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Question for the community about Hex: Huntress Lullaby

Hey all!

So really this is kind of a poll though I don't know if I can actually set up a poll on the forums. Regardless, simple really:

Do you guys think that Huntress Lullaby should be a Hex perk, or a regular perk?
Furthermore if you do think it should be a Hex perk, do you think it needs a buff to help it out?

Have at it folks!

Comments

  • Skorpanio
    Skorpanio Member Posts: 605

    If it would ever happen to be a non hex perk I would suggest for it to be nerfed or perhaps even reworked.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    And same with the Hex Thrill of the hunt, its too weak to be a hex

  • IronWolf115
    IronWolf115 Member Posts: 672

    @Ihatelife said:
    Regular perk, skillchecks are too ez

    Yeah, my personal take is that it should be a regular perk because it doesn't really do anything MASSIVE to the game like Ruin for example.

  • Larcz
    Larcz Member Posts: 531
    All hex perks suks becose don't work more then 1min of game? Or before you stack this hex perk he was destroy.And you dont have bothing from this just waste of slot if you ask me.Toth should be regular perk lol y sure you see this aha...
  • Delfador
    Delfador Member Posts: 2,552

    https://forum.deadbydaylight.com/en/discussion/9224/instead-of-hex-huntress-lullaby-just-huntress-lullaby#latest

    I made a post where I said that we could change it to a non hex perk. However, instead of hooking survivors 5 times, killers had to hook 4 different people so that it would kinda prevent camping and tunneling since killers would get something in turn for choosing different targets.

    The problem is doctor.

    Doctor with his annoying built would be just unbeatable. As you know, huntress lullaby does 2 things. It prevents skill check sounds from appearing, and regresses generators even further if you miss a skill check. Imagine random skill checks because of doctor's own ability without sounds and and with unnerving presence.

    If it is going to become a non hex perk, then It should be nerfed.

  • NMCKE
    NMCKE Member Posts: 8,243

    Hey all!

    So really this is kind of a poll though I don't know if I can actually set up a poll on the forums. Regardless, simple really:

    Do you guys think that Huntress Lullaby should be a Hex perk, or a regular perk?
    Furthermore if you do think it should be a Hex perk, do you think it needs a buff to help it out?

    Have at it folks!

    Either reduce the tokens by 2 across the board. In other words... 1-2 Tokens will decrease the time between the skill check warning and the actual skill check with 3 tokens having no skill check warning.

    OR

    Just make the Hex a regular perk because this perk is just to weak and has the same weakness as NOED. That being it can be disabled before it even has a effect, I'm not counting the regression penalty since high ranked survivors NEVER miss skill checks.
  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    Keep it as a Hex but don't show the alert that say 'Huntress Lullaby'. Let survivors work it out themselves.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited August 2018

    Definetly not a Hex perk. The only problem is that if it didn't have a counter it would be overkill for newbies and potato survivors, who are not who you want to make it harder for with this perk. Maybe there could be a way for the killer to loose stacks?

  • Milo
    Milo Member Posts: 7,383

    If it would become the non-hex perk don't keep the 5 token thing.

  • IronWolf115
    IronWolf115 Member Posts: 672

    @Peanits said:
    I don't think it should be a hex. Once you realize it's active, you just gotta' pay attention to counter it. It's one thing when you hex allows you to instantly down and mori people, or slows down the pacing of the game, but it's another thing when your hex... slightly increases the chance of making someone miss a skill check.

    One of these things is not like the other.

    Might need a slight reduction if it isn't a hex perk though. Maybe lessen the progression penalty. Having it always active would make it way better. Maybe.

    Yeah that is what I am thinking, it is certainly not at the level of NOED or Devour hope or Ruin so it feels like a waste to me. Third Seal has the same issue.

  • feffrey
    feffrey Member Posts: 886
    Lullaby Hex is pretty good with unnerving presence, over charge and hex ruin 

    It makes the skill checks fast and super small
  • IronWolf115
    IronWolf115 Member Posts: 672

    @Rex_Huin said:
    Keep it as a Hex but don't show the alert that say 'Huntress Lullaby'. Let survivors work it out themselves.

