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Why gen times and ruin changes are fine.
Killers just need to adapt and improve. Didn't you read the patch notes about why ruin was getting nerfed? Its used in about 80% of games guys. Come on. No other perk from survivor or killer side is used this much. Maybe bbq but I'm sure devs will wise up and make it balanced soon. Now don't start comparing DS, BT, DH which are used widely too because they are nowhere near as powerful as ruin or bbq. Regarding gen times, there is already enough counters. Listing few below anyway..
- Patrol gens as mentioned in game loading screen. Some maps are really huge for non billy killers but you just need to find a better walking route. Doable.
- With just 8 stacks of Dying light, you can slow down the last gen by almost 24% percent. Except for the obsession though otherwise it would be OP.
- Thanatophobia is a bit OP (needs to be looked at) but you could abuse it for now. Just need to keep 4 survivors injured most of the time for a game breaking 16% action penalty and there is not much survivors could do against it except to heal (there is a perk) or sit a bit longer pressing m1.
- If a survivor is in a strong area of the map and knows to loop, just break the chase and go to the other end of the map. If all survivors keep running to the same strong area, rinse and repeat until they get tired and stop running. If games get done in 5 minutes, you are just bad. Sorry.
That's just a few. I'm done spoon feeding.
Tldr; Devs have stats. Stats don't lie. Also, contrary to popular belief here, devs do play their own game at the highest level so its not like they don't know what they are doing. Looking for constructive comments from people who play both sides 50-50 and have at least 5 k hours.
Comments
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found the rank 20. Some killers cant have the pressure others do like freddy can tp to gens clown has to walk his fat ass everywhere and cant be on every generator at the same time. Also thana sucks ass.
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You lost any hope of even logical argument when you said thanatophobia was OP.
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I stopped reading when you said it is used in 80% of games when it is used in 45% of games.
The 80% are about matches in red ranks which are included in the 45% of all games.
Why is it so hard for you people to read anything?
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Enjoy your 5 minute games, 20-30 minute queues, and tunneling, slugging and camping killers. Also enjoy all of the moris and lack of killer diversity.
Killers had enough stress to deal with with the current Ruin, but they had breathing room to not be sweaty. The change to Ruin makes the stress worse, and will cause them to become unfun due to the fact that they will be pressured to kill as fast as possible. Only experienced swfs will have fun bullying the killer as they always do, which will in turn push away killers and make queue times longer. New players, especially with how the devs rigged matchmaking, will suffer.
So, have fun.
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what do you mean by "you people"?
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Its clear that you are survivor main so its those changes are ok for u. What about survivors? They can adapt and improve...oh....I forgot that they are frustrated and because of this we got Ruin nerfed for more comfort. Instead of learning new survivors, BHVR is rather nerfing killers and their perks. And it only because ppl like you are frustrated and cannot adapt and learn. And gen times are far from ok.
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It goes both ways, sooner or later good survivors will become bored with the game as well. You know when there is hardly any challenge in it, what is the point of playing? Why buy new content?
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Sure thing buddy. Go play against 4 people who are good at looping and that aren't allergic to gens... Good luck!
None of your arguments make sense, but hey let me tell you what you have to do to counter ruin and bbq:
Don't get caught! Survivors just need to adapt to killers and avoid getting hit, come on people, it's not that hard!
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Either no one else understands sarcasm, or I don't. Either way, gg ez
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People that make statements like you do, who are unable to read 2 sentences and comprehend it before they post about it.
The upcoming mid-chapter update will also include a major overhaul to Hex: Ruin, and an associated update to the Gatekeeper Emblem. Recent data show that Hex: Ruin is used in over 80% of all games in the red ranks, and across the entire userbase it appears in about 45% of all games.
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god this post hurt to read, saying that there's no other perk used as much as ruin for survivors, thanatophobia being OP, dying light being good.
It hurt so much
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Another tip
- Just learn nurse. Its easy peasy and I have seen nurses slug all 4 even before the game loads. I have done that too without perks and add-ons at rank 1. FYI, the recent "nerf" haven't changed her a bit LOL.
I will keep adding more points since there are plenty.
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Baiting is against the forum's rules dude.
