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New Player - My Issues With Balance

AnnekeFloorever
AnnekeFloorever Member Posts: 3
edited August 2018 in General Discussions

Ok, so I am a relatively new player, I only have about 16 hours in the game and here are my current ranks as a Survivor Main (I also tried Killer, but I like the idea of being a Survivor better):
-Level 26 Player
-Rank 15
-Level 43 Kate Denson

I believe that the game is really un-balanced towards survivors, and I think there needs to be more fairness because, I can see that some killers do go easy on survivors, but considering the majority of the community is toxic the devs need to make it harder for killers, instead of harder for players. Remember, most survivors have that "we are helping each other" mentality, but killers most of the time are on a giant ego trip. But I have had some killers who have won matches where I am like, yeah, totally fair and great game.

Here are my issues as being a survivor:

  • Most perks are actually useless for my character, especially Boil Over. But again, I have not unlocked ones I want like Decisive Strike. I can see some killers have useless perks, but most of them actually work like they are supposed to.
  • Hook-to-Generator Number is Totally Unbalanced. A killer doesn't need a tool to destroy a generator, but a survivor needs a tool to get rid of one hook? That seems totally unfair. Also, the number of hooks should be equivalent to the number of generators. I literally just finished a game where two hooks were like 5m away from each other, not fair.
  • I think there should be an option to insta-fix a generator, for example, if all spaces on a generator are being fixed at the same time by multiple survivors, it should insta-fix. If a Killer can insta-kill a survivor on a hook or when a player is down on the ground, there should be the ability to insta-fix a generator.
  • Survivors get punished for camping out too long in the same play (ie. the ravens), however, Killers do not get punished for camping out at a hook after hooking someone. That should change, killers shouldn't be allowed to strike immediately after a survivor is unhooked. Or killers shouldn't be allowed to camp out at hooks waiting for a player to die. Why punish one group of people for camping out too long, but not the killers?
  • There needs to be stamina for killers - survivors lose stamina after being injured, and killers should be only to run faster than a survivor for a certain amount of time. Rest for 3 seconds to regenerate. Then start up again.
  • Killers have so many special powers - they can become invisible, throw things, set traps. Survivors should have something, ANYTHING (other than a flashlight) to defend themselves against a killer. Why not implement something to pick up and throw at a killer to stun them? Or add a dodge button so just at the right moment when a killer strikes you can dodge their attacks?
  • It really sucks, that certain killers have special powers that you literally need to heal a player twice to go back to normal. For example, Freddy, you need a player to get you out of his nightmare world, and then find someone who will heal you when injured. It is not fair. Same thing with the Pig, she can hook AND install a trap, which requires THREE steps to recover. Unhook. Get trap off. Then find a player to heal you.

This game is TOO unbalanced for survivors.

Comments

  • facundoj
    facundoj Member Posts: 52
    Since you're new and don't know a lot about the game, I'll try to explain how to play against the things you mention, I hope it's helpful :)
    1) You have to grind a lot to get good perks, I recommend you to level up Claudette for self-care first. You chose a character with mediocre perks, the best Kate perk is dance with me. If you combine it with Lithe and/or Quick & Quiet you can get away easily. There are useless perks for killer's and survivors, too. Another thing, I don't recommend you decisive strike, it doesn't let you improve by giving you an unfair advantage. They will nerf it soon, too.
    2) So you're saying that there should be 7 hooks on each map? That's ridiculous, the killer couldn't be able to hook anyone before they wiggle out. Remember that generators are not destroyed, they just regress slowly, you can touch the generator to stop the regression. Also, remember that it's 1v4, the 1 has to be more powerful.
    3) Generators are already done too quickly in high ranks, this idea would be really unbalanced. Besides, the killer can't insta-kill someone, even if they have a motor, they must hook at least once.
    4) The crows are there to prevent afk people, you have literally no reason to camp as survivor, even if you do, crows only appear after a while. Camping as killer is punished, if your team is intelligent, they will do at least 3 gens while the killer camps. If you don't want to be camped, wait until someone's injured to repair a gen.
    5) You actually run faster for a bit when you are injured, I don't know what you're talking about. Remember that you can lose killer's or gain distance with pallets and windows, this change would make the killer useless.
    6) Again, remember that the killer is the powerful one, as a survivor, your job is to run and make him waste time. You can dodge a killer attack with a perk called dead hard.
    7) This is ridiculous, freddy is the worst killer in the game, and pig is quite weak, too. Everyone agrees on that.
    My advice is that you play the game more, you will slowly improve. You should also play killer, it will help you to understand the game better. By playing both sides, you will learn how to play against them. When you reach rank 1, you will realize that the game is actually survivor sided.
  • Tsulan
    Tsulan Member Posts: 15,095

    @AnnekeFloorever said:
    Ok, so I am a relatively new player, I only have about 16 hours in the game and here are my current ranks as a Survivor Main (I also tried Killer, but I like the idea of being a Survivor better):
    -Level 26 Player
    -Rank 15
    -Level 43 Kate Denson

    I believe that the game is really un-balanced towards survivors, and I think there needs to be more fairness because, I can see that some killers do go easy on survivors, but considering the majority of the community is toxic the devs need to make it harder for killers, instead of harder for players. Remember, most survivors have that "we are helping each other" mentality, but killers most of the time are on a giant ego trip. But I have had some killers who have won matches where I am like, yeah, totally fair and great game.

