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Dead Hard should be nerfed to compensate Ruin rework..

Aztreonam78
Aztreonam78 Member Posts: 1,131
edited January 2020 in Feedback and Suggestions

Decisive Strike, Borrowed Time, Dead Hard, Unbreakable, Styptic Agent, Deliverance, Flashlights, Adrenaline, etc.

All these second chances are fairly situational.

DS can be pretty much ignored by not tunneling or slugging, the same thing with BT. Flashlights are fair at saving people, Adrenaline rewards surviving, Unbreakable is situational, Styptic is a bit unfair, but it is addon, very rare addon, Deliverance is risky..


But Dead Hard being a "Second Chance"-like perk doesn't really need conditions. It prevents Survivors from punishment for doing critical mistakes. It used by expirienced Survivors for abusing loops.

Dead Hard is too strong against certain Killers. For Nurse DH is a free dodge or a FREE HIT POINT. on each Survivor. Jumping through traps, 4.4 m/s-ing the Spirit, trivializing Pig's Ambush.. holy crap..

Dead Hard does too much for being just a one perk.

Dead Hard is a huge the Killer's time wasting perk, it should be nerfed to compensate Killer's stressfulness and Hex: Ruin rework.

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