Killer is getting hilariously unfair and unfun
Greetings:
I have been playing Dead by Daylight for aprox three years now. I fell in love, made a latin america community, helped new players and old alike and continously support it. However, I cannot deny that the current changes and old flags are getting annoyignly unfair, making the game not fun at all. I will try to list what I think down bellow.
1) Pip system simply does not work properly for killers
Countless games I have been penalized because one or two survivors decided to rage quit by giving me the "brutal killer" score screen, giving me silver and gold emblems because, through the current system, I didn't get to hook them one final time, so that counts as me not having a "proper" game.
Same goes with playing efficiently. Last night, I played The Oni. Killed everyone in less than 3 minutes. THEY messed up, didn't unhook other survivors and chases ended quickly. Still, I got bronze and silver emblems, because I notice the system seems to work for survivors; as a killer, YOU are the responsible for making their game fun. If you are efficient in doing the whole purpouse of the game, well, you get penalized, again.
Now, I understand that this responds to the very design of the game. Before, you had to get at least 3 kills to get a decent ammount of bp and pip. This produced tunneling, slugging, etc. However, this does not justify what I've specified above. Playing killer is getting annoying, hilariously unfair in rewarding you for playing "well".
2) Changes aimed to new players, ignoring veterans
Yes, I'm talking about the recent nerfs. Changes like the one you did with The Spirit are great, because those are generalized issues that the vast majority of players have been discussing. However, the Ruin change is totally survivor biased. While I can understand that you are focusing on improoving the game for new players, you just can't ignore the ones that are in lower ranks, playing between people who KNOW the game.
Many experienced killers will know that Ruin IS for early game. If you were lucky, survivors wouldn't find it in the first minute, so it gave you an advantage to hook one or two survivors before that happen and avoiding getting 2 or 3 gens done within your first chase.
It's not a coincidence that streamers and experienced players alike find this change ridiculous. Th new Ruin works in theory, yes, but it has no point for lower ranks, as survivors won't stop doing the first gens (not going deeper in survivor behavior. If you are in a chase, three others are working on one already) Like many have stated, this will encourage to use area control killers: Billy, Nurse, Freddy with other perks and other killers will slowly get totally unplayed, unless you are a masochist.
Yes, I've played without Ruin and if you don't get a SWF group, you can have excelent games. However, the problem resides exactly there; SWF tends to be the issue, always. There are alternatives that work pretty fine: Dying Light. Sloppy Butcher, etc, but again, it's more likely to get genrushed if you are playing against and experienced SWF group and the game limits you to take advantage of survivor's mistakes rather than rewarding you for being efficient, again.
3) At the long term, this will affect both sides alike
As I mentioned above, the old issues will come back. Less killers playing, and those who will play, will use tactics to compensate those points. You will probably see more camping and tunneling until the point that killers are going to be nerfed so they work alongside survivors and finally hook themselves. Survivors will likely encounter the same killer over and over, because other characters (like Wraith) are just non-viable in higher ranks.
So, what is it going to be like? I don't know. Behaviour has not dissapointed me in these three years. I have not always agreed with his opinions and changes? Of course, but these ones are getting annoying for me, and I know, for many others. I just hope you just don't ignore older players and don't just dedicate every effort to make the game more "fun" to newer ones through making it unfair to the killers, because there's currently nothing to keep you playing in red ranks. It's better to de-rank on purpouse and play with more unexperienced survivors so you can really enjoy the game without the annoyingly issues I've mentioned.
I hope that you get to read this and consider it as feedback instead of a ranting. Please, don't try to convince me otherwise because I know these things are facts. If you believe otherwise, please, I encourage you to read and watch other players's arguments and concerns about this topic. I'm just writing my personal views on this, as I know I'm not alone having this issues. It IS a problem and I hope it doesn't get ignored. I love the game, and I really want to invite new players to it. Hope this year it's a great one for us all.
Have a nice day and thank you in advance.
Comments
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Damn bro that is quite the post!
Just to play the other side. Survivors dont pip and often lose a pip when they are camped and tunneled right out of the game.
Also I dont know how much more tunneling and camping can increase. I played a bunch last night and all we had were tunneling camping noeders . Like are the killers just done trying?
What happened to pride in finding survivors, winning chases, pressuring gennys?
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Many players are testing the waters of a ruinless world. That means they are trying to find out what works and what doesn't. Ruin allowed a killer to hook someone try to save a generator and get into another chase leaving the survivor open for an unhook. However with ruin gone killers have to rebuild their builds and are moving to perks that are powerful but that encourage what many survivors consider to be toxic. Perks like "Make you Choice", "NOED", Thanna + Sloppy. And the gap between the strongest killers and the weakest killers have widened. Killers without mobility like trapper, michael myers, doctor, huntress, and clown are punished more heavily for the change to ruin.
I think that the change to ruin was needed because it is just a bandaid that was covering a gaping hole in DBD. Ruin helped to prevent the survivors from snow-balling. Most games it allowed the killer to get 1 hook and protect 1 generator before it was found. So a game with ruin would be 4 gens + 1 hook + 1 chase + 1 regressing gen. A game without ruin is often 1 hook + 3 gens + 1 chase + 0 regressing gens.
What this means is that killers are more reliant on snow balling to get wins. That's more slugging, more camping hooks, more tunneling. The highest rank survivors can handle these tactics and are easily going to win, however, these tactics still work very well up to purple ranks.
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Killers can't make plays, they can only punish mistakes. Since you play for long you know that if you want to play power role you go survivor. Its better than ever (pallets, windows and ds nerfs) but maps are still ridiculous.
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200 hours each on both sides I can say the killer is easily underpowered the farther up the ranks you go.
Alot of people in the forums will jump on you and talk about perks and powers but getting right down to the core gameplay killer main perspective
4 people vs 1 means teamwork will always beat out the 1 simply because every step you take they take 4 every skillcheck or action they take 4. It's always something to overcome.
3rd person vs 1st person view
They will always have a better awareness of what's going on. While they have the entire map to look at killers must be focused on not losing them.
Killer actions are limited to characters powers while survivors have a wide base kit and tool system to handle all threat
Killer addons are consumed every time while survivors can keep items ADD farm for them from chests to stockpile. Making survivors easier to lvl up and expand on while killers must spend to continue to have items for the next match.
From the terror radius to the red stain and oversized character model and sounds you always know where a killer is but survivors must make a mistake or sound to be found.
Survivors get 2 health states and 3 hooks. For second chances to live
adrenaline on hits to get away, pallets to stun, lockers, windows and drops to gain distance and loops and obstacles to break the line of sight while killers only have bloodlust and catches all while killers red stain let's survivors avoid a hit if they hear a wind up
Perks and powers change alot... but base game killers aren't made to win longterm... at launch before many things changed this was Truthfully a horrifying game that really scared people. Never in a million years did I think every killer match I play would have survivors dancing and tbagging at the immortal monster here to murder them only to see them D/C when they get downed the first time.
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