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BHVR, equal problems require equal solutions, the "new players" problem...

boy oh boy, you know something isn't right when ya boy himself steps out of his forever hiatus from the forums to make a discussion about the 3.5.0 changes.

let me just skip everything about it and jump to the ruin changes.

With the 3.5.0 patch Ruin will now always apply a regress on gens that aren't being worked on and increasing the overall regress for up to 2 times the normal regress speed.

their motive for this change is the following:

  1. Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better. 
  2. The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer. 
  3. Its inconsistency due to the random nature of the appearance interval of skill checks.

now I'm gonna get hated for this, but I can agree with the change, helping out new players is a good thing, if new players get overwhelmed with a high difficulty, they might get discuraged from continuing to play...

HOWEVER

this change is just confusing, if the change was done to aid new players in order to make the experience more fun for them, then why didn't they touch on aiding new killer players?

WHY didn't they touch Decisive Strike (which is practically a 60 second immunity perk)? WHY didn't they touch Adrenaline (it being a free heal+sprint burst that is activated by doing nothing)?

new killer players have to deal with DS and adrenaline, while survivor have (or had since 3.5.0 is gonna change it) to deal with ruin 

by only changing/tweaking ruin you're only fixing half of the problem.

equal problems require equal solutions BHVR, you want to make things right? nerf DS and Adrenaline as well as ruin to aid ALL new players.


I'm not mad about the ruin changes, just very VERY confused.

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