    Here are my issues as being a survivor:

    • Most perks are actually useless for my character, especially Boil Over. But again, I have not unlocked ones I want like Decisive Strike. I can see some killers have useless perks, but most of them actually work like they are supposed to.
    • Hook-to-Generator Number is Totally Unbalanced. A killer doesn't need a tool to destroy a generator, but a survivor needs a tool to get rid of one hook? That seems totally unfair. Also, the number of hooks should be equivalent to the number of generators. I literally just finished a game where two hooks were like 5m away from each other, not fair.
    • I think there should be an option to insta-fix a generator, for example, if all spaces on a generator are being fixed at the same time by multiple survivors, it should insta-fix. If a Killer can insta-kill a survivor on a hook or when a player is down on the ground, there should be the ability to insta-fix a generator.
    • Survivors get punished for camping out too long in the same play (ie. the ravens), however, Killers do not get punished for camping out at a hook after hooking someone. That should change, killers shouldn't be allowed to strike immediately after a survivor is unhooked. Or killers shouldn't be allowed to camp out at hooks waiting for a player to die. Why punish one group of people for camping out too long, but not the killers?
    • There needs to be stamina for killers - survivors lose stamina after being injured, and killers should be only to run faster than a survivor for a certain amount of time. Rest for 3 seconds to regenerate. Then start up again.
    • Killers have so many special powers - they can become invisible, throw things, set traps. Survivors should have something, ANYTHING (other than a flashlight) to defend themselves against a killer. Why not implement something to pick up and throw at a killer to stun them? Or add a dodge button so just at the right moment when a killer strikes you can dodge their attacks?
    • It really sucks, that certain killers have special powers that you literally need to heal a player twice to go back to normal. For example, Freddy, you need a player to get you out of his nightmare world, and then find someone who will heal you when injured. It is not fair. Same thing with the Pig, she can hook AND install a trap, which requires THREE steps to recover. Unhook. Get trap off. Then find a player to heal you.

    This game is TOO unbalanced for survivors.

    You are new, so i´ll try to explain.

    • Yes, the game is terribly balanced in survivors favor.
    • No, killers are not OP.
    • Yes, most of the perks are useless, but some are really strong. If you want a list of strong perks, just ask.
    • Yes, hook to generator number is unbalanced for a reason. Over a year ago, Sabotage was a thing and survivors sabotaged every hook on the map. This resulted in killers being unable to hook anyone (sounds fair, doesn´t it?) and killers started to slug (down a survivor and let them bleed out). Since that wasn´t fun for anyone, devs nerfed sabotage and increased the hooks.
    • There is a add-on for the toolbox with the name Brand New Part. Until last week it was possible to almost instantly repair a gen with it. This has been nerfed, as the time it takes to repair all gens (without the tool) takes 3 minutes. With 4 Brand New Parts a match would take less than 2 minutes.
    • Killers get punished for camping. Survivors simply have to do gens. A hooked survivor takes 2 minutes to die. Thats more than enough time to finish gens (a single survivor needs 80 seconds at most to repair a gen. If he hits perfect skill checks, it´s even less).
    • Killers already have problems to catch survivors once they start looping. There is a difference in the hitbox of survivors and killers that gives survivors a speed advantage when they run close to obstacles. This is called looping. A skilled survivor can loop the killer for 5 gens.
    • I agree that survivors should also have special powers. But then, people would just take the meta power and you wouldn´t see any other survivors. Claudette has currently the ninja abillity by using black clothes and hiding in shadows or high grass.
    • Freddy is considered the weakest killer. You can wake yourself up by failing a skill check. Pigs power slows the game a little bit down. But it´s more of a nuisance than a real threat.

    Killers have to find, chase, down and hook survivors 12 times. This doesn´t include things like flashlight saves or DS, which gives the survivor another chance to loop the killer and prolong the chase. Survivors have to repair 5 gens which take 80 seconds at max each.
    Survivor is a lot easier and more relaxing than killer.

    I hope i helped you. If you have any further questions, feel free to ask.