    This also needs to be done. Forgive me if i'm wrong but I believe the devs have said they are working in doing this

  • Volfawott
    Volfawott Member Posts: 3,893
    Honestly one of the main things that kills it has a hex perk is for some reason they decided to give a notification that it's applied.

    I think if you're going to keep it a hex perk either only give a notification once five stacks have been hit or just don't give a notification at all.

    If you're going to stop it from being a hex perk then you probably might have to take away no warning sound and just severely reduced the warning sound
  • Envees
    Envees Member Posts: 370

    @White_Owl said:
    Definetly not a Hex perk. The only problem is that if it didn't have a counter it would be overkill for newbies and potato survivors, who are not who you want to make it harder for with this perk. Maybe there could be a way for the killer to loose stacks?

    As if its any easier for them when they face a doc?

    Lullaby does not phase me after the hours i have in. I dont listen for the ding of a skillcheck coming anyway. I watch the screen. I also think it should be a regular perk. Its pretty weak. Hitting skillchecks after 20-50 hours is th enorm and they become a nuisance. After 50 hours you will hit them on a regular basis and start hitting great one. I nailed 4 great ones in a row tonight. Some people can do this all day.

  • Chrona
    Chrona Member Posts: 245

    An interesting thought that just occurred to me: The weakness of huntress' lullaby (which I like, honestly, I'm a lower level player, and I find it trips people up, including me, often enough) is that one totem is set to it, and they have to find the one, and destroy it, right?

    An interesting fix would be to make the "weaker" hexes attach to more than one totem...this would also mean you would have to balance "weak" hexes and "strong" hexes, so you had enough totems for them all. The real important part is that, if say, huntress' lullaby was attached to, for example, 4 totems? That means they would have to find and destroy all 4 before it was disabled. And each destroyed one gives the killer the notification, and warns them that they are hunting for the totems.

    At the very least, an interesting concept.

  • Tsulan
    Tsulan Member Posts: 15,095
    Delfador said:

    https://forum.deadbydaylight.com/en/discussion/9224/instead-of-hex-huntress-lullaby-just-huntress-lullaby#latest

    I made a post where I said that we could change it to a non hex perk. However, instead of hooking survivors 5 times, killers had to hook 4 different people so that it would kinda prevent camping and tunneling since killers would get something in turn for choosing different targets.

    The problem is doctor.

    Doctor with his annoying built would be just unbeatable. As you know, huntress lullaby does 2 things. It prevents skill check sounds from appearing, and regresses generators even further if you miss a skill check. Imagine random skill checks because of doctor's own ability without sounds and and with unnerving presence.

    If it is going to become a non hex perk, then It should be nerfed.

    I don't agree.
    Hex perks are not powerful enough to justify them being a hex perk.
    Just turn every hex perk into a normal one (except noed maybe).

    Lullaby would be strong on the doctor. But that's it.
    A failed skill check isn't a instant death. This could also allow a new meta of perks. Technician is a clear counter.
  • Digwiid
    Digwiid Member Posts: 311

    Only thing i really want back for Huntress Lullaby is for its notification to be invisible. No hex notification on your first skill check like it was some patches ago, that made the perk actually usable and a nice surprise. And since it was still a hex, people could just destroy it before it had any effect anyway. That "bug" was the only thing keeping lullaby usable.
    And lullaby on the doc sounds like a waste, survivors get the screen crackle regardless of lullaby and can anticipate the skillchecks if they just look at the screen.

  • Boss
    Boss Member Posts: 13,616

    It's difficult because Doctor practically requires it to be a Hex in order to keep it from being too much.
    Every Killer won't profit too much from it if it weren't a Hex, but Doctor can annihilate Survivors with it.

  • White_Owl
    White_Owl Member Posts: 3,786

    @Envees said:

    @White_Owl said:
    Definetly not a Hex perk. The only problem is that if it didn't have a counter it would be overkill for newbies and potato survivors, who are not who you want to make it harder for with this perk. Maybe there could be a way for the killer to loose stacks?

    As if its any easier for them when they face a doc?

