Offerings and Item Ideas
Survivor Item: [Rusted Rifle] - "Either I save the bullet for myself, or the monster"
The Rusted Rifle is a 50/50 weapon that when shot, can stun the killer for 4 seconds, and screen nearly blacked out screen except for center for about 14 seconds. On the otherhand, the survivor has a chance to injure themselves, as well as become hindered for 10 seconds.
Survivor Item: [Holy Water]
The bottle of water is able to cure you of your debuffs, but if the debuff is forever lasting (such as Hex: Third Seal), will only be cured for 15 seconds. The More you drink, the less exhausted you are (20% of the bottle will remove 10% of the exhaustion). Bonus: The water can also cure people out of the Plague [Must use 100% of the water]
Survivor/Killer Offering: Empty/Concealed Blood Vial - "A vial of blood, used for ritual purposes"
If the vial is the empty offering, then totems are brighter and slightly louder. If the vial is concealed, the hex is dimmer, considerably quieter, and moderately wrapped in environmental matching materials (Yamaoka = Bamboo, MacMillan = Bricks, Red Forest = Bushes, etc)
Joke Survivor Item: Grenade - "F u, me, and anyone else near this"
When used, immediately destroy everyone within 6m. If killer dies, gg ez
Survivor Items: Training shoes - "As long as they keep me on my feet, they're fine"
Alone they're useless and are used when running (180 seconds of usage), however with add-ons:
• Laces = Last 25% longer, cannot be Franklin demised off
•Comfort Sole = While not in a chase, you run 7% faster and are 25% Quieter
•Enviroment resistant padding = Scratchmarks are 10% smaller, and movement speed (walk, run) are 75% more quiet
(Training shoes are made by MrNotSoRational on the official dbd discord)
Survivor Item: Medical Syringe - "Yes I'm afraid of needles, but I fear the loss of my new friends"
Passive: Use it on yourself to make a [Ready] syringe, and makes you go from Healthy to Injured (Unusable on self if injured) . When ready syringe is used, it disappears. Using it on other survivors will heal them within 5 seconds. It takes 7 seconds to inject (Take/Receive)
•Bacteria -Uncommon
Dangerous, yet useful.
When injected/you inject someone (you choose) you gain the deep wound effect for 15 seconds
"It's like a vaccine, I mean it IS a vaccine."
•Sharpener - Very Rare
It may hurt, but it is effective, in fact.
Time to take your blood and injecting it to somebody else is tremendously reduced
Applies Broken effect for 45 seconds
Doesn't stack with other add-ons. (In terms of speed)
"Ow, stop! It hurts!"
•Sanitizer - Ultra Rare
The fresh odor of chemicals!
After you take your blood, you will passively heal your wound in the time of 20 seconds
"It burns, but it's for a good cause." -Lost Tapes : Buck
(Syringe idea by "Begone" - Smartbutt on offical dbd discord)
Might add other's ideas if they comment below
Comments
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Noooooooooo imo. Not another Mori condition xd. This will not work mostly lorewise. The survivor found these and the entity wouldn't allow them to get something that isn't necessary for survival. Also it would destroy the plague. Tho I liked your intros,they are awesome
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I wouldn't say destroy, for you to cleanse yourself, you gotta use 100% of the bottle... Of you're 80%, then there's no point of using the bottle for cleansing. As for lore, i guess you're right. Most to least acceptable are: Vials, Water, then Gun
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It was my idea :`)
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