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Hangman's trick buff idea
(in addition to what we alredy have)
All generatos within 16 meters of hook that survivor was sacrifised will regress to 0%.
What do you think?
Comments
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I don't know about this chief. Probably not the fairest thing, and also it would be like cruel limits, RNG based, in a three gen on some maps might be strong (even tho 16m is not that much in this game).
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Hangman's Trick: your brutal yet illusive nature confounds your prey. Use secondary ability button at a locker to enter and channel Hangman's Trick for 3 seconds. Once active, you may teleport to another locker of your choosing. Over the course of 3 seconds, you will materialise on the other side and gain the undetectable status effect for 2/3/4 seconds. Hangman's Trick has a cooldown of 60/50/40 seconds.
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Sorry but i always laugh when i see teleportation in perks ideas. It's just never going to happen cuz it makes no sense.
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Add Agitation and it wont be so RNG based.
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They can't do anymore perks like that, because of dying light and thanatophobia
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Probably i missunderstand you here. Do you want the generator regressed to 0% that is next to a hooked survivor? Like lets say its 99% done and because you hook a survivor next to it, it goes down to 0?
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Hangman's could use a little something but your suggesstion would be a little op. Survivor is sacrificed and the gen near the hook gets regressed to zero? That is a major set back to survivors.
I like @Thomasthetrain suggestion.
Alternatively it could be cool if the perk increased the unhook speed by 2 seconds (cool down of 120 seconds). Maybe the hook could have a cool entity glow to it so survivors know the unhook will take a couple seconds longer and to be more careful.
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