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Ruin got changed, great

gantes
gantes Member Posts: 1,611
edited January 2020 in General Discussions

It was too polarizing and made killer perk choices boring, I'll agree to that.

There's just one HUGE problem.

Killers will be very eager to not play any of the maps that are the size of Russia now.

Every single map should be at most Yamaoka-sized. Preferably closer to Badham size. For reference, there's a list of maps by size.

I'm not joking. Devs, you should remember something. The majority of the killers in this game have no mobility powers whatsoever besides just walking. You can't pressure big maps with these killers, you absolutely cannot.

You either give some form of universal mobility tool for killers, which probably will never happen, or you reduce the maps. There's no debate here, ask any seasoned killer player if they like playing Huntress on Mother's Dwelling. We all know what the answer will be.

Yes, Ruin was inherently bad design. It absolutely dumpstered new survivors while being a minor inconvenience for really good survivors. The game has no room for things like that, I agree. But if 80% of players in red ranks are running something that's not even reliable and usually lasts for a short time, it's a symptom of a larger problem. Reduce huge maps and you'll solve half the problems for weaker killers in this game. If things get too tough for survivors you can always put stronger tiles in problem maps. It's not too complicated.

Just like I was in favor of reworking Legion and changing Spirit because I believe people DCing too much vs something is a symptom of a bigger issue, I assure you that DC rates on bad killer maps will increase with the Ruin changes.

Thank

EDIT: @Peanits can you tell us if that's something the devs at least talk about?

Hoping to keep any discussions constructive.

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