Why nerf the Doctor?
Like seriously? The only good part about these notes are that the doc now doesn't have toswitch stances and that he has a chase music.
Devs Please listen to your community these changes are litterly the opposite of what the community has asked for
Comments
-
Look here, look listen!
0 -
He doesn’t have to switch stances but he can’t attack for 3 seconds after shocking, so now instead of being able to switch stances for 1 second as the shock prepares to go off and have the full 2.5 seconds where they can’t interact with things, you get 0.5 seconds to do that! Balance at its finest, obviously. /s
6 -
How is that a nerf?
He doesn't have to switch anymore, instead there's a 3 second long delay. <3
1 -
You're joking right? Stance as switching was 1 second and you could immediately lunge after, now you can't shock and lunge or break a pallet you're stuck for 3 full seconds.
0 -
Of course I'm joking, also you could stance switch even before the shock reached the survivor saving you time.
0 -
worse than that, survivors are affected by the shock with a delay, meaning that you can't time a shock to prevent a window/pallet vaulting, since they will immediately know if they will be able to vault or not a few moments before committing to it, thus changing pathing if necessary.
0 -
The 3 second stun the doc has not only is it unbalanced and seriously needs to be changed, but it feels like absolute crap; you just stand there hitting M1 over and over and nothing happens. Seriously 3 seconds is way way way to long. Static blast is alright, but the 3 second stun is enough by itself to make doc entirely unfun to play, and it makes him weak. The snap out of it changes should not drop you below t2 either in my opinion, I think you should not be able to go below t2 like it currently is on live, but other than that they are okay nerfs.
1