  • Shadoureon
    Shadoureon Member Posts: 493

    Level up Claudette for Self Care and Empathy.
    Level up David King for Dead Hard and Were Gonna Live forever and keep levelling him untill you got all 4 perks at tier 3.

    • Self Care allows you to heal yourself.
    • Empathy allowes you to see injured survivors and based on their movement you know if they are beeing chased wich means you are safe.
    • Dead Hard allows you to dash to avoid a hit if timed right or quickly move closer to a window to vault.
    • Were Gonna Live forever allows you to get more experience up to 100% extra.

    As for killer Level up Leatherface for BBQ.
    Level up Hag for Ruin.
    Level up Nurse for Nurse's Calling and Thanataphobia and keep levelling her untill you got all 4 of them at tier 3.

    • BBQ allows you to see survivors beyond 40m after hooking a survivor for 4 seconds unless they hide behind a generator, it also allows you to get more experience up to 100% extra.
    • Ruin allows you to stall the generator completion rate untill the hex totem is cleansed.
    • Nurse's Calling allows you to see the auras of survivors that are healing or beeing healed up to 28m.
    • Thanataphobia slows survivors action speed for every injured survivor in the game.

    5 characters to level to play the game with very strong perks. Then you can level new characters from there.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited August 2018
    I dont wanna come across as if i want to humiliate you as you are new, but even if you played 8 of tgese 16 hours as Killers you'd know that the game is currently quite unbalanced in survivors favor. I suggest you pick a main Killer and play to Rank 15 (that doesnt take long as you cant derank till 15) and start playing against those very common less-than-subtle smurfs and you will know what game you actually bought.
  • Chrona
    Chrona Member Posts: 245

    Glad to see no one's being overly harsh here :D I'm relatively new myself (ok, about a month. Player level 38, about 50 total killer levels, and 70 total survivor levels...mostly because teachable perks.)

    As someone who's pretty well split on killer/survivor, while it can feel like it's balanced towards killers when you get bodied, but you'll find, most likely, that it's easier to get bodied by survivors than by the killer...unless someone makes bad choices. Like unhooking a survivor with the killer RIGHT THERE. Not the best strategy, unless you have very specific reasons (like borrowed time, dead hard, etc). And if that happens, and the killer focuses you after they get you down? Be pissed at the survivor who's essentially farming you for points, rather than the killer. focusing on one target (aka tunneling) is a solid strategy: Less survivors in general means less generators being worked on.

    Also, there is an "instant repair" in the game...not to the extent you mean, but it's there. The "brand new part" addon. It near instantly repairs the generator by 25%. Also, killes can never "insta-kill" a survivor. Especially on a hook. It takes 3 placements ON a hook, or a full 2 minutes. Also, try putting struggle on mouse wheel down. You'll get less points, but it's easier to do. And memento moris? Those are pretty rare offerings that let you kill a survivor, yes....AFTER they've been hooked once. Still not an "insta-kill." You have to down them, hook them, have them TAKEN OFF the hook, down them a second time, THEN kill them.

    The number of generators both on the map and needed to be completed are determined by the number of players at the start of the game (disconnects in the loading screen, is the answer to the question surely brewing). Number of total generators is essentially number of survivors +2, and you need to complete one less than that. Hook numbers are simply determined by the map. While I personally think there are a few too many hooks placed a little too close together, I'm talking very minor changes. Overall, it's alright.

    A killer that camps is a legitimate strategy: maybe not the most fun to perform or have performed ON you, but legitimate none-the-less. If they are camping, let them hang. Work on generators, do other things while you are, essentially, completely safe. And as others have said, the ravens are at least in part to prevent AFK survivors. It happens. One time, a survivor went "######### this game" but didn't want to actually quit. He hid in a closet near my friend (on a hook), and went AFK. Now imagine if there was no stillness ravens. We would have all escaped/died, and the killer would more or less be stuck in the game, looking for someone who is, for all intents and purposes, not there. Unless he HAPPENED to open that ONE closet. It would be the worst form of holding the game hostage. The game can't end until all the survivors are dead/escaped, after all.

    Actually, they made it the other way around. Killers get FASTER the longer the chase goes on. The reason for this, as far as I understand, was to put, more or less, and end to pallet/window looping. If the killer gets faster, you can't go in the same circle forever. Now you have to actually try to get away, and get out of the chase.

    One, don't doubt the power of the pallet and windows. Yes, they can hit you in the animation, but it still buys you time, especially if they don't respect the pallet, and get stunned. And your objective as a survivor is not to fight back, but the run, hide, escape, and survive. The concept of the game is 4 people vs 1 unstoppable killer. They have a few weaknesses (wooden pallets, for examples. Also flashlights). And don't doubt the power of moving in unexpected directions. Suddenly running towards a killer when they are about to take a swing at you doesn't work often in my experience, but it does sometimes.

