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Frustration is fun? The dilemma of the game...
Each rework or balance change opens the discussion about the ammount of frustration and challenge that makes the game fun. Fun and frustration are both subjective emotions biased by personal experience and therefore the discussion never truly ends.
To make things even more complicated, the game is supposed to be asymetric and terrifying, with surviving being something to be proud about. But if the experience is too hard people simply disconnects at either side. Also, the game cannot (and must not) truly control all behavior that happens ingame,
The line between what is "acceptable" frustration is therefore very hard to define.
Things that the devs must avoid in my opinion while making their hard decisions:
1) Killing the player base at either killers or survivors side. Long waiting times at killer side makes most people to play as survivors.
2) Having some killers not being used because they are too weak or unfun.
3) Keeping the game objective too focused on gens. That make most killers rely on ruin and most survivors only doing gens. Survivors need more variety of actions / objectives and rewards aside from doing gens. Another option is giving some killers without map pressure a higher walking speed so they could end chases earlier.
Like a good horror movie, the fun of the game is based on being angry or happy with the killer or survivors bad or good decisions.