Since Ruin is a better Surge, can Surge get a buff?
The new Ruin is a much better version of Surge. The only difference between Ruin and Surge is ruin is a hex perk. However, the cool down of Surge is more of a trade off than Ruin being a hex perk. Both perks regress generators, though Ruin does it to every generator on the map as long as the totem is up. Surge affects a 24 meter radius from a downed survivor with a basic attack and has a 40 second long cool down. Surge also does not apply Overcharge or Surveillance. Surge is underwhelming and I think these buffs could help the perk be more viable.
Surge buffs:
- Affects every generators on the map
- When paired with Overcharge as a perk, applies Overcharge to all generators (Does the same with Surveillance)
- Has no cool down
- Gen regression is 0%/2%/5%
Surge overall is just a bad perk. This would help the perk perform in the generator regression, which is the perks main purpose.
Why this change is balanced:
- To get the most value out of the perk, you need to run two perks
- The killer still has to down a survivor
I think these changes would be healthy for the game and the perk as a whole. This slows down the game and rewards the killer for ending chases. The perk in its current state is underwhelming and barely rewards a good killer while being extremely situational. I think these buffs should make Surge a decent if not, a good perk.
Comments
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I assume you mean one or MAYBE two of those surge changes and not all of those surge changes...because that would be insane, and the synergy with slug builds and slug killers would make for some really gross matches.
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I just want it to affect gens within 40 meters, and have a cooldown of 20 seconds. That's all it really needs imo. Current surge is almost worthless unless you're using specific killers with highly complimentary perks.
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Sure, they can rework Surge.
"Due to Survivor's struggling with Surge regressing multiple generators, Surge now increases gen progress by 10% on all uncompleted generators on the map."
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Somehow this triple posted.
Post edited by ProfessorDunwich on1 -
Sorry.
Post edited by ProfessorDunwich on1 -
Right? I'd even be happy with 30 seconds. So many times I down someone who gets greedy after recently downing someone and no credit, because the cool down, which has seconds to refresh. Although, maybe that's why they have 40 seconds? Would it be too powerful with less time?
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Right? I'd even be happy with 30 seconds. So many times I down someone who gets greedy after recently downing someone and no credit, because the cool down, which has seconds to refresh. Although, maybe that's why they have 40 seconds? Would it be too powerful with less time?
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Lmao
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