    With freddy specifically, all you have to do is fail a skill check or be woken up. If you have self care, even easier. Start healing, and fail. Move to a safer spot, then finish healing. With the pig, since the head piece doesn't start the timer until the next generator is finished, it gives you plenty of time. Really, go after self care. I think you'll find the game a lot more enjoyable with it.

  • JayDoesGames
    JayDoesGames Member Posts: 264

    While i agree there are way too many hooks on the map, having the same amount as gens is silly. There does however need to be less cause it seems that no matter where you're in a chase there's always a hook nearby. atm it makes perks like Iron Grasp, Boil Over, and soon to be Decisive Strike useless. Insta fix generators should come back cause the killer can 1 shot us and then hook us, or in some cases mori us straight away. Both are totally unbalanced.

    Coming from someone who's got alot of hours in game, and alot of progression. I'm rank 1 atm with a Prestige 3 Kate, so don't let people tell you that you don't know what you're talking about cause most of your post is on point.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    All I'm gonna say is that you should play killer until you get the same rank as your survivor at least. Then go back and look at what you are asking for.

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    Please play killer too. At least to like rank 13 ish.

  • Dragonredking
    Dragonredking Member Posts: 874

    Play killer up to rank one, then come back here and look at what you asked.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @AnnekeFloorever said:
    Here are my issues as being a survivor:

    • Most perks are actually useless for my character, especially Boil Over. But again, I have not unlocked ones I want like Decisive Strike. I can see some killers have useless perks, but most of them actually work like they are supposed to.

    Survivors have more options to perks then killers. You don't even need perks like DS to perform well in this game.

    • Hook-to-Generator Number is Totally Unbalanced. A killer doesn't need a tool to destroy a generator, but a survivor needs a tool to get rid of one hook? That seems totally unfair. Also, the number of hooks should be equivalent to the number of generators. I literally just finished a game where two hooks were like 5m away from each other, not fair.

    What is Sabotage?

    • I think there should be an option to insta-fix a generator, for example, if all spaces on a generator are being fixed at the same time by multiple survivors, it should insta-fix. If a Killer can insta-kill a survivor on a hook or when a player is down on the ground, there should be the ability to insta-fix a generator.

    No. That's what Brand New Part used to be before it got (rightfully) nerfed to the ground.

    • Survivors get punished for camping out too long in the same play (ie. the ravens), however, Killers do not get punished for camping out at a hook after hooking someone. That should change, killers shouldn't be allowed to strike immediately after a survivor is unhooked. Or killers shouldn't be allowed to camp out at hooks waiting for a player to die. Why punish one group of people for camping out too long, but not the killers?

    Because camping is allowed. There's even a perk for for it.
    It sucks but honestly suck it up.

    • There needs to be stamina for killers - survivors lose stamina after being injured, and killers should be only to run faster than a survivor for a certain amount of time. Rest for 3 seconds to regenerate. Then start up again.

    No, survivors don't lose stamina after being injured. No idea where you got that from.

    • Killers have so many special powers - they can become invisible, throw things, set traps. Survivors should have something, ANYTHING (other than a flashlight) to defend themselves against a killer. Why not implement something to pick up and throw at a killer to stun them? Or add a dodge button so just at the right moment when a killer strikes you can dodge their attacks?

    This game isn't about fighting the killers and there is a perk that can let you dodge an attack.

    • It really sucks, that certain killers have special powers that you literally need to heal a player twice to go back to normal. For example, Freddy, you need a player to get you out of his nightmare world, and then find someone who will heal you when injured. It is not fair. Same thing with the Pig, she can hook AND install a trap, which requires THREE steps to recover. Unhook. Get trap off. Then find a player to heal you.

    Self Care or medkits. Pick your choice.

  • AnnekeFloorever
    AnnekeFloorever Member Posts: 3

    Ok, well after reading all of this, I still think my most valid point is the amount of hooks. There should be way less.

    There should be just enough hooks that a killer really has to use scramble to find one just before the survivor wiggles out. It should be about perfect timing for the killer, just like skill checking a generator. I mean, if a survivor REALLY has to look carely for a generator (without a perk), then the same should go for hooks and killers. It's not fair that a hook is right next to a generator, or right next to a cabinet, or even right next to the exit gate. Or two hooks within close proximity to each other.

    The hooks should be sparse. How is it fair that a killer can pick me up at ANY where in the map and hook me before the Wiggle bar even gets to 20%? Even with Boil Over, I have found killers can find hooks within 1-2 seconds at anywhere of the map. THEY ARE EVERYWHERE!! It is absolutely not fair.

    Also, something needs to be done about rage quitting. If a survivor rage quits, it makes it easier for the killer.

