Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
What Do You Think About the 3.5.0 Changes?
I've seen a lot of statements thrown around along the lines of "the whole community feels this way", so let's get some actual data and see how the community (or at least, the forum community) overall feels about the major changes in this patch: to The Doctor, to Ruin, and to the Treatment Theatre map.
Feel free to explain why you feel the way you do in the comments, but please keep things civil and don't attack or belittle anyone else who has a different opinion to yours.
Also, I'd like to request that we keep comments to the actual changes themselves and discuss this strictly from a game design perspective. This is not a place to make personal judgements about the developers as a group or as individuals - there are plenty of threads on topics like that already if you feel that way inclined.
What Do You Think About the 3.5.0 Changes? 35 votes
Comments
-
Other
Doctor: Meh, I don't feel certified to judge him as I personally don't find him fun and absolutely suck at him so I'll let the doctor mains tell us what's up.
Treatment Theatre: I reallly like this change think they did well with this.
Ruin: I'm for this change I'm personally glad they did this perhaps many people will finally realize how the reliance on ruin really isn't necessary. I believe that running ruin is like running 3 perks instead of 4 because of way better choices that are more consistent like PGTW and Corrupt Intervention. However, the current changed effect seems a bit weak to me and not worthy of a Hex so it needs some changes obviously.
2 -
I like the new Doctor and the new Treatment Theatre, but not the new Ruin
Honestly I don't see the point of the PTB when the devs won't listen to our feedback.
0 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
I appreciate you taking the time to answer the poll, but as I said in the OP, this thread is for finding out what proportion of the community liked or disliked the changes from a gameplay/balance standpoint, not for talking about whether or not the devs listen to feedback, or what the point of the PTB is. That's not the topic being addressed here.
It is the topic being addressed in the following thread, however, if you're interested in discussing it there: https://forum.deadbydaylight.com/en/discussion/118637/why-even-bother-with-the-ptb-just-make-it-live/p1
0 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
I think the new treatment theater map looks stunning. Whoever worked on the design, did a great job.
The ruin changes are absolutely ridiculous, I think I dont have to elaborate why since it is self-explanatory (gen speed, hex as late game perk LUL etc)
I think the docs cooldown between a shock and an attack shouldnt be a thing, otherwise hes okay. I think he needed a slight buff instead (I have seen 1 Doctor in 140 games in red ranks, I think this says enough. He is not this rare because he is "unfun" to play against)
2 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
I agree with you in general. I think the map looks amazing, but I'm not too impressed with Ruin, to put it mildly, and I have mixed feelings about the Doctor. Some things about his new power, like the Static Blast, I really like, but other things like the cooldown and the Snap Out Of It changes I'm not really a fan of.
2 -
I like all the changes
I... sort of like all the changes?
New Doctor seems to have a more active playstyle w/ Static Blast which I way prefer, I think building up Madness with old Doctor was a chore and totally boring. So even though his cooldown on shock attacks needs tweaking I like him a lot more. Still just as annoying to face though, so I don't know why they were ever talking about making him 'less annoying to face', he seems exactly the same.
New Treatment Theatre visually is crazy good. 0 clue on what it's like gameplay/balance wise though so I can't comment on it much, just don't have enough experience on it.
Ruin is quite funny. I didn't think the devs had the balls to drastically change a perk this meta and personally I like it. I haven't been using the perk for several months now so literally nothing changes for me, but I'll be honest it's quite funny seeing how much it shakes people up. Feels like they shook a jar of killer main ants to see what would happen. Kinda hope the same will happen to survivor meta perks at some point too, but I don't expect it.
The people that complain maps should be balanced along with the Ruin nerf are right imo, but it's just unrealistic. They rework maps at such an impressively slow pace, and there are so many problematic ones that to me it just feels like it will never happen.
I look forward to seeing if the Ruin nerf has big knock-on effects to game changes.
2 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
Yes, thats basically my opinion aswell. I feel like this PTB is based on the opinion of rank 15-20 survivors. I have no problem with Ruin at all, I feel like its necessary as killer in red ranks. Most of the time it gets destroyed within seconds or a minute.
If they really want to change Ruin like this, I would like to see a change to the objectives etc. If every survivor sits on a gen alone, 3 gens will pop within 80-100 seconds. Not every killer has the ability to put pressure on multiple survivors at one time. And I dont see a reason why survivors shoud stop working on a gen and go for a safe etc. They will rush through gens and then save their mates instead.
1 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
Yeah, that's one of the main issues I have with the new Ruin, that it counterintuitively encourages survivors to rush generators to completion, because they get punished if they stop repairing. Old Ruin was mildly annoying, but I didn't have a huge issue with it, and at least it did what it said on the tin.
1 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
Re. the Doctor changes, I have to agree with your assessment of Static Blast. I am a fan of that part of his new kit. I do hope the cooldown gets changed, though, and I think that the majority of the changes to Snapping Out Of It were frankly unnecessary.
