New killer: Siren
Killer: the Siren (from mythology, a type of mermaid)
Weapon: Trident
Terror: 32 Meters
Speed: 4.4
height: normal
Ability: on map spawn 6 hatches (not those through which can be escape) and she can teleport to them, but sound will be made all over the map (this ability has 20 seconds recharge) and when she teleported to hatch, hatch will be open and from him is beginning to flow water which covers 32 Meters from an open hatch. She is also able to open these hatches herself if she approaches and presses the button( the opening action takes 5 seconds). When Sirena walks on water her speed increased to 4.8 ,and when she is on the water she can go under water and while she under water she can float through walls and has no terror but will be a floating sound in 8 meters and you can see her dark silhouette in the water, but she is not able to attack until you jump out of the water(after it receives a stun for 4 seconds). Survivors can close hatches( closing 3 seconds) and killer will receive a message that the hatch was closed, but will not be able to teleport to this hatch for 6 sec(so that the survivor has time to leave). When you teleport to the hatch, you are immediately under water.
Additional abilities: "Tide" / "Song of the Siren", selected by Addons(like Freddy)
"Tide" by default, "Song of the Siren" with Addons
Ability "Tide" when used causes splash water before siren because of what within 20 meters is filled with water, but accelerates she only until 4.6 and dive in this water cannot be, water from ability "Tide" disappears through 15 seconds and recharge 20 seconds.
The ability "Song of the Siren", when using the addon for this ability, all created waters speed up not to 4.8 , but only to 4.6
The ability has 2 charges which are restored (15 seconds 1 charge)
When used, the ability charge begins ( the ability charge is 3 seconds and during the charge the speed drops to 3.8 ). After that, the charge is spent and the speed becomes normal and the siren begins to sing(sings for 3 seconds) and if there is a survivor in a radius of 24 meters, he will open his place and get a "slowdown" for 3 seconds.
Perks:
Call of the abyss: when you beat the obsession you get a token, maximum of 3 tokens. During the chase, having a token pressing the active action will spend the token and reveal the aura of the survivor who is being chased for 2/3/4 seconds, but when using it, it will reveal your aura for obsession for 5/4/3 seconds, if the chase is for obsession, then the "blindness" effect is applied to it which lasts until the end of the chase
Bloodthirsty waters: when you wound a survivor, it starts to leave a lot more blood (the effect of the perk is stronger than that sloppy butcher) this effect does not add up to sloppy butcher
Brutal blow: when you hit the survivor, his aura opens for 2/3/4 seconds, when you deal a fatal blow, the aura opens for 4/5/6 seconds
Addons:
Red:
Rainbow pearl: "Tide". Called water speeds up to 4.8. You can dive in the created water. Removes the sound of swimming.
Harp of the abyss: "Song of the Siren". The survivors of the song are no longer given their place. Extremely reduces the effect of the "slowdown" effect (to 0.5 seconds). Survivors who fall under the action of the song get a "exposed"(for 8sec). Reduces the maximum number of charges by 1
Purple:
Harp frame: "Song of the Siren". Increases the maximum number of charges by 2, Significantly slows down the recovery time of a single charge( up to 20 seconds)
Heavy caps: "Basic ability". The last hatch which you are teleported cannot be close. Increases the hatch closing time (up to 5 seconds). If you teleported to the hatch when there is already a hatch with this effect, the effect will move to a new hatch, and the last one will be possible to close.
Stone of the abyss: "Tide". Significantly increases the speed of recovery "Tide"( to 16sec), the water disappears slightly faster(13 seconds).
Silencing water: "Basic ability". The sound of the teleport to the hatch does not affect the entire map, but only within 40 meters from the hatch.
Plant from the bottom: "Tide". Moderately increases the lifetime of the created water(18 seconds). Moderately slows down the speed of recharge (up to 24sec).
Green:
Remains of a sunken ship: "Basic ability". Under water, you move moderately faster(5.2), slightly increasing the stun time after leaving the water.
weight less cap: "Basic ability" significantly speeds up the recovery of the main ability(14sec), speeds up the opening of the hatch( up to 3 seconds), hatches are closed faster(1.5 seconds)
Skull from the bottom: "Song of the Siren", moderately increases the singing radius (up to 32 Meters), slightly increases the charge time (up to 3.4 sec)
Seaweed from the bottom: "Tide", moderately increases the radius in which the water is poured when using "Tide"(up to 32 Meters)
Yellow:
Moss from the stone: "Tide", slightly increases the lifetime of the created water(up to 16 seconds)
Harp strings: "Song of the Siren", increases the number of charges by 1, slightly decrease speed of recharge 1 charge (up to 17sec)
Stone from shallow water: "Basic ability", moderately accelerates jumping out of the water.
Corals: "Song of the siren", moderately accelerates the charge of the ability (up to 2.4 sec)
Brown:
Scrap metal from the shore: "Tide", slightly accelerates the speed of recovery "tide"(up to 18sec)
Seashell from the shore: "Basic ability", slightly accelerates the recharge of the Basic ability (18 seconds)
Scrap metal from the bottom: "Song of the siren", slightly accelerates the recharge 1 charge (13sec 1 charge)
Metal pipe: "Basic ability", slightly increases the radius in which water is poured from the hatch after teleport(up to 38m)
Stone from the shore: "Tide". Moderately increases the radius in which the water is poured(up to 28m), slightly slows down the recovery time "Tide" (up to 22sec)
sorry about the grammar.