    However, if a killer disconnects ,the whole game ends, not fair at all.

    And killers should not get faster during a chase, they should get slower, as it get slower for survivors. There needs to be exhaustion for running on both killers and survivors.

  • Mrrgle_the_Mediocre
    Mrrgle_the_Mediocre Member Posts: 346

    @AnnekeFloorever said:
    Ok, well after reading all of this, I still think my most valid point is the amount of hooks. There should be way less.

    There should be just enough hooks that a killer really has to use scramble to find one just before the survivor wiggles out. It should be about perfect timing for the killer, just like skill checking a generator. I mean, if a survivor REALLY has to look carely for a generator (without a perk), then the same should go for hooks and killers. It's not fair that a hook is right next to a generator, or right next to a cabinet, or even right next to the exit gate. Or two hooks within close proximity to each other.

    The hooks should be sparse. How is it fair that a killer can pick me up at ANY where in the map and hook me before the Wiggle bar even gets to 20%? Even with Boil Over, I have found killers can find hooks within 1-2 seconds at anywhere of the map. THEY ARE EVERYWHERE!! It is absolutely not fair.

    Also, something needs to be done about rage quitting. If a survivor rage quits, it makes it easier for the killer.

    However, if a killer disconnects ,the whole game ends, not fair at all.

    And killers should not get faster during a chase, they should get slower, as it get slower for survivors. There needs to be exhaustion for running on both killers and survivors.

    Okay, no.
    I'm not a gameplay expert so I can't give the exact reason for why less hooks is a bad idea, but Survivors already have 3, sometimes more depending on perks, chances to not die. The point of wiggling is that it's there for rare clutch moments or if the Killer tries to do other things while carrying you and punish them for dropping you. It's not an EZ-ESCAPE-FOR-BEGINNERS button.

    The killer exhaustion thing is ridiculous, though. Killers get faster during a chase because of looping. Someone already explained looping. Without Bloodlust, AKA the move faster mechanic, the Survivor has the potential to infinitely loop the Killer for the whole game if basic use of Pallets and Windows are used. Having the killer go slower makes it impossible to catch any Survivor and would result in the strategy of purposefully not looking at a Survivor to drop chase, then look at them again. It just makes no sense.

  • Tsulan
    Tsulan Member Posts: 15,095

    Ok, well after reading all of this, I still think my most valid point is the amount of hooks. There should be way less.

    There should be just enough hooks that a killer really has to use scramble to find one just before the survivor wiggles out. It should be about perfect timing for the killer, just like skill checking a generator. I mean, if a survivor REALLY has to look carely for a generator (without a perk), then the same should go for hooks and killers. It's not fair that a hook is right next to a generator, or right next to a cabinet, or even right next to the exit gate. Or two hooks within close proximity to each other.

    The hooks should be sparse. How is it fair that a killer can pick me up at ANY where in the map and hook me before the Wiggle bar even gets to 20%? Even with Boil Over, I have found killers can find hooks within 1-2 seconds at anywhere of the map. THEY ARE EVERYWHERE!! It is absolutely not fair.

    Also, something needs to be done about rage quitting. If a survivor rage quits, it makes it easier for the killer.

    However, if a killer disconnects ,the whole game ends, not fair at all.

    And killers should not get faster during a chase, they should get slower, as it get slower for survivors. There needs to be exhaustion for running on both killers and survivors.

    Survivors would start hook blocking and killers wouldn't be able to hook anyone. Bad idea.

    Killers get slower during a chase? Survivors can loop a killer for 5 gens. You want more?
  • Master
    Master Member Posts: 10,200

    Ok, so I am a relatively new player, I only have about 16 hours in the game and here are my current ranks as a Survivor Main (I also tried Killer, but I like the idea of being a Survivor better):
    -Level 26 Player
    -Rank 15
    -Level 43 Kate Denson

    I believe that the game is really un-balanced towards survivors, and I think there needs to be more fairness because, I can see that some killers do go easy on survivors, but considering the majority of the community is toxic the devs need to make it harder for killers, instead of harder for players. Remember, most survivors have that "we are helping each other" mentality, but killers most of the time are on a giant ego trip. But I have had some killers who have won matches where I am like, yeah, totally fair and great game.

