Listen to what your community is telling you.
I've been with this game since launch and have seen all of the decisions made from the dev team, and BOY did this come out of left field. I don't know what happened after the Stranger Things chapter, but gosh have you guys changed. The Nurse changes were harsh at the least, and despite player feedback you pushed it into live giving her one of, if not the worst pick rates in the game. Now we get a huge nerf to one of the most essential killer perks in the game without fixing the issue that makes it essential. The most requested unfixed change in this games history has been gen speed, and if your not going to fix the issue, then don't remove the only thing that lets the majority of your player base nullify it. And while you constantly tell your community that you aren't survivor biased your dev log sounds like it was written by a rank 15 because the doctor and ruin is "annoying to go against". While I know i'm gonna hear from people saying that killers just need to get good, unfortunately unless you have years of experience in this game like I do it's not easy to consistently do well in red ranks without ruin, give it a try. Listen to your community, you did it with demo making shred break pallets in his base kit, and you ended up with a happy community and a very balanced killer. I really hope this ruin change doesn't go to live as this will not be as easy to brush under the rug as the Nurse nerf. The point of this isn't to shun the devs or start a witch hunt, I just want them to realize how they are coming across to their community, and they need to get their priorities in order. I hope I didn't come across too harsh and I didn't intend to if that's the case, I look forward to hear peoples responses.
tl:dr
I couldn't get my point across in a more condensed manner so please just read it, it will only take a minute.
Comments
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"I just want them to realize how they are coming across to their community"
They know exactly how they're coming across. They didn't even include a section for Ruin changes in the feedback forum. They're looking at the community in the eye and saying we don't care about your feedback.
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The patch notes alone say enough of their opinion of killer players.
They don't give two shits about killers enjoyment or play.
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BHVR pulled a Thanos and snapped away half their killer playerbase with these changes.
Most of us already left, some of us will finally leave as is the saying, the straw that broke the camels back.
Playing in Red Ranks was already rough with ruin, but now without? What hope do low tier killers have? Everyone's saying that killers rely too much on ruin and need to "get good" without it but honestly, what other perk prevents 3 generators from getting completed as soon as you get your first hook? Sure, maybe corrupt intervention, but that lasts only 2 minutes. Ruin has the potential to stay up all game, even if its cleaned within the first minute. That first minute for Killer is extremely important.
I'm conflicted, I want to stay, but I dont want my voice to be unheard and just be AI for survivors to toy with.
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1. Learn what a paragraph is.
2. The game shouldn't be balanced around 1 perk.
3. First they came for borrowed time,
And I said nothing, for I do not run borrowed time.
Then they came for decisive strike,
And I said nothing, for I do not run decisive strike.
Then they came for balanced landing,
And I said nothing, for I do not run balanced landing.
Then they came for ruin,
And there was no one left to speak for ruin.
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How about when Enduring was nerfed, how about when brutal strength was nerfed, how about when surge was nerfed before it was even used, how about Legion being obliterated for over 8 months now, how about Nurse being destroyed making it even more difficult to play (godspeed if you play on console), how about when mend time was nerfed, how about when Cruel Confinement was also nerfed before release, how about when Doc lost his ability to get a hit on a survivor after a shock, how about when Oni was nerfed a week after people bought him.
The point to this is not enough people on the other side speak out against nerfs to the other side because "Well at least I won't have to play against it anymore" it's a selfish mentality that both sides of the aisle fall back on. Survivors don't give a ######### if Ruin gets nerfed, hell they want it so they'll have even easier games whether it's justified or not (skillchecks are hard I guess).
On a side note OP not using proper grammar is the least I've seen on these forums and man have I seen things that made me feel like I was having a stroke trying to read them.
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You're comparing apples to oranges here, bud. Those changes were necessary because they were ridiculously op and had no draw back. They were also being abused by swfs to create things infinite loops.
Ruin was never op. It had an easy counter and was one of the only perks that was a band-aid fix for broken gen speeds. Those survivor perks were balanced to improve the games health, while ruin, doctor and other killers have been nerfed just because they were irritating to go up against.
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If it was a a survivor nerf, the poem would have reflected it by pointing out killer nerfs. Ironically your second paragraph hit the nail on the head for what I was trying to say. Perks aren't allowed to be strong anymore. All outliers are being nerfed.
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Don’t bother anymore, watch this game go downhill by the time the PTB is over.
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Killers have feelings too.
