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New Killer Perk Idea: Hex: Drained Energy (Hex with obsession)

PlantCollector
PlantCollector Member Posts: 344

Important: Numbers can change!

Hex: Drained Energy

You become obsessed with one Survivor. Your obsession suffers from the Broken Status Effect until the totem is cleansed. When the totem is cleansed by a Survivor, that Survivor suffers from the Broken Status Effect for 40/50/60 seconds and becomes the obsession.

Note: If the obsession switches while the totem is active, the "new" obsession is affected by the hex and suffers from the broken status effect and the "old" obsession can heal back to full health state.

Rarity: Uncommon/Rare/Very Rare

Comments

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    Interesting. Very very interesting. So you mean the broken status effect can pass from one survivor to another. I find it a great idea and balanced,if you cleanse the totem good job,the obsession won't be broken for all the game,but you will pay for it. Even if it doesn't get many upvotes,I would like to see more of your perks,along with the hex obsession idea that blew my mind

    For me it's pretty good job so far. Keep on the good work!

  • prismalorg
    prismalorg Member Posts: 55

    EHHHHHHHHHHH, i liked the concept quite a bit until I realized something. With nemesis? Positively busted perk. People practically will get instadowned for stunning you.

  • PlantCollector
    PlantCollector Member Posts: 344

    Exactly, the Broken Status Effect switches together with the obsession.

    Thank you :)

    Correct, the two perks together are a devastating combo but you have to remember its a hex perk. If you get rid of the hex, you get rid of the combo.

  • PlantCollector
    PlantCollector Member Posts: 344

    You definitly have a point, but i don't think so to be honest. You have to run these 3 Perks to have a combo that relies on a hex totem. Also to get the benefit of nemesis you have to chase someone and can't defend your totem from survivors that aren't even affected by the hex.

  • PlantCollector
    PlantCollector Member Posts: 344

    I'd say there's enough counter play for the survivors to deal with the combo. A Plague can have all 4 survivors broken and if you know that, you can adjust your playstyle. Same goes for the combo, if you see someone runs it you can force the hit by just not stunning the killer. If you say it would be broken on bubba/billy, i think play with your food and nemesis is much harder to counter than a simple broken effect.

    If the killer comes back for a totem that is affecting only for 1 survivor at time (not like devour with 3 stacks), he wastes a lot of time for a profit that he only gets from chases. In your example, you can remove the trappers trap, crouch near the totem for hag, clear the portal for demo and as nurse you have to get yourself stunned first. Same you would do with devour 3, but devour is much stronger.

  • prismalorg
    prismalorg Member Posts: 55

    not an excuse to have a busted perk. it'd literally break the game

  • asergioam
    asergioam Member Posts: 363

    What about combining it with Furtive Chase?

  • PlantCollector
    PlantCollector Member Posts: 344

    Do you mean if it's working together or balance wise?

  • asergioam
    asergioam Member Posts: 363

    No, I mean it would be OP, a Make your choice without range and without time limit (except for the totem itself ofcourse. It would still be 2 perks for the possibility of loosing it in the first 30seconds though

  • PlantCollector
    PlantCollector Member Posts: 344
    edited January 2020

    Yeah the perk definitely enables some combos that may sound strong, but as i said above, i think you guys overrate it. When the trial starts you see that the killer has the perk because the obsession is broken and you can instantly start looking for the totem. The totem perks are designed to have a strong effect but can be lost right at the start of the game as you said.

    As for the furtive chase aspect, you have to hook your obsession first to get the furtive chase effect and broken is not as powerfull as exposed. A totem perk is never as consistent as make your choice. You and your team may fall for the obsession switch once, but if you know that the killer has the perk, you can play around it. If the killer isn't leaving the hook, since you say its make your choice without range, then i don't see the big difference between a billy doing this and a trapper that runs this perk.

    In the end i would say it comes down to testing. There were multiple perks that sounded strong at the start and weren't even that strong after they were actually implemented in the game.

  • Munkey_Mush_1000
    Munkey_Mush_1000 Member Posts: 8

    I really like this perk, I have some killer ideas and I would like to include this in one of those ideas ( if you agree, you will receive credit as well for obvious reasons). I would appreciate it.

  • Munkey_Mush_1000
    Munkey_Mush_1000 Member Posts: 8

    I have a suggestion, let's say the person affected by the perk (the obsession) is instantly healed one health state when the totem is cleansed giving them a little bit more of a chance. Let me know what you think.

  • Jivetalkin13
    Jivetalkin13 Member Posts: 747

    I think instead of making the Obsession Broken right off the bat, instead make it so they become Broken after you hit them. Doing it this way does a couple things: #1, it makes it more balanced and fair, #2, it hides the fact that you would be running this perk at the very beginning. My thought process if I were a survivor that loads into a game and the Obsession without No Mither and I was already Broken would be to find the Totem ASAP.

  • PlantCollector
    PlantCollector Member Posts: 344

    I'm glad you like it. Sure, if you give me credit for the perk idea, then im fine with that.

    At the moment the Survivor that cleanses the totem becomes the obsession and suffers from the broken status effect for 40/50/60 seconds. If you meant the survivor, that was the obsession before an obsession switch, gets healed back to full health, then that might be a possible idea to balance the perk. At the moment i don't think it's necessary to change the effect (my opinion). If the perk gets tested and the result is it's too strong, then your suggestion would be a good idea on how to change it.

    Exactly and that's why i don't think the perk is too strong, since you know the killer has the perk at the beginning of the match and it's a hex that can be cleansed at any time. If you change it this way, then it sounds to me like a second third seal but with the broken status effect instead of the blind status effect. In my opinion, the obsession clause would then be unnecessary too, because i have to hit the survivor first to get the effect. If you change it this way, the hole perk wouldn't be what it's supposed to be anymore. Also the perk combined with thana allows you to have an instant 4% repair penalty for the survivors, which i think is a cool interaction.