    Here are my issues as being a survivor:

    • Most perks are actually useless for my character, especially Boil Over. But again, I have not unlocked ones I want like Decisive Strike. I can see some killers have useless perks, but most of them actually work like they are supposed to.
    • Hook-to-Generator Number is Totally Unbalanced. A killer doesn't need a tool to destroy a generator, but a survivor needs a tool to get rid of one hook? That seems totally unfair. Also, the number of hooks should be equivalent to the number of generators. I literally just finished a game where two hooks were like 5m away from each other, not fair.
    • I think there should be an option to insta-fix a generator, for example, if all spaces on a generator are being fixed at the same time by multiple survivors, it should insta-fix. If a Killer can insta-kill a survivor on a hook or when a player is down on the ground, there should be the ability to insta-fix a generator.
    • Survivors get punished for camping out too long in the same play (ie. the ravens), however, Killers do not get punished for camping out at a hook after hooking someone. That should change, killers shouldn't be allowed to strike immediately after a survivor is unhooked. Or killers shouldn't be allowed to camp out at hooks waiting for a player to die. Why punish one group of people for camping out too long, but not the killers?
    • There needs to be stamina for killers - survivors lose stamina after being injured, and killers should be only to run faster than a survivor for a certain amount of time. Rest for 3 seconds to regenerate. Then start up again.
    • Killers have so many special powers - they can become invisible, throw things, set traps. Survivors should have something, ANYTHING (other than a flashlight) to defend themselves against a killer. Why not implement something to pick up and throw at a killer to stun them? Or add a dodge button so just at the right moment when a killer strikes you can dodge their attacks?
    • It really sucks, that certain killers have special powers that you literally need to heal a player twice to go back to normal. For example, Freddy, you need a player to get you out of his nightmare world, and then find someone who will heal you when injured. It is not fair. Same thing with the Pig, she can hook AND install a trap, which requires THREE steps to recover. Unhook. Get trap off. Then find a player to heal you.

    This game is TOO unbalanced for survivors.

    I thought so too when I started playing the game. However once you become more experience you will understand that the killer can only win if survivors do mistakes. If they don't or only rarely,  then you are screwed. Only exception here is nurse

    I suggest that you also play killer because only playing both sides you will understand how this game works 
  • Master
    Master Member Posts: 10,200
    Tsulan said:

    Ok, well after reading all of this, I still think my most valid point is the amount of hooks. There should be way less.

    There should be just enough hooks that a killer really has to use scramble to find one just before the survivor wiggles out. It should be about perfect timing for the killer, just like skill checking a generator. I mean, if a survivor REALLY has to look carely for a generator (without a perk), then the same should go for hooks and killers. It's not fair that a hook is right next to a generator, or right next to a cabinet, or even right next to the exit gate. Or two hooks within close proximity to each other.

    The hooks should be sparse. How is it fair that a killer can pick me up at ANY where in the map and hook me before the Wiggle bar even gets to 20%? Even with Boil Over, I have found killers can find hooks within 1-2 seconds at anywhere of the map. THEY ARE EVERYWHERE!! It is absolutely not fair.

    Also, something needs to be done about rage quitting. If a survivor rage quits, it makes it easier for the killer.

    However, if a killer disconnects ,the whole game ends, not fair at all.

    And killers should not get faster during a chase, they should get slower, as it get slower for survivors. There needs to be exhaustion for running on both killers and survivors.

    Survivors would start hook blocking and killers wouldn't be able to hook anyone. Bad idea.

    Killers get slower during a chase? Survivors can loop a killer for 5 gens. You want more?
    Don't be do harsh, every beginner thinks that killers are op, Once ago I had the same opinion but then I started ranking up killer....
  • popoles
    popoles Member Posts: 831
    The idea, about insta fixing the generator when there are 4 survivors repairing it at the same time, is spectacularly stupid. Survive With Friends group of 4 people would end the game in an instance.
    Think about your suggestions more deeply, please.
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  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    Ok, so I am a relatively new player, I only have about 16 hours in the game and here are my current ranks as a Survivor Main (I also tried Killer, but I like the idea of being a Survivor better):
    -Level 26 Player
    -Rank 15
    -Level 43 Kate Denson

    I believe that the game is really un-balanced towards survivors, and I think there needs to be more fairness because, I can see that some killers do go easy on survivors, but considering the majority of the community is toxic the devs need to make it harder for killers, instead of harder for players. Remember, most survivors have that "we are helping each other" mentality, but killers most of the time are on a giant ego trip. But I have had some killers who have won matches where I am like, yeah, totally fair and great game.

