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Reworking ruin is the best change they've made to the game in a long time

Now killers will have to rely on their own skill to apply map pressure and stall out gens instead of depending on a perk that does their job for them with no required input from the killer, at the cost of a perk slot. And with this change, it's extremely likely that we'll get buffs to low teir m1 killers so that they'll be on the same level as high teir killers who have a lot of mobility. The best part about this is that in red/purple ranks, there will be a lot less bad killers who sweat for the 4k and a lot more killers that are genuinely good at the game, playing for fun.

My only critisisms about the hex: ruin changes is that it's a hex perk and can't be paird with gen-kicking related perks. The changes I would suggest is; it can be paird with gen-kicking related perks and once the hex totem is cleansed, the effect lingers for 90 seconds but regression is reduced to normal speed.

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Comments

  • xCarrie
    xCarrie Member Posts: 982

    I appreciate how you said it might increase weaker killers mobility but I don’t see that happening for a long time. For now it’s a bit bad for low mobility killers. Sure for Freddy, Spirit, Billy and a couple others it’s no problem, but for low mobility killers? It’s a low blow. No ghostface can “apply pressure and be better” when they have to walk across the map to check on generators.

  • It's actually stronger than old ruin late game, mid game it's about on par, but it's without a doubt worse early game.

    So if you don't break the totem that killer using "His own skill" is still gonna dunk you if you don't break that totem asap- like every upper rank player is gonna do anyways. Wish the thing couldn't be broken for like 60 seconds, so killers that require set up can still use it to do their thing.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Not that I agree with survivor mains, but the new ruin fits my playstyle much better. I'm big on picking my area of the map and keeping pressure on it. With ruin, I don't have to stop and kick, and it gives a huge regression. Add in surveillance and it is beautiful.

    One concern is the loss of points for kicking gens. As a Trapper, I often lose chase points already due to trap catches. Now I'm losing points for kicking the gen?

    Any thoughts on that?

  • Hopesfall
    Hopesfall Member Posts: 828

    considering those killers spent probably 90% of the match with 3 perks they are probably better than average if they are red ranks

  • DeanIcity
    DeanIcity Member Posts: 180

    Thanks Devs!!! Killer players now get to be subjected to entitled survivors even more because you are making them feel as if they have a reason to whine and cry about the game being "too hard", even though It is COMMON KNOWLEDGE that survivors are the actual power role.


    GOOD ######### JOB SO FAR!!!

  • Xerge
    Xerge Member Posts: 928
    edited January 2020

    Like I said in another thread; This is absolutely right. Good killers do not need any slowdown perks nor noed, those are just crutches that won't let you become better if you rely on them.

    When I've used ruin my totem has been cleansed in 30 seconds and I've managed to get a 4k without any other slowdown perks and with only two perks because I was also running noed and I didn't even reach the endgame.

    That's why I'm maining clown now and I'm planning on running only two perks until one day I finally get good enough to play without any perk at all as every good, skillful and respectable killer should do. It doesn't matter if I have to try hard, sweat like there's no tomorrow and have a miserable time for that 4k, at least the survivors aren't feeling frustrated anymore.

    Post edited by Xerge on
  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    +1 downvote

    The ruin changes only make the game more tedious and frustrating for any stealth players. I honestly consider the change mildly insulting.

    Please see this in the meantime before my creation of a discussion thread: https://forum.deadbydaylight.com/en/discussion/comment/977299#Comment_977299

  • sulaiman
    sulaiman Member Posts: 3,219

    The problem is, as a rank 12-9 killer i already have to play against red rank groups, because it seems at the moment there arent that much red rank players. So having less just means more unbalanced games.

  • ppo8820
    ppo8820 Member Posts: 763
    edited January 2020

    As you can see in this forum. Some Killer players don’t actually want to get good or use skill. They’re used to easy games and will defend it with vigor. No one wants to adapt or grow, just want 4ks. I was getting 4ks by rank 15 killer. As survivor it took until rank 8 where I could outlast a good chase.

  • ppo8820
    ppo8820 Member Posts: 763
    edited January 2020

    I honestly don’t care that much. It’s a video game at the end of day. There’s a whole real world out there my friend.

    I say play how you want. It won’t matter in the long run. I’m sure killers will up the toxicity but if that’s what you need to do, by all means go ahead.

  • Endstille
    Endstille Member Posts: 2,246

    You do not understand the problem very well do you? Honestly imagine you talk about skill when in reality, you are a boosted potato that does not belong in red ranks because he can not hit great skill checks.

  • goat10em
    goat10em Member Posts: 749

    Puts other people's skills down, but still wants to run pgtw with other gen regressing perks.... Very bold.

  • korean_zombie
    korean_zombie Member Posts: 442

    Killer que is gonna be pretty fast. Get ready survivors. You’re next complaint is going to be corrupt intervention.

  • RIP_Legion
    RIP_Legion Member Posts: 428

    The real best part about this change, devs can finally pull their head out of their ass and get to work on making the maps overall smaller, nobody except Billy mains and survivors (even some of those guys don't) like the corn maps.

  • Huff
    Huff Member Posts: 1,480
    edited January 2020

    Touche

    Not saying all players are bad if they use ruin every game. Just from what a majority of people sound like on the forums, they rely on it to "win". That doesn't sound amazing to me. Don't take it the wrong way though. As I said, ruin =/= bad killer automatically.

  • Hopesfall
    Hopesfall Member Posts: 828

    corrupt and pop..

