Normalize all skill checks. No Great and no Good, just pass or fail.
Red ranks repair gens at the same rate as everyone else. Survivor performance isn't dictated by a line crossing a bar but rather their skill with the game's mechanics. Both Survivors and Killers can make more informed decisions knowing that healing, gen repair, etc. are more consistent overall. New players don't have to worry about learning how to time skill checks perfectly. Everybody wins.
Comments
-
Nah fam, a rank 20 would still find it hard.
You might as well just make gen progress automatically and put no skill checks at all, because skill checks are hard for survivors.
0 -
Removing the great skillchecks zone woud be a bad idea imo. At red ranks the only reason people fail skillchecks is trying to hit the great zone, and trying to hit it is the only thing (at least for me) that makes repairing gens a bit more entertaining.
3 -
I feel that would be too extreme, but it would serve a similar purpose.
Fair, but that same pressure exists for new players that are more likely to fail.. Since people in high ranks can pass the skill checks consistently the progression bonus granted by Great skill checks is what people used Ruin to avert in the first place. I 100% understand how frustrating Ruin can be for new players because it requires Great skill checks to progress but that should work both ways. But red ranks don't normally fail those skill checks so all Ruin really did was bring them down to normal gen repair rates until the totem gets cleansed.
That's why I think they should just cut out the middle mechanic altogether. Standardize repair speeds across the board. The reason Killers felt they needed Ruin would be gone. Survivors spend their time on gens thinking about the on-going round. It'd be a net positive.
0 -
This is bait, yeah?
If you don't have to time the skill check, then it's not a skill check.
0 -
So by your reasoning Good skill checks aren't skill checks then?
0 -
Sure, but it's so easy that it requires the absolute minimum skill level... You wanna remove great skill checks when doing gens is already mundane?
0 -
I dunno how I feel about this, new players would still find it hard (since they're well ... New) and for the veterans you'd just be removing skill, since hitting greats is not so easy. Seems like a lose/lose to me.
1 -
I hit all the great skill-checks like 80% of the time if I try/no lag and miss a skill check maybe 1 in 200 unless forced by the killer.
Removing them would do a lot more good than harm.
1 -
I do, because it makes the game more consistent in length. The bonus progression on gens for Great skill checks often make gen repair times unpredictable and, in high level play, far too short. I completely understand your reluctance, but I don't think the mundanity of gen repair can ever be lesser or greater than it already is.
But what skill is it really removing? A timing minigame that only really serves to distract them while the killer maneuvers themselves? You do have a good point though: It's can be a double edged sword. Survivors expend less attention on skill checks but also spend more of their attention watching for the killer.
0