    Lullaby does not phase me after the hours i have in. I dont listen for the ding of a skillcheck coming anyway. I watch the screen. I also think it should be a regular perk. Its pretty weak. Hitting skillchecks after 20-50 hours is th enorm and they become a nuisance. After 50 hours you will hit them on a regular basis and start hitting great one. I nailed 4 great ones in a row tonight. Some people can do this all day.

    The fact you can land great skillchecks doesn't mean everyone can. HL is a perk that affects mostly less experienced survivors, do killers really need a perk to counter them while leaving experienced survivors unaffected?
    Now that I think about it, to make it useful against them HL could progressively reduce the great zone from skillchecks.

  • Envees
    Envees Member Posts: 370

    @Tsulan said:
    Delfador said:

    https://forum.deadbydaylight.com/en/discussion/9224/instead-of-hex-huntress-lullaby-just-huntress-lullaby#latest

    I made a post where I said that we could change it to a non hex perk. However, instead of hooking survivors 5 times, killers had to hook 4 different people so that it would kinda prevent camping and tunneling since killers would get something in turn for choosing different targets.

    The problem is doctor.

    Doctor with his annoying built would be just unbeatable. As you know, huntress lullaby does 2 things. It prevents skill check sounds from appearing, and regresses generators even further if you miss a skill check. Imagine random skill checks because of doctor's own ability without sounds and and with unnerving presence.

    If it is going to become a non hex perk, then It should be nerfed.

    I don't agree.
    Hex perks are not powerful enough to justify them being a hex perk.
    Just turn every hex perk into a normal one (except noed maybe).

    Lullaby would be strong on the doctor. But that's it.
    A failed skill check isn't a instant death. This could also allow a new meta of perks. Technician is a clear counter.

    Leave ruin in as a regular perk and killers will get nothing but 3-4k. Ruin is hard for me. This will punish all the little ones and the ones who are able to hit the great ones on a regular basis.

    I do agree that something needs to be done to make ruin live longer. I dont use it.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    It should be a non hex perk but there should be some mechanic where you can stop it's effect on you. Maybe when you complete a gen it wears off until hit or something.
  • Tsulan
    Tsulan Member Posts: 15,095
    Envees said:

    @Tsulan said:
    Delfador said:

    https://forum.deadbydaylight.com/en/discussion/9224/instead-of-hex-huntress-lullaby-just-huntress-lullaby#latest

    I made a post where I said that we could change it to a non hex perk. However, instead of hooking survivors 5 times, killers had to hook 4 different people so that it would kinda prevent camping and tunneling since killers would get something in turn for choosing different targets.

    The problem is doctor.

    Doctor with his annoying built would be just unbeatable. As you know, huntress lullaby does 2 things. It prevents skill check sounds from appearing, and regresses generators even further if you miss a skill check. Imagine random skill checks because of doctor's own ability without sounds and and with unnerving presence.

    If it is going to become a non hex perk, then It should be nerfed.

    I don't agree.
    Hex perks are not powerful enough to justify them being a hex perk.
    Just turn every hex perk into a normal one (except noed maybe).

    Lullaby would be strong on the doctor. But that's it.
    A failed skill check isn't a instant death. This could also allow a new meta of perks. Technician is a clear counter.

    Leave ruin in as a regular perk and killers will get nothing but 3-4k. Ruin is hard for me. This will punish all the little ones and the ones who are able to hit the great ones on a regular basis.

    I do agree that something needs to be done to make ruin live longer. I dont use it.

    But what's hard about ruin? Just gen tap or power through. It only slows the game down. Nothing impressive.
  • yeet
    yeet Member Posts: 1,832
    Seeing as how it's totally nullified by tapping it shouldn't be a hex
  • TheHourMan
    TheHourMan Member Posts: 1,052
    I think it should stay hex, but that totems need better placement in map generation
  • Lowbei
    Lowbei Member Posts: 2,637
    Ihatelife said:

    And same with the Hex Thrill of the hunt, its too weak to be a hex

    ToTH should force unexpected skill checks
  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165
    Make it a non hex perk. I actually find it to be interesting, I would rather that perk than have ruin tbh.