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Can we remove the totems from the killer shack ?
Seriously. Why is this even a thing ? If you see your totem spawned in the shack you know its going to die. Not only do survivors know that a totem can spawn in the corner near the pallet (and on some map around the shack too). But also the shack is a well known safe looping spot. If you chase a survivor near the shack they will immediatly run straight there and see the totem. If the shack is in a central position this is going to happen in the first minute of the game.
You are killing Ruin to make it less frustrating for newcomers and also encourage more perk diversity. But the gamble of using any Hex perk is massively skewed by having that kind of well know very bad totem spots. Especially "mid game" totems like Lullaby, Devour Hope and the upcoming reworked Ruin.
Bad totems spot shouldn't be a thing. The only thing you should worry about if you run Hex perks is how close the survivors will be from the totem. But having that kind of extremely obvious well know spot that survivors are garanteed to check extremely early in the game is terrible. Its even worse on the new map where the totem spots tend to be better hidden. But not the shack one. Never. Its one of the worst after the totems that spawn in the middle of open fields on Crotus Prenn.
Its an easy fix. The shack tile is the same on every map where it exist. Just delete the totem spot on the shack tile. Done.
Comments
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totems . spawning in shack and the bottom of badham pre school are an automatic L for the killer.
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Is it possible to use 2 hex totems and both of them spawn in the bottom of bahdam?
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Pretty sure I've seen multiples dull totems in the badham school basement before. So in theory, yes.
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Yes, I've seen a multiple full totems spawn in there at the same time,so I would assume so
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