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Give legion's ability a movement speed bonus for injured/deep wounds survivors

Exactly as the title says. A stacking movement speed bonus in feral frenzy for every survivor affected by deep wounds or injured. Something like 2.5% per injured person and then an additional 4% per deep wounds. The bonuses should only apply after the first hit of each usage of Feral Frenzy. So he doesn't activate his ability and then get immediate usage out of it.

His gameplay at best is currently a really bad time waster. Smart players just won't heal against you and the mend time for deep wounds isn't stopping anybody. So rather than reworking the ability or reworking deep wounds, why not make it ludicrously easy to apply your hits? A

Regardless of how it's done I think feral frenzy needs a lot more speed. Survivors can actually outrun you with sprint burst, and very often you stab someone and the next target easily manages to gain enough distance to wait out your meter. For an ability that apples a laughably weak effect it's capability to apply the effect is also relatively weak. Having a huge amount of speed would also give the killer map pressure which is something both him and a lot of other mid/lower tier killers desperately need.

Comments

  • Milo
    Milo Member Posts: 7,383

    This is not the way it should be buffed.

  • TheChinCollector
    TheChinCollector Member Posts: 54

    Care to give your opinion on how to buff him then or are you just going to leave it that.

  • Milo
    Milo Member Posts: 7,383

    Yes.

    His "slowing down" ability should be made stronger back again. You could also give it skillchecks or make it kinda similiar to current Doc's - if you stop holding the button it resets.

    His Cooldown should get reduced a tiny bit and maybe give him his tracking during FF (or only partially like only blood/only scratch marks) Another idea is to give him super reduced cooldown if he didn't hit anyone (althought that's one risky for obvious reasons) so it could be used for traversing more often.

  • TheChinCollector
    TheChinCollector Member Posts: 54

    I never got to play as or against old legion but weren’t some of those buffs the reason they got hit hard in the first place. I do think they should be able to track blood and be able to see scratch marks as soon the cooldown effect starts and not at the tail end. His stun when leaving frenzy is so long that I lose the survivor I was chasing.

  • Milo
    Milo Member Posts: 7,383

    Nope. The 1st wave of changes were mostly because: You couldn't really to much when Legion hit you. He would follow you and down you eventually EVEN if it took a lot of time.

  • FootMan2893
    FootMan2893 Member Posts: 333

    Of course it's not the best buff. A full rework of Deep wounds or Legion would be optimal. But at this rate Legion will probably stay in limbo for another half a year, maybe even more if I'm overestimating Behavior. So the best idea for the current times is something simple, something that doesn't require a whole lot of thinking or development process.


    With something SIMILAR to this Legion could easily become just barely annoying enough to be viable. His ability to down people will remain the same, but with enough of a speed bonus then as long as you exist on the map then he can smack you with his worthless debuff. 1 application every so often is laughably bad, but if you're constantly bogged down by random drive by knife attacks and constantly having to mend then the sheer quantity of deep wounds applications makes him into a viable time waster.


    I would even argue that this IS what he needs if he wants to be good. You could have all the chase or downing power in the world, but unless you're Nurse or Spirit tier then what'll matter more in the end is the ability to slow and stop the survivors. Look at clown.


    He's a chase focused killer who was balanced away from the likes of the 2 top meta killers, and as a result he'll permanently remain in mid to low tier. His chase is decent but he completely lacks any map pressure or way to slow the rest of the game down.


    Remember that I said similar though. This post was just a concept exploring the direction I think legion needs to go in, which is to say I think that he needs more speed. A lot more speed. I honestly think legion should hold the place of the fastest killer around, which would fit the theme of his power anyways.

  • Yuyukoyay
    Yuyukoyay Member Posts: 50
    edited January 2020

    I think if you just reverted the nerfs to deep wound he would be fine now. The ones that make deep wound only go down out of the killers terror radius and while they aren't running. Which basically means never. I like it as a 1 hit dot that they have to work to get out of. I wouldn't mind sacrificing how quick it ticks down to get that back. If the timer is increased though the survivors need to take longer to get rid of it. I Also think the limitation of missing with it completely negating your power should be removed as well. It's just not a power where perfect precision should be a factor considering how slow it is now.


    The reason it would be balanced now and why it wasn't before is soley based on the release Legion's speed. He was just too fast. He's not so fast anymore though, so I think reverting most of how his deep wound and feral frenzy works to it's release state is fine. It's what made him fun to use.


    I also believe that his power timer should be buffed to account for his slower power speed. The base and not on addons. Alternatively you can just give Legion his speed back and leave deep wound as it is.