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Recognize the double standard. It's getting annoying

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Comments

  • newavitar
    newavitar Member Posts: 395

    I thank you sincerely for doing that so many times, you have my point exactly. Applause and a cookie for you, you've earned it. πŸ‘πŸͺ

  • newavitar
    newavitar Member Posts: 395

    Recognize

    The

    Double

    Standard.

    It's

    Getting

    Extremely

    Annoying.

  • Avilgus
    Avilgus Member Posts: 1,261

    To sum up: players on DBD want a one-sided truce.

  • TruEternity
    TruEternity Member Posts: 320

    Here's a well known fact; if survivors are all very skilled and purely want to end the game as fast as possible, ruin did nothing to stop that, it never did. It was a mid skilled slow down perk and a noob stomper, always was.

    The wait times for survivors are more based on the changes to matchmaking, since it went to pot after they implemented the new swf parameters. I highly doubt it has to do with the killer population dying off, at least no one knows unless BHVR releases some stats or some such info.

    The final point I'll make since I'm getting far off topic is about injuring survivors. If they stay injured they're a one shot, and players are far more likely to drop pallets to prevent the down. That can cause dead zones in parts of the map, and if used strategically leads to easier downs. If they heal, they wasted time and you slowed the game down. Resilience, I see in like one of fifty games, it's a very niche perk, and using it as a point that injuring survivors is bad is silly.

    On topic, yes, most here are massive hypocrites and love hyperbole, that's nothing new. But making a topic that boils down to check your survivor privilege irks me. The game is not in a bad spot for killers, the ruin change will not affect the most skilled in the game. I repeated this so many times here, there are most certainly problems for BOTH sides, gen times are not among them, map design is.

  • newavitar
    newavitar Member Posts: 395

    Yes it did. Because even the most skilled would make mistakes and those mistakes were sometimes what you needed. With it gone, not only are those mistakes much, much less rare, they're going to move faster when the great skillckecks that they've trained in hitting start making that gen fly.

    If you'd payed attention to the community at all you'd recognize how many people are quitting entirely. There are going to be people who quit who don't come to the forum about it and judging by how many here said they were, I'm positive without a doubt that there's even more who haven't said so on the forums and have quit playing killer. I've quit. I'm tired of being ######### on by the devs because these biased dumbasses don't know jack ######### about their own game, and instead pander to the 6 year olds who can't even hit a skillcheck and want the game to be handed to them every time they play.

    Injured survivors doesn't mean anything when the killer is too preoccupied with chase, or just simply doesn't have the mobility to push them off the generators. The maps are stupid big and need to be reduced, and the gen times need to be increased not only to give low mobility killers the time they need to get there and do their job, but to give newer killer players time to learn and get better at the game. The devs claim to care for new players, then how about you ######### show it huh devs? Instead of pretending like you aren't completely biased against what used to be half your playerbase? I say used to cause you drove them all away idiots.

    This post did not "boil down to check your survivor privilege". It boiled down to the advice I sincerely hope you take to heart as well;

    Recognize the double standard.

    It's getting annoying. It's killing the game. It's ruining fun for players. It's giving players reason to bully each other. It's creating toxic players. It's creating a game that many people are choosing to not play entirely.

    Recognize the double standard.

  • SunderMun
    SunderMun Member Posts: 2,789

    It's not a double standard just because you want it to be. :)

  • Feyd
    Feyd Member Posts: 428

    Sabotaging not only requires a perk or item, but is also a complete waste of time as the hooks will respawn fairly quickly.

    Opening a chest without Plunderer's and Ace in the Hole or knowing no one has it is a complete waste of the item inside.

    Breaking a totem unnecessarily could screw a teammate that uses Inner Strength from a a potentially clutch heal.

    Your suggestions are all the equivalent of telling the killer to go stand on a hill and spin in circles in how they're either wasting time or hindering your team.

    If you want survivors to do something aside from gens/unhooking/healing then you need to make it a requirement for escaping.

    Conversely, a killer leaving an unhooked survivor in order to down the unhooker is both better for pressure and still contributes to the killer's objective. Especially since things like Borrowed Time and Decisive Strike exist.

    Actual gen rushing (ie. Stacked toolboxes and Prove Thyself) is the equivalent of putting on an Ebony Mori and the most powerful add-ons you can. Stop equating doing gens at all with tunneling. Hell, outside of a solid team of survivors, in most games the gens don't even get done in the first place, and the statistics show it.

  • joker7997
    joker7997 Member Posts: 899

    Tunneling is going to become the only way to slow down gens. So gear up survivors and grab your buttholes.