    Here are my issues as being a survivor:

    • Most perks are actually useless for my character, especially Boil Over. But again, I have not unlocked ones I want like Decisive Strike. I can see some killers have useless perks, but most of them actually work like they are supposed to.
    • Hook-to-Generator Number is Totally Unbalanced. A killer doesn't need a tool to destroy a generator, but a survivor needs a tool to get rid of one hook? That seems totally unfair. Also, the number of hooks should be equivalent to the number of generators. I literally just finished a game where two hooks were like 5m away from each other, not fair.
    • I think there should be an option to insta-fix a generator, for example, if all spaces on a generator are being fixed at the same time by multiple survivors, it should insta-fix. If a Killer can insta-kill a survivor on a hook or when a player is down on the ground, there should be the ability to insta-fix a generator.
    • Survivors get punished for camping out too long in the same play (ie. the ravens), however, Killers do not get punished for camping out at a hook after hooking someone. That should change, killers shouldn't be allowed to strike immediately after a survivor is unhooked. Or killers shouldn't be allowed to camp out at hooks waiting for a player to die. Why punish one group of people for camping out too long, but not the killers?
    • There needs to be stamina for killers - survivors lose stamina after being injured, and killers should be only to run faster than a survivor for a certain amount of time. Rest for 3 seconds to regenerate. Then start up again.
    • Killers have so many special powers - they can become invisible, throw things, set traps. Survivors should have something, ANYTHING (other than a flashlight) to defend themselves against a killer. Why not implement something to pick up and throw at a killer to stun them? Or add a dodge button so just at the right moment when a killer strikes you can dodge their attacks?
    • It really sucks, that certain killers have special powers that you literally need to heal a player twice to go back to normal. For example, Freddy, you need a player to get you out of his nightmare world, and then find someone who will heal you when injured. It is not fair. Same thing with the Pig, she can hook AND install a trap, which requires THREE steps to recover. Unhook. Get trap off. Then find a player to heal you.

    This game is TOO unbalanced for survivors.

    D strike getting nerfed, confirmed so enjoy your get out of jail free card. Due to time constraints, additional ways to fight the killer will make time so much against killers they will quit. The devs has catered to survivors including a week one nerf to freddy that is neing corrected a year later. Killer doesn't destroy gens, he kicks it and it goes down 1 percent per second, just tap the gen. 

    Killers also possibly will be revealed for camping in upcoming patch as brought up by devs. Being camped isnt fun, but just do gens and make killer depip. 

    They buffed the gen time I believe in an old patch way back I think, making it take not as long to finish gens. I say play both sides and get to level 10 on both sides for an accurate point of view. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    Ok, well after reading all of this, I still think my most valid point is the amount of hooks. There should be way less.

    There should be just enough hooks that a killer really has to use scramble to find one just before the survivor wiggles out. It should be about perfect timing for the killer, just like skill checking a generator. I mean, if a survivor REALLY has to look carely for a generator (without a perk), then the same should go for hooks and killers. It's not fair that a hook is right next to a generator, or right next to a cabinet, or even right next to the exit gate. Or two hooks within close proximity to each other.

    The hooks should be sparse. How is it fair that a killer can pick me up at ANY where in the map and hook me before the Wiggle bar even gets to 20%? Even with Boil Over, I have found killers can find hooks within 1-2 seconds at anywhere of the map. THEY ARE EVERYWHERE!! It is absolutely not fair.

    Also, something needs to be done about rage quitting. If a survivor rage quits, it makes it easier for the killer.

    However, if a killer disconnects ,the whole game ends, not fair at all.

    And killers should not get faster during a chase, they should get slower, as it get slower for survivors. There needs to be exhaustion for running on both killers and survivors.

    Play killer, go on the road to rank 9, and then tell us how killers are op. Wraith is good for beginners.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    While i agree there are way too many hooks on the map, having the same amount as gens is silly. There does however need to be less cause it seems that no matter where you're in a chase there's always a hook nearby. atm it makes perks like Iron Grasp, Boil Over, and soon to be Decisive Strike useless. Insta fix generators should come back cause the killer can 1 shot us and then hook us, or in some cases mori us straight away. Both are totally unbalanced.

    Coming from someone who's got alot of hours in game, and alot of progression. I'm rank 1 atm with a Prestige 3 Kate, so don't let people tell you that you don't know what you're talking about cause most of your post is on point.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    While i agree there are way too many hooks on the map, having the same amount as gens is silly. There does however need to be less cause it seems that no matter where you're in a chase there's always a hook nearby. atm it makes perks like Iron Grasp, Boil Over, and soon to be Decisive Strike useless. Insta fix generators should come back cause the killer can 1 shot us and then hook us, or in some cases mori us straight away. Both are totally unbalanced.

    Coming from someone who's got alot of hours in game, and alot of progression. I'm rank 1 atm with a Prestige 3 Kate, so don't let people tell you that you don't know what you're talking about cause most of your post is on point.

    One killer can insta mori, just one. Three killers have instadowns which are avoidable. I don't see the issue or need for instagens. Time in game doesnt mean competence, I have a couple thousand hours in dbd with no prestige survivors, p3 freddy, and p1 pig. I only prestige killers, especially add on reliant freddy. I know plenty of p3 people who say doctor is op and can't loop or juke well. 
  • Tsulan
    Tsulan Member Posts: 15,095
    Goobz said:
    OP, you’re either the best troll in existence or just ridiculously stupid. 
    Please don't insult. We've all been new to the game.
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Tsulan said:
    Goobz said:

    OP, you’re either the best troll in existence or just ridiculously stupid. 

