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Ruin Rework
After the recent nerf to ruin it's made Survivor lives so much easier in my opinion. While annoying, a good team of survivors can easily get gens done as long as they don't stop working on it, or get rid of the totem quickly. As a survivor main I have a few opinions on how Ruin can be fixed without it just regressing without people working on it. I think if you made ruin basically just a opposite to the perk that adds a % to each player working on the gen (Can't remember it's name rn ;-;) where every survivor working on it makes progress 10% slower. That way it's not annoying each time a skill check happens, it'd prevent gen rushing, but also spread out the survivors making them have to work alone, or bring the perk that I mentioned before that I couldn't remember and it's a counter to it, and if two people have that perk. It negates it and the second one adds that extra % so multiple people having the perk doesn't make the other's pointless. Me personally as a survivor main and occasionally play killer. I'd enjoy that change much more. It'd still be a totem so it's not like it'd be the entire game it'd effect gen progress if they get the totem, while as Monto has so wisely said. Slow the game down just a little bit