I never had a huge problem playing against Doctor, but I would argue that he's even more annoying to face now, if anything, because at least with the static field, you got a warning of what was going on and you could hop in a locker to avoid it. Static Blast is pretty much unavoidable if you happen to be in his terror radius when he uses it, which I thought was exactly the problem people had with the static field - uncounterability.
0 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
The new Treatment Theater looks absolutely awesome! It looked like a hospital before, now it looks like an insane asylum! Here's hoping Crotus Prenn gets looked at the same way, imagine the cramped, twisting hallways of the main building looking like the new Treatment Theater!
However, I sadly feel that the new Treatment Theater is overshadowed by the Ruin nerf and the Doctor... changes.
I hesitate to call the Doctor changes a nerf because I really don't think they were intended that way, and I hope that we see him improved from the PTB. I actually really like the Static Blast, and I feel like it effectively replaced the Static Field without changing The Doctor's playstyle. But the changes to the Static Shock don't make sense to me. First of all, I feel like they added a delay between when the shock wave appears and when it affects survivors. Idk if this is my computer being janky or an unintended bug or something made so the survivors wouldn't be frustrated, but it feels weird as killer and let's be real, who can dodge a lightning bolt? Additionally, the delay between Static Shock and an M1 attack is way too much. Doc used to have some anti looping ability, since a good Doc could time his shoc in order to a vault bloc. But for real, the delay means that the Static Shock might as well not keep survivors from vaulting or dropping pallets as all. Now if a Doctor wants to counter looping, they have to do it through perks.
And most contentious of all, Ruin. I know the Ruin nerf (and yes, this is a nerf) has basically caused the DbD Community Civil War, chapter 38, but for those not already entrenched in their side, I will try to explain why I, and many others, don't like it.
-Many killers feel that gens go by too quickly, especially early game. The killer is one person looking for one of four moving targets that are actively trying to avoid them. The survivors are four people each trying to find one of seven stationary targets with blinking lights above them. From the start of the match, survivors have way more momentum than killers.
-Also, while survivors understandably weren't crazy about old Ruin, I'm pretty sure most survivors would prefer Ruin to being camped, tunneled, or slugged. But all those strategies have Ruin's effect in a different way. Camping keeps someone on the hook- and not doing gens- for longer. Tunneling gets someone dead- and not doing gens- faster. And slugging keeps someone downed- and not doing gens- while forcing someone else to get off gens to help them. Ruin keeps at least some survivors looking for a totem- and not doing gens. If all survivors are doing gens at their current speed in the early game, the killer is screwed.
-Lastly, the presentation of this nerf really got under a lot of people's skin. It was framed as being changed because it frustrated survivors and was widely used. To many killers, this feels like BHVR is just looking at the stats, and not considering the reasons behind them, or worse, catering to survivors and using the stats to justify it.
One more thing that wasn't in the poll: I really freaking love the new music!!!
1 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
Yeah, I've been really struggling with the new Shock Therapy. Finding it very... frustrating, ironically 😋 Much more so than I ever did playing Doc before. They have confirmed that they are going to do something about the cooldown, though, so at least there's that.
I feel like they added a delay between when the shock wave appears and when it affects survivors
I'm so glad it's not just me! I'm not a killer main, but I am a Doctor main, so I know when my Shock Therapy should have hit. And at least half of the attacks on the PTB that definitely should have hit just... didn't. The survivor just walked out of the cone and was fine. No scream, no bloodpoints, nothing.
Also, I agree that the Ruin changes were problematic in a lot of ways, although I have slightly different reasons for disliking them. I definitely think that the wording of the Designer Notes got this whole thing off to a bad start, though.
I'd say music comes under Doctor changes, but thanks for sharing that as well! 😊
0 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
What are your reasons for disliking the new Ruin?
0 -
I like the new Treatment Theatre, but not the new Doctor or the new Ruin
In short, because on the killer side I think it's pretty much useless, no matter how long it lasts for, and really only makes a different for high-mobility killers on small maps, which is arguably where the repair-slowdown effect is the least needed in the first place. On the survivor side, I think it encourages rushing the objective to the exclusion of all else, and discourages things like going for hook rescues, because survivors are punished the second they stop repairing. In other words, it's useless for killers and unhealthy for survivors, and therefore I believe that it's not good for the game overall.
1 -
Other
Oddly I loooove the new textures.
I wish they updated litterally every map texture in the game! ♡
But... the doctor I feel... is kinda Iffy but will be easier for New players to get used to.
Ruin is good for the surveillance combination due to it automatically regressing. But I feel like if ruin automatically regresses then maybe have Overcharge work with it as well. So it can make the hex a priority. But I haven't really played the PTB just seen gameplay of it. So take my feedback about Ruin and Doctor with a grain of salt lol.
1