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And the whole point of this is that Devs need to look at core issues of this game to make it fun for both sides. Currently, they’re just making most killers “bearable” and focusing on the fun for survivors, especially new ones.
With the Ruin change, it will make it less fun to be a killer, and eventually, less fun to be a survivor, because it’s not fun to finish gens and be out the gates in 5 minutes. The fun comes from being challenged to survive. It will get boring quick, especially if killers realize they have no chance and go afk.
When I first got into the game, I had fun from all the newness, and the scary atmosphere. Sitting there doing gens wasn’t fun, but it was thrilling trying to do the gens knowing that the scary killer can pop in at any moment.
As things stand, once the newness wears off, it just becomes a game of tag that heavily favors experienced survivors.
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What about ya console nurses any advice 😂
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I know the reason!
the survivor want to have fun!
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Except I wasn't. The game is factually killer sided and I was just trying to help and enlighten the killer mains to get better.
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- Just learn to do ruin skillchecks.
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Oh my god nobody understands sarcasm in this community and it's amazing. It's like all people want to do on here is argue and have just become humourless shells, all from 1 single perk change.
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People have gotten used to so many posts like these,that you can't tell whether a post is bait or not anymore xD
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Factually? I you mean the kill rate? Please you should read more about it, the japanese community manager stated that these just have to have a red ranked killer in it and that survivor rank was not taken into account.
So you can have a rank 4 killer go against green survivors.
Honestly it is quite easy to have nothing but a 70-80% escape rate in this game due to gen speeds. If you escape less i suggest you find yourself a couple of mates that are decently skilled and just go for gens. It is really not that hard.
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You know what, I was about to answer to the main post but after re-reading "After just 8 stacks of Dying Light..." I'm willing to assume you are trolling and you said that just to keep your mask on, so I won't give you any more attention.
Have a nice day.
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I have no idea if they will because as long as people do accept this than they will simply continue with it. But I don't see anything in the near future, otherwise I think there would've been some kind of announcement to lessen the backlash.
I think we all can agree that there is hardly any challenge left as survivor at least I wouldn't know any unless killer is god himself. Which is so rare that i give always respect to killers who are able to deal with it and outplay us.
I think it is sad that the devs make dishonest statements about the whole ruin thing, why not do anything about the reasons as to why players actually do drop the game? Check steam reviews/metacritic and yeah they have completely diffrent problems as to what the devs did mention.
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Isn't it a fair and reasonable argument on a CASUAL game ?
Don't balance the game around the fun factor but keep in mind wich mecanics are detrimental to the good feeling of the game.
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Can you post a video with every killer and map to prove your points?
As a main survivor, doing trials now is much easier, no need to fear most killers.
Thinking better, if the community upload more videos the discussion quality may improve.
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As a former killer main… That was painful to watch. My God, this gen speed, but yeah Devs, it's more frustrating for survivor to actually learn to hit great skillchecks. Like, I wasn't even good as a survivor (never passed above yellow), but I could hit 80% of great skillchecks, because I actually cared about learning to play
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Ok, I legitimately don't know if this is satire or not, because half of your points are laughable.
- Obviously, almost all killers cannot pressure more than 1-2 survivors at once. Once you find the first survivor of the match, you need to chase someone to have any impact on the match. 3 survivors will be on gens. You can no longer patrol gens or clear them off gens without returning to the same point of chasing one with 3 on gens until you commit to a chase and injure/down people.
- If you do the maths properly (or hey, some smart cookie did it for you: https://forum.deadbydaylight.com/en/discussion/91202/dying-light-rework-needs-more-work#latest ) Then you'd know that Dying Light's slow at absolute maximum values is only equivalent to a 14% slow. That's less than 12 seconds added to a single gen, less than 1 minute added to all of the gens if you somehow had maximum stacks before a single generator was touched at all.
- Thanatophobia is at maximum a 16% slow, which is 13 seconds added to a gen. Same small values as above. The difference is, Thanatophobia is nearly never at maximum stacks. Outside of 2-3 killers, keeping the entire team injured is almost impossible, and the reward of doing so is still an obscenely small slow. More importantly, Thanatophobia does nothing until someone, more importantly many people, are injured. The most problematic time, and the time that old ruin addressed, is the early game during the initial chases where 3 gens can easily be completed, at which time Thanatophobia either does nothing, or adds ~3 seconds to a gen. Tremendous.