    "2 MINUTES IS TOO LONG!1!!"

    "25% per hook? should be 1% max"

  • Polychrome_Baku
    Polychrome_Baku Member Posts: 404

    Nobody complains. Yet. Key word is yet. Ruin was an accepted aspect of the game until now. I'm sure once Corrupt sees more use the "you can't win without it waaaaah baby killer" types will come out of the woodwork. All while literally playing every game in a wheelchair full of second chance perks and commodious toolboxes.

  • Endstille
    Endstille Member Posts: 2,246

    Ruin basicly fixed the problem of a killer being able to get into the first chase, down someone before generator(s) pop. If it went down by then, fine, if not great. The perk did the job it had. I do not understand the reasoning of bhvr, look at reworks for killers, difficulty gets increased everytime and nothing is made easier meanwhile as survivor people can not be bothered to hit a great skillcheck.

  • Kimura
    Kimura Member Posts: 40

    How often do you see a hex perk make it to the late game? Ruin was meant as a slowdown perk to help gen times, and for some killers it was crucial to set up with. Its not a "free pressure" perk. It's meant to give killers time to actually make it to generators or set up traps or such.

  • Omans
    Omans Member Posts: 1,081

    It's honestly hilarious watching these players who definitely only play survivor (and absolutely not in red ranks) telling people who have thousands of hours and tons of experience in the game that they need to get good, and that ruin is a crutch perk.

    Like, before you attempt to talk about game balance you should actually be good at the game (I can guarantee that people saying this is a good change are not good/don't have nearly enough experience in this game to be talking about balance).

    This change to ruin is the worst change they have ever made.

  • MrMisanthropy66
    MrMisanthropy66 Member Posts: 167
    edited January 2020

    I have the exact same problem green rank killer facing nothing but full red rank teams. Don't work they got a solution they are just going to HIDE all ranks now so yea. Bub bye DBD the end isn't far away just watch players will be leaving in droves at least all the newer ones

  • ZFennecFox
    ZFennecFox Member Posts: 510

    Yeah, about time those Killers learned to deal with juggling 4 survivors and all of the near infinite loops, safe pallets, voice comms, but yeah Killers need to learn to pressure the map sure.

  • CrescentGent
    CrescentGent Member Posts: 60

    I think that the new ruin is fine, it actually forces you to focus on the game rather than chasing down survivors until they destroy the totem. Brain dead survivor mains will of course come out with "Old ruin was OP" and yet they have a bunch of perks to help escape and BM at the exit gates such as dead hard, mettle of man, adrenaline, lithe etc.

    Killers have 1 thing changed and the entirety of the survivor base agrees with it, but with a change to their precious survivor perks, not a peep from the killer side and a complete uproar from the survivors side.

  • asergioam
    asergioam Member Posts: 363

    Although I understand what you mean and at a certain point I agree with you, I just find it funny that you pointed out 2 perks that I never use and I'm rank 1/2.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I'm afraid it's not going to be the killer games that are going to be miserable because of this change but the survivor ones

    As a killer well you got genrushed, insta queue into the next game

    As a survivor it's going to be 20 minute queues and without ruin killers will use their second best way to fight gen rush

    And that's by rushing their own objective AKA tunneling

  • Infckingcredible
    Infckingcredible Member Posts: 145

    It's not all about relying on it. It's about slowing the game down just a little bit to make a really stressful role less stressful. If the game is too fast, you can't really play "fair" and need to tunnel/camp/slug every game if you don't want to get stomped every time just to get flamed by 4 people after the game

  • prettygoodjobsofar
    prettygoodjobsofar Member Posts: 25

    THIS!

    and then they get moried and go back to the lobby to wait another 30 minutes for a game. LMAO

  • Bhvr removes SKILL checks from ruin.

    Survivors proceed to tell killers to get over it and "rely on skill"

    "Skill"....


    Remove "skill" checks from ruin...




    K.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    As a survivor main...no...Ruin didn't need a single change at all. It's an auto-kick gen perk. #########.

  • Toxicboii
    Toxicboii Member Posts: 451

    Ruin might also be the catalyst of much-needed killer buffs.

    Plenty, and I mean, PLENTY people ran Ruin as they saw it necessary to win, since it allowed them to set up quickly, which will boost their chances of trap triggering or et cetera.

    Without that ruin however, I expect we will begin to start seeing the true face of the killers, who were bad, who had taken the undoubtedly powerful early game effect that possibly ensured them a kill early in the game, will start to show their true colors that is called the "Kill rate".

    Yes, it is infuriating that Killers no longer has a boost that is Hex: Ruin, but think about it...

    If you don't get too much kills as a certain killer, you're showing essentially the entire community that the particular killer you're playing is actually weak.

    However, everyone usually deduces this, but still, without ruin, I expect we'll be seeing much more accurate kill rates.

    Yes, I'm aware that "Matchmaking" is seriously FUBAR, so stats might still be tilted toward one or another, but still, Hex: Ruin was a large factor in the kill rates.

  • Raven014
    Raven014 Member Posts: 4,188

    You don't play much high rank killer, have you? It's almost never easy for them... not if they aren't using good addons/other perks.

  • Jacynt_293
    Jacynt_293 Member Posts: 4

    In my opinion the old ruin wasn't much of a game changer if you are on higher ranks, or survivors just can hit skillchecks. The gen would be done in no time when you are playing swf with actual good team mates