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Genuine Question For the Devs
Why make the change to ruin before fixing how massive and unbalanced maps are?
I'm aware the game is very unforgiving to new survivors and a little gate-keepy, but I don't think a ruin change would solve that.
New Survivors have a massive lack of input on how pressure works in game, the back-and-forth. They're dropped into a trial where the only things they know is "do gens" and "don't get caught".
Making this ruin change without doing anything else to fix high-skill gameplay is going to be a disaster. It won't fix the main reason why it's hard for new players, and the main reason why high-skill gameplay is unbalanced.
So the big question is, why? Was all of this considered?
Comments
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Because the dev's are suvivors or at the very least heavily heavily survivor sided.
Notice the doc notes, literally all it sounds like it's coming from a smug survivor.
"It feels frustrating this, it feels frustrating that."
How about how frustrating it feels for the killers?
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