Ideas of changing luck
I've posted about this before but I wanted to bring it out again. Luck is completely useless in it's current state. It only affects the hook escapes and even if it is maxed out most likely you won't get a Kobe. So my ideas to change luck are;
Make luck affect curtain aspects of the game as number of crows,number of skillchecks,Kobe,chest items, position of exit gates. There could be also offerings of bad luck making the exact opposite of what I previously said. I will make a diagram and post it on the future with more details.
It could also affect the speed of a skillcheck. For example at x luck (x being a negative number) the skillcheck has a y% chance of being faster than usual and at r luck (r being positive) the skillcheck had a t% chance of being slower.
What do you guys think? I may have forgotten some other ideas that I have but if I remember them I will post them in the future along with the diagram. Let me know about your opinion down below.
Comments
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Before luck affects chest items, keys need to be seriously addressed.
Plunderer's already raises the chance to 1 in 3 that you'll get a key if you open all the chests, and free, uncounterable escapes are unhealthy for the game in the same way moris are.
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I agree i run plunderers when im low on items and in one game with 3 coin add-ons (purple was swf) i got 2 purple keys 1 iridescent map and 3 iridescent keys so yeah plunderers needs to be tweaked before the buff luck if they buff luck.
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Chests are fine, and Plunderer's is fine. Keys need to be changed. They need to be made far less about a free hatch and more about their active ability.
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I agree with you there on the key thing but plunderers is a bit over the top i still run it when i need to farm items to the point that i find hatch leave a item near it find a key open hatch and boom free green quality or higher item which helps for later games but i find more keys and maps than anything else when i run plunderers for some odd reason.
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Maybe it should pick differently. Rather than rolling by quality, which puts far more maps and keys in the pool as they're exclusively high quality items, it should roll the class of the item first then Plunderer's should up the rarity.
For example it would roll that you get a medkit, but where you might have got a yellow medkit otherwise, you instead get a ranger. It'd make it more likely that you get standard items of higher tiers rather than items that exist solely in the high tiers.
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Now that i love wish it would be like that but it isn't ill just have to be happy with my 35 iridescent keys and 27 maps and my 2 green tool boxes XD.
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