The real fix to genrushing
So as many of you are all aware ruin has been nerfed so it is easier and much more irritating for survivors. In my opinion ruin was never a well made perk, it relied too heavily on dumb luck, it could absolutely screw a killer over if a survivor found it by spawn or it could be in the most hidden place on the map where no one ever finds it making it OP. Sometimes you can get tons of skillchecks on a gen making it unfair and sometimes you could get barely and it could be detrimental for the killer.
So I propose a fix to this. Genspeed is one of the things many killer mains see as the problem and I somewhat agree as it does feel like some games can end way too fast but increasing the time taken to fix gens will make the game more boring. It's not the difficulty factor but just the fact that you could be sitting on a gen for even longer which is already somewhat boring, especially if the killer is in a chase with someone so you know it's safe. Anyhow, what I propose is another objective.
At the moment you have 2 main essential objectives: Fix the generators and then open the exit gates. I'm not a game designer and I don't know what the best approach to this would be but im sure there are plenty of unique things that could be tinkered with. If you had another objectives, not taking as long as 5 gens but taking a bit longer (again the balance could be decided when developed) than the exit gates it could bring a whole new level of fun and challenge into the game. This would make the game more enjoyable for survivors and killers rather than having to split a patch like, oh it will make the game more fun for these guys but worse for others. This ofc doesn't fix every issue in the game but it fixes one of the most prominent ones and I'd be interested if you guys agree with me and have any good ideas as to what another objective could be.
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In short "i want it to be easier to get a 4k."
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Bruh, I'm a survivor + killer player but I play mainly survivor (like only killer for archives now) because I find killer boringly easy so no but since everyone complains survivors are op...
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Yes I definitely want an easier 4k totally not like survivors can get 20% of their win objective before you even make it to the other side of the map
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Honestly, make it to where it takes 60 seconds to do a gen with two people on it. Hell, even 55 seconds is pretty good.
These survivors who think "oh you want an easy 4k omegalul." All survivors have to do is touch gens, try and loop a killer unless you're super stealthy then you don't even need to do that. And unhook. Meanwhile as a killer you have to chase someone, hit them twice before downing them, put them on a hook 2 times against 4 other people. Yeah, must be easier than doing gens
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Exactly. I think if they changed ruin in the way they did then they need to slow regular gen speed. Once you get around the higher ranks then people start knowing what to do and who should be on gens, who should be saving, whos looping where, and just overall game knowledge. Gens are gonna start popping left and right. Its not very easy to juggle 4 survivors who all know how to play the game to a high skill extent.
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Well as I said in my post I suggested a change that I recon many more people would be on bored with because it would make games longer and harder for survivors but without making it boring
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rank ?
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To me the main Gen-Rush problem isn't so much the generators themselves (that is a small problem though.....) but more the toolboxes that can be used on them and the gen-speed add-ons. Maybe if the Devs did something like nerf the repair speed for toolboxes, but upped the Sabo speed or something like that, then maybe we'll see some decent change.
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This is like the 4th thread I've seen you state the same thing. Run whispers if you are so pressed about it.
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Depends on the killer you are playing. There's tons of braindead easy killers to play these days. Legion, plague and freddy come to mind. Literally anyone can do well with them. Legion and plague? They see you, you are now injured. Freddy? Just spam M2 as you walk around and congrats you are now impossible to loop, and can bloodlust at every tile in the game with bamboozle.
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How about no.
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At the same token, Plague is slow. If you want to not be as slow with her when charging vile purge, you need add ons that increase the charge. That being said, there's plenty of loops where you can't hit them with it so you're forced to M1. Freddy is good at shutting down loops, doesn't exactly make him brain dead. Legion is something else, yes he can use his power to force survivors to mend and slow the game down in that aspect. But it won't fix the gen speeds.
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If Ruin wasn't a totem perk, I'd be more okay with it. I don't know why they didn't just change it to where it'd slow gen progression instead of just you stop working on gens it starts regressing. Cool, so now it's even more useless because you can't even kick the generator and if the gen is completed, it doesn't even matter. Now the whole "just pressure everyone off gens." Well, the way they changed gate keeper, I won a game with 2 gens done and didn't get a bronze emblem for it. Nothing.
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Im pretty sure he's referring to the situations where survivors finish a cross map gen before you can walk there. Not sure how you expect whispers to help with that.
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You don't even need to chase with her. If you have corrupt intervention, all the survivors will be funneled into you at the start of the game; where you can just splash them a little bit for basically a hit and run injury. If they cleanse they will be totally screwed, and from there everyone is a 1 shot for the entire game.
I personally always run an apple add-on so I get the ability at least once per game, along with infectious fright to make the most out of it. I usually do devour hope on her as well, because you can sneak in the 4th and 5th downs with the apple purge and then hit 5 stacks without the survivors even knowing.
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Yeah idk how this new ruin is really gonna turn out. I feel its a bit too weak for a hex.
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Why didn't I think of whispers that'll help me cross maps like Ormond or temple of purgation in under 30 seconds on a low mobility killer
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It's GOOD if you're really good on applying early map pressure. I might be trying ruin with corrupt intervention out on the PTB to see how it goes. The other two perks I'll have to figure out. I can see ruin, corrupt combo being good since it'll apply that early pressure. However, unsure what to use the other perks for. Infectious fright could be a good choice for awareness after downing someone and then w/e helps out after that.
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I guess you just are bad at tracking? It's okay to admit something. I generally don't have a problem, but that's because I have almost 3k hours.
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Why you're tracking must be really good then it's so good you can teleport to the other side of the map in under 30 seconds
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Thanks, holding W does wonders.
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What w do you have on say a Ghostface or huntress to cross a 40 second walk in 30 seconds?
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I main Huntress and Plague, so I must say, holding w is not hard.
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That would be better. Ruin would still be a good perk, and I wouldn’t even see it as a huge nerf. Make it so ruin effects gen speed. I don’t know why the devs didn’t do this instead.
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Rank 4 survivor, 6 killer
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Oh yeah and I don't push for rank. I play super casually
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