    Please don't insult. We've all been new to the game.

    Exactly.

  • Tsulan
    Tsulan Member Posts: 15,095
    Master said:
    Tsulan said:

    Ok, well after reading all of this, I still think my most valid point is the amount of hooks. There should be way less.

    There should be just enough hooks that a killer really has to use scramble to find one just before the survivor wiggles out. It should be about perfect timing for the killer, just like skill checking a generator. I mean, if a survivor REALLY has to look carely for a generator (without a perk), then the same should go for hooks and killers. It's not fair that a hook is right next to a generator, or right next to a cabinet, or even right next to the exit gate. Or two hooks within close proximity to each other.

    The hooks should be sparse. How is it fair that a killer can pick me up at ANY where in the map and hook me before the Wiggle bar even gets to 20%? Even with Boil Over, I have found killers can find hooks within 1-2 seconds at anywhere of the map. THEY ARE EVERYWHERE!! It is absolutely not fair.

    Also, something needs to be done about rage quitting. If a survivor rage quits, it makes it easier for the killer.

    However, if a killer disconnects ,the whole game ends, not fair at all.

    And killers should not get faster during a chase, they should get slower, as it get slower for survivors. There needs to be exhaustion for running on both killers and survivors.

    Survivors would start hook blocking and killers wouldn't be able to hook anyone. Bad idea.

    Killers get slower during a chase? Survivors can loop a killer for 5 gens. You want more?
    Don't be do harsh, every beginner thinks that killers are op, Once ago I had the same opinion but then I started ranking up killer....
    You're right. I was a little bit to harsh.

    @op, take your time and play both killer and survivor. You can only learn useful things for both sides. For example how killers and survivors think in certain situations.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Tsulan said:
    Master said:
    Tsulan said:

    Ok, well after reading all of this, I still think my most valid point is the amount of hooks. There should be way less.

    There should be just enough hooks that a killer really has to use scramble to find one just before the survivor wiggles out. It should be about perfect timing for the killer, just like skill checking a generator. I mean, if a survivor REALLY has to look carely for a generator (without a perk), then the same should go for hooks and killers. It's not fair that a hook is right next to a generator, or right next to a cabinet, or even right next to the exit gate. Or two hooks within close proximity to each other.

    The hooks should be sparse. How is it fair that a killer can pick me up at ANY where in the map and hook me before the Wiggle bar even gets to 20%? Even with Boil Over, I have found killers can find hooks within 1-2 seconds at anywhere of the map. THEY ARE EVERYWHERE!! It is absolutely not fair.

    Also, something needs to be done about rage quitting. If a survivor rage quits, it makes it easier for the killer.

    However, if a killer disconnects ,the whole game ends, not fair at all.

    And killers should not get faster during a chase, they should get slower, as it get slower for survivors. There needs to be exhaustion for running on both killers and survivors.

    Survivors would start hook blocking and killers wouldn't be able to hook anyone. Bad idea.

    Killers get slower during a chase? Survivors can loop a killer for 5 gens. You want more?
    Don't be do harsh, every beginner thinks that killers are op, Once ago I had the same opinion but then I started ranking up killer....
    You're right. I was a little bit to harsh.

    @op, take your time and play both killer and survivor. You can only learn useful things for both sides. For example how killers and survivors think in certain situations.
    For games like this, best to have two hundred hours at least on each side to get a feel of balance.
  • Eninya
    Eninya Member Posts: 1,256
    edited August 2018

    I agree with basically none of your observations, though I think this game is extremely miserable for new players, but for different reasons. For starters, I recommend watching some video guides on survivor and killer. Particularly, Pyrus has great killer guides, and Ussylis has some good survivor guides (some of them have outdated info, though).

    You can also watch gameplay of higher end players to get an idea of how they maneuver. I recommend Monto for survivor and killer, and Marth88 for killer (though, he's too good with Nurse, so those matches are one-sided).

    The worst parts for newer survivors is dealing with Hex: Ruin (very hard if you're new), and certain killers whose powers require multiple perks for most players to even hold up against. This game resets ranks on the 13th of every month, and this serves no purpose other than to punish newer, or lower skilled players. There's no reward for ranking up (which is balls easy as a killer, and relatively the same as before on survivor), and a mediocre killer will decimate a set of mediocre survivors, especially if they have access to a crucial killer perk like Hex: Ruin. This isn't helped by the fact that high hour "killer mains" tend to deliberately down-rank just to have their matches spoonfed to them.