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Rename "The Game " map

Sally55
Sally55 Member Posts: 368

To pure cancer. Why is this map so bad???

Comments

  • Peanits
    Peanits Dev Posts: 7,555

    HA, GOT 'EEM.

    But really, it would be nice if you could provide some constructive criticism about it. There are things I don't like about it either, but just saying "it's bad" isn't going to help anything.

  • Sally55
    Sally55 Member Posts: 368
    edited August 2018

    @Peanits said:
    HA, GOT 'EEM.

    But really, it would be nice if you could provide some constructive criticism about it. There are things I don't like about it either, but just saying "it's bad" isn't going to help anything.

    Sorry about that .As a survivor i hate the fact that you can never tell where generators are. Plus certain killers(Nurse and the doctor) completely steamroll on that map. The only good thing i can say about that map is that it has pretty decent totem spawn locations (Sometimes).

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    If the killer lands a hit on you, it's almost impossible to lose them since the blood stands out so much. If there were small things, like more shadows and blood streaks on the ground to obscure blood trails, then that would help this map out a lot. That, and better places to hide. The whole place is so open that for survivors and stealth killers, you can see them from miles away.

  • Sally55
    Sally55 Member Posts: 368

    @ShrimpTwiggs said:
    If the killer lands a hit on you, it's almost impossible to lose them since the blood stands out so much. If there were small things, like more shadows and blood streaks on the ground to obscure blood trails, then that would help this map out a lot. That, and better places to hide. The whole place is so open that for survivors and stealth killers, you can see them from miles away.

    The dead ends also irritate me because if you are being chased into one you are screwed. Don't even get me started about how terrifying good hillbillies are on The Game...

  • Peanits
    Peanits Dev Posts: 7,555

    @Sally55 said:

    @Peanits said:
    HA, GOT 'EEM.

    But really, it would be nice if you could provide some constructive criticism about it. There are things I don't like about it either, but just saying "it's bad" isn't going to help anything.

    Sorry about that .As a survivor i hate the fact that you can never tell where generators are. Plus certain killers(Nurse and the doctor) completely steamroll on that map. The only good thing i can say about that map is that it has pretty decent totem spawn locations (Sometimes).

    That's basically my criticism too. It's a unique layout, but it's so tight that you can practically always be in the terror radius, and you can't tell which floor they're on. It could be going ham with a full orchestra giving it their all, only to find that the killer is on the floor below you, can't even hear the generator you're working on, and even if they did know you were there they'd have to go two tiles out, up the stairs, and then back to you. That, and the sound occlusion makes it difficult to track generator progress and find survivors (for both sides).

    What I would like to see is for the shape of the map to be changed. Currently it's more or less a two layered 4x4 square. If it were changed to be 3x5 + 1 tile outcropping, that would give you a little more room so you're not always right next to everything. Other than that, if the sound occlusion would just drastically reduce the volume rather than completely muting it, it would make a huge difference.

  • McCree
    McCree Member Posts: 294

    @Sally55 said:

    @Peanits said:
    HA, GOT 'EEM.

    But really, it would be nice if you could provide some constructive criticism about it. There are things I don't like about it either, but just saying "it's bad" isn't going to help anything.

    Sorry about that .As a survivor i hate the fact that you can never tell where generators are. Plus certain killers(Nurse and the doctor) completely steamroll on that map. The only good thing i can say about that map is that it has pretty decent totem spawn locations (Sometimes).

    Actually generators aren't hard to find. Just look for the doors lol.

  • Sally55
    Sally55 Member Posts: 368

    @Peanits said:

    @Sally55 said:

    @Peanits said:
    HA, GOT 'EEM.

    But really, it would be nice if you could provide some constructive criticism about it. There are things I don't like about it either, but just saying "it's bad" isn't going to help anything.

    Sorry about that .As a survivor i hate the fact that you can never tell where generators are. Plus certain killers(Nurse and the doctor) completely steamroll on that map. The only good thing i can say about that map is that it has pretty decent totem spawn locations (Sometimes).

    That's basically my criticism too. It's a unique layout, but it's so tight that you can practically always be in the terror radius, and you can't tell which floor they're on. It could be going ham with a full orchestra giving it their all, only to find that the killer is on the floor below you, can't even hear the generator you're working on, and even if they did know you were there they'd have to go two tiles out, up the stairs, and then back to you. That, and the sound occlusion makes it difficult to track generator progress and find survivors (for both sides).

    What I would like to see is for the shape of the map to be changed. Currently it's more or less a two layered 4x4 square. If it were changed to be 3x5 + 1 tile outcropping, that would give you a little more room so you're not always right next to everything. Other than that, if the sound occlusion would just drastically reduce the volume rather than completely muting it, it would make a huge difference.

    I agree. They should also see about having the basement change location or somtimthing. It would also help if it were easier to hide from the killer as @ShrimpTwiggs said.