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Why nerf the Doctor?

Like seriously? The only good part about these notes are that the doc now doesn't have toswitch stances and that he has a chase music.

Devs Please listen to your community these changes are litterly the opposite of what the community has asked for

Comments

  • Fleece
    Fleece Member Posts: 253

    Look here, look listen!

  • YaiPa
    YaiPa Member Posts: 1,929

    How is that a nerf?

    He doesn't have to switch anymore, instead there's a 3 second long delay. <3

  • Mellow7
    Mellow7 Member Posts: 793

    You're joking right? Stance as switching was 1 second and you could immediately lunge after, now you can't shock and lunge or break a pallet you're stuck for 3 full seconds.

  • YaiPa
    YaiPa Member Posts: 1,929

    Of course I'm joking, also you could stance switch even before the shock reached the survivor saving you time.

  • Nobsyde
    Nobsyde Member Posts: 1,288
    edited January 2020


    worse than that, survivors are affected by the shock with a delay, meaning that you can't time a shock to prevent a window/pallet vaulting, since they will immediately know if they will be able to vault or not a few moments before committing to it, thus changing pathing if necessary.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    The 3 second stun the doc has not only is it unbalanced and seriously needs to be changed, but it feels like absolute crap; you just stand there hitting M1 over and over and nothing happens. Seriously 3 seconds is way way way to long. Static blast is alright, but the 3 second stun is enough by itself to make doc entirely unfun to play, and it makes him weak. The snap out of it changes should not drop you below t2 either in my opinion, I think you should not be able to go below t2 like it currently is on live, but other than that they are okay nerfs.