My Opinion on new Hex: Ruin

Hex: Ruin from damaging the Gen through skill checks to degressing a non working Gen, I say its not a half bad rework but I say I think something is missing off this perk, but I'll get down to that shortly...

First of all new Hex: Ruin shouldn't be a ruin we can all agree with that ( mostly), and I'm a 75% Survivor main 25% killer main now so I agree with the hex change I say get rid of the hex side of the perk and possibly rename the perk to hope ruiner possibly, I'm thinking something evolving ruin...

Second I don't find it unfair that it degresses but I don't find it exactly fun, being chased off of a 90% done Gen isn't unreasonable but it's not fun to deal with which is why people are probably gonna rage and post a discussion about it, but I guess that will have to be the way of the perk...

And Now to my idea of what's missing in the perk, I realised that people say Gen speeds are to fast and I think ruin can play a part in that for example when coming off a gen the progress degresses 200% when a gen is being worked on it goes down to 50% so it's a better version of thanatathopia ( sorry for spelling not exactly easy to spell) but ruin should degress gens while being worked on technically slowing gen speeds down which is what the people want.

Give your thoughts on new Hex: Ruin and my idea for Hex: Ruin, I'm already expecting negative and positive opinions on this...