- Correction; rinse and repeat until the gates are open and they leave. In the first chase, all of the map is safe. There are pallets everywhere, and even a ######### survivor can drop them and waste a lot of time. That gets compounded in high ranks with actual strong players who can milk every pallet for every second it's worth before safely strolling to the next one. You can't just abandon chases and hope you stumble upon someone worse (who may be just as good at looping) in the early game and hope that somehow 3+ survivors will decide not to just sit on a gen while you play with yourself.
"Don't start comparing survivor perks. They're weaker."
Survivor perks cannot be deleted with a single 15 second action.
Survivor perks don't have 7 different built in counters to avoid the effect entirely.
Survivor perks have counters which force the killer to waste time anyway, being beneficial even when they don't trigger.
Survivor perks force the killer to play as though they are in play every match even when 1, or none, of the survivors actually have the perk.
Tell me again how they're "weaker" than ruin or BBQ?
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Some people itt are clearby members of r/woosh
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People are missing the hidden /s
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"With just 8 stacks of Dying Light" as if it's easy to get that much.
But trust me, killers are already adapting. The real problem is most killers don't want to play the game in such an unfun way as the nerf of Ruin will force them to. It's not like we can't tunnel, slug, bring moris, and use hated perks. It's that most of us would rather play the game in a more free manner. But I can promise you that more of us will be adapting to the new system in a way that most survivors are going to hate. If you thought tunneling and slugging was bad before, prepare to cry your eyes out. If you hate moris, this is going to get ugly. If you hated NOED more than Ruin, then you're gonna hate the new meta.
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I main survivor and thana, bbq and ruin are all far from being op, ruin is getting changed to help new players, not because it is op.
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Your just saying that because your a filthy killer main who wants to keep his precious OP perks like monstrous shrine!!!
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DARN! I’ve been caught.
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Just the fact that you think BBQ and Thanatophobia are OP completely negates any sort of validation to your argument. "Needs to be looked at". 16% slow down is nothing, especially when Survivors can just easily heal to remove 4% slowdown. BBQ has several counters, and most Killers run it for the 100% BP's. Nurse's Calling is a way better tracking perk.
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"Just learn Nurse." Okay. Since the Devs cant balance their own game, I'll one-trick the strongest Killer in the game, so that I don't need to worry about it! Playing the same Killer over and over again sounds like a lot of fun!!
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"Factually." Gosh, please, if you bring up the Dev stats, that will just disprove and make yourself look worse. You obviously don't know anything about Killer, and are a Survivor main that Killer mains always talk about.
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OP doesn't play killer, confirmed.
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...........god have mercy on your foolish souls you poor poor helpless survivor
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lol
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When a true survivor main is talking
jUsT ApPlY PrEsSuRe baby killers!
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I dont think Ruin and the gen speed are the only factors we have to think about. There are way more problems which lead to this discussion.
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Holy crap, this is on par with the dev blogs stupidly high survivor bias. Please uninstall if you truly believe anything you spewed forth to the public.
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when writing things like this, you need to put an "/s" at the end, otherwise some might take it serious...
and in case you were actually serious, play some high rank killer yourself.
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Thanataphobia buys you 8 seconds. But you're being ironic I think so whatever.
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lol i’m a survivor main and i’m pissed about the changes. imagine not being good enough to work through ruin or smart enough to go totem hunting so you can enough until they change it. making all us other survivors look bad.
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I had this thought but from when he said BBQ is OP. Lol like how? It gives you 4 seconds of auras (and that's if the survivors don't jump in a locker when they see the obvious pick up animation from killer). Also BP, but... Are BP really overpowered?
DS, BT, DH < BBQ? Really?
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nice bait
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Yes, 5 minute games are fine. 80 seconds for a gen, but less with a toolbox. Chases could take longer than a gen at times, you have to down them, then hook them. That could take 20-30 seconds itself. Even if you down people consistently, you're gonna lose against a good team. It's stupid.
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I thought you were serious until you said that thanataphobia was game breaking. Now I really hope that this post is satire.
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If you have 8 stacks of Dying Light, that probably means at least one or two people are already dead. The 24% slow means nothing since you're probably at the end game at that point.
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