One frustrating part of Ruin left out while changing it
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I couldn't have described all the aspects better myself.
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The problem with totem locations is that they are preset and a hex's life time depends on it. New totem locations would almost require map redesigns
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wasn't suggesting that they should change all of them at once. They should change them over time to get more out of hex perks in general. What I am saying is the new ruin shouldn't be tied to hex totems anymore. It could be something else but not totems.
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It should honestly be base kit.
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It's still garbage as a non hex since in that 3 gen strat you still have to chase someone off gens maybe even 2 if they double up a gen is going to pop regardless since you have to get those other 2 off the other gens
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Yeah true, after playing with it, i realise i way overvalued it
I still need more matches with it to be sure but i think i wouldn't run it even if it wasn't a hex perk
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I'm honestly wondering if it's on par or worse than surge because both are terrible
Now I want a buff to surge that it's map wide
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Exactly. And this is an already solved problem. There are two specific mechanics already in the game which solve these kinds of problems and are used with other perks, if you think for just a second, you will find a solution... 🤦
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Tho only advantage you get in that situation is not having to force to kick gens. The moment they are off the gen, it starts regressing on its own with a slightly higher rate.
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Simple you make the perk so bad that nobody will equip it, than nobody complains about spawn locations. Because they couldn't get that ######### done in years.
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It doesn't matter since 1 ruin regression isn't all that great either since its not a 1 to 1 regression rate 2 its a hex totem 3 they'll just hop straight back on the gen since it barely lost progress
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