Maps and killer speed is the underlying issue to balance troubles

The maps are far too large to balance the killer/survivor dynamic

to go from one side of the map, to the other for a standard killer takes as long as gen does to double team, while tapping, with ruin up...


Have the devs ever addressed movement speed concerns with this game that could potentially make these huge maps.. smaller. Maybe even have variable killer speed on the bigger ones


Not a very well thought out post, but after playing today as mostly no add on hag, there were so many times where by the time i got across the map .. multiple gens were already popping


(rank 10 vs rank 2s all day again)