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Why gen times and ruin changes are fine.

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Comments

  • Poweas
    Poweas Member Posts: 5,873

    Thanatophobia is OP? BBQ is OP? They both have plenty of counters. Just calm down man, you're way too biased here. Try to look at it from the other side.

  • Gen times are fine, until you throw toolboxes into the mix. No gen pressure can deal with 4 minutes and all gens being done, or four purple sabo boxes 99ing every hook on the map and then a sprint burst to sabo any hook before you hook someone.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    edited January 2020

    I always say "I'm only going to say this once" but end up repeating it anyway. God, I hate this game. Anyway:

    1. Not all killers are created equal.
    2. Not all killers have the luxury of mobility to pressure generators.
    3. Not all killers have an equal or similar skill cap - ex. the best nurse will always be a bigger threat than the best legion, etc.

    If you "believe" that this isn't true, then there's no debate to be had here and you were never looking for any rational or reasonable rebuttal to your claims.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Thanks for stating the obvious but here;s what you forgot to mention. Map Designs, non mobile killer are gonna struggle because they have no alternate speed. Maps such as Mother's Dwelling, Crotus Prenn Asylum. Non mobile killers are gonna have to resort to 3 gen strat which survivor's will get upset at themselves for doing.


    5 to 6 tokens of Dying Light is the ideal gen speed we killer like, only thing about Dying Light is that it requires us to keep our Obsession in check, I always slug the obsession to keep them from healing others


    Thantaphobia has already been nerfed and is easily countered by healing which means the killer are going to have to keep pressure on survivors but only 3 killers are equipped with map pressure


    Stating the obvious once again, but than that'll lead me into my belief why survivors don't have enough objectives while killer has too many

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609

    How can BBQ not be balanced, litteraly stopped reading more before that

  • Quiet_Observer
    Quiet_Observer Member Posts: 68

    Gen times to fast and ruin gets butchered "killer Mains are babies who can't play without a perk"

    Devs says it's going to punish survivors for rage quitting "that's not fair this is bull this will kill the game" xD

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609

    Not gonna lie, I got jebaited somehow

  • Knots
    Knots Member Posts: 49

    I wish I could laugh react your post.

  • kimukipi
    kimukipi Member Posts: 137

    Like I said in main post, you just gotta find a better walking route pal. Try not getting stuck on trees while traversing the map. You can't simply blame the devs for these huge ass maps and having 99% of the killers with slow mobility. You just have to improve and it has nothing to do with bad game design.

  • kimukipi
    kimukipi Member Posts: 137

    It gives you 16% action penalty with very minimal effort like keeping all 4 survivors injured for most of the game. Is that so difficult for you bud? Also, there is literally no counters except below.

    1. Heal self.
    2. Find other survivors and get healed.
    3. Pick up a medkit.
    4. Just endure the 8 extra seconds on a gen.

    If you cannot capitalize on this, I don't know what could help.

  • Cetren
    Cetren Member Posts: 985

    Buddy. Its 8 seconds. 8. Seconds. You can count to 8 in your head. Hell, it probably took you longer than 8 seconds to read through my original comment with thanatophobia slowing down your reading speed too.

  • Keene_Kills
    Keene_Kills Member Posts: 649

    Is this satire? Hard to tell since the Dark Times began anew.

  • kimukipi
    kimukipi Member Posts: 137

    Idk bud, you tell me. Devs believe game balance and gen speeds are fine considering the kill rate stats and stuff. I'm just reiterating the same and letting killers know its just them being bad and has nothing to do with poor game design.

  • Murcielago
    Murcielago Member Posts: 163

    This is one big bait post lol

  • kimukipi
    kimukipi Member Posts: 137

    Sorry you feel that way but I was just stating the obvious. If this is bait, then every recent patch notes is a bait as well? LMAO.

  • Murcielago
    Murcielago Member Posts: 163

    Very well I'll bite just in case survivors here actually believe this are you forgetting that on some maps like temple or Ormond you literally can't make it to a gen in time if you spawn on the wrong side of the map that's 20% of survivors objectives complete before you can even physically chase a survivor on most killers barring Billy ,Nurse and spirit

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Telling the wrong person to watch that video, BHVR are the ones that need to see it

  • SteelDragon
    SteelDragon Member Posts: 745
    edited January 2020

    ahh yes, just adapt and improve, tell me good sir how do I ADAPT to me spawning on the other side of the map on mothers dwelling or temple of purgation, and by the time I get to the other side of the map to patrol gens 1 pops because all 4 survivors spawned on the same gen and because of no ruin there was no way it could be slowed down for me to get to it.


    I dare you to say this is fine and not a problem, without lieing ofc. also the MOST stacks you can get of dying light without killing anyone is 6, which is 18% slowdown, but that is all the NON obsession survivors on death hook and the obsession NEEDS to be alive and they are not affected by dying light

    dying light is still not that good

  • VII_Seven
    VII_Seven Member Posts: 65


    i cried a little when they said ds, bt, dh are more powerful then ruin or bbq KEKW