Why would you want to hurt them so badly devs? Isn't it enough already? Please stop, it is time to STOP!
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Decisive Strike was a broken ass perk. I refused to use it in its original form. After its change, I sometimes use it, though I still accept that it's way overpowered and lets survivors get away with some stupid crap when they aren't even being tunneled.
Borrowed Time is amazingly useful, I almost always run it as survivor. It recently got buffed with the change to Deep Wounds where the Deep Wounds timer doesn't tick down as long as the survivor is sprinting.
I use Balanced Landing. I never used it to run infinites on Haddonfield because I'm not a dick, but it's great for getting a speed burst in the middle of a chase. And now it has the added bonus of stealth. It needed its passive effect removed, because it was extremely abusable on some maps.
I don't use Ruin, but I recognize how unhealthy this change to it is. Ruin was a band-aid fix for a huge problem in the game. Now, the devs are removing the band-aid but the problem remains. You're right that the game shouldn't be balanced around one perk, but removing the perk without addressing the problem it was fixing in the first place is of course going to leave many players upset. If the devs didn't use perks as band-aid fixes for problems with the game then this wouldn't be an issue.
So, Decisive Strike and Borrowed Time are incredibly strong. Balanced Landing is more in line with other exhaustion perks. And Ruin just got gutted to be basically useless.
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I gotta agree, strong perks are being nerfed for the most part and for good reason but the core issues with the game are being put to the side. That's really what gets killers going about this latest patch is they didn't even bother talking about why this perk was used 80% of the time.
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The difference between Ruin being nerfed and Ds, Bt, and Balanced being nerfed is that those three were all balance nightmares that were reworked to be band-aid fixes for game issues (barring balanced). Ruin is already a band-aid for an issue that is about to not have an answer.
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If they listened to the community, overall, this game would be a massive wreck.
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Well good thing I stopped playing couple weeks ago, with a change like this I don't think I'm coming back anytime soon.
Games ending in 3 to 5 minutes as either side is just not fun. I will be watching for Ruin change to be reverted or gens getting reworked/new objective being added then I might come back.
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Their problems are apples yours are oranges, but when you look closer it turns out they're all pears. You can't see the forest from the trees. All of these strong perks, none of them completely prevented the other side from completing their objective, they were just "annoying" and slowed down the other side's objective.
Arbitrary limits you impose on yourself aren't relevant to the question of a perk's potential. If you refuse to remove a bandage and redress a wound, said wound will eventually fester and be much worse for it.
The (current) reason for 2 of those perks are to counter camping, yet the root issue of camping goes unaddressed. The last devs said about it was that it's a legitimate strategy. A close look at the rework of ruin suggests that it was changed to discourage camping. Core issues go unsolved for both sides.
Perhaps from a different perspective the opinions about those perks would be reversed. From where I stand not much difference exists between them. "Crutch" perks that slow down the other side's objective. Comparing ruin to other killer perks it was so strong that 80% of red rank killers ran it. Sounds like a balancing nightmare to me.
Perks aren't allowed to be strong anymore. Everything has to be normalized to near useless so that BHVR has more control over the experience had by all players. If BL must be nerfed than so too must ruin.
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What? You know those perks for survivor are still meta right?
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they listen to their rank 20 survivor community, all others don't exist to BHVR
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You know I'm not on the design team, right? It's not the nerf I would have chosen for ruin, but by the time BL got nerfed killer partisans should have seen the writing on the wall. Nothing is allowed to be strong anymore.
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But two of the perks you listed are still strong. Balanced Landing might not be strong, but it's still good. It got nerfed because it created god-tier loops on some maps that killers couldn't counter. Many perks that have been nerfed on the survivor side were things killers couldn't counter. Most of those perks are still strong.
Ruin, however, is already easily countered. After this change, it's not only easily countered, it's also gutted and pretty much useless.
So, survivor stuff goes from "uncounterable" to just "strong" (and if multiplied by four, "really strong"). Meanwhile, Ruin is going from "strong" to "useless." The comparison is not equal.
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It really sucks, the amount of "i'm leaving" posts on the forums grows every day due to how unbalanced this game is. Nerfing ruin is taking a huge step back and is only going to make the problem worse.
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Oh they do. They do listen. But sometimes they want it to be THIER game. Ya know, the game THEY made?
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At this point, I have no idea whether all this is intentional or not.
Either way, I'm very disappointed in the devs.
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