few. BHVR would want to cater to everyone as best as possible. Even though that is unlikely as its almost impossible to do, they would likely try to cater to the majority of the player base, be it purple or green ranks.