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Ruin nerf. Thoughts about it and a tiny thing to maybe make it work and i tiny question about points

Nibla02
Nibla02 Member Posts: 163
edited January 2020 in General Discussions

Ok reading this makes zero sense devs.

  1. How is a perk that dosnt work like noed gonna last until the last 2 or single gen. Its impossible Since ruin already gets popped in atleast the first 30 sec in the game if the survivors knows the spawn locations on the maps
  2. You say that the new player are having problems with it. Maybe show them what totems do in the tutorial and fix the rank system so that they maybe dosnt get to red ranked because of teammates that can boost them.
  3. How does it come that the killer perks that has frustrations with it get taken care of but when it comes to survivor perks that killers complain about wont we get any nerfs on those. How favorble are you gonna get to survivors.
  4. Gens are already getting done quick and without ruin will we all just go to corrupt intervention. Are you gonna nerf that aswell since it might be ¨to frustrating¨ to not work on gens. Like really, if you can't hit skill check just gen tap, Yeah it goes a little slower but not that slow.
  5. Make it work like noed in that case like if its 3 gens or less gens remaining will the hex spawn on a random totem. Or increase gen times so we dont need to always run a gen slowing perk.

I would love to see data if its possible for how long ruin stands in a match. it can't be higher than 1 min iam sure of it.

I also forgot to add that if we dont need to kick gens anymore does that mean that we lose 100 points ?