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Gen Speed Based on Maps?

Ok, so with new Ruin released/about to be released, the topic of generator speeds has come up again. With all the talk, there's one (well, two, but I I'd rather discuss the other issue in a separate thread) solution that could solve a lot of issues for both sides, and also allow for more creative freedom from the Devs:


MAKE GENERATOR SPEED MAP DEPENDENT


This means that killers will no longer have to groan whenever they see Mother's Dwelling or Mount Ormond, and survivors won't curse the sight of the The Game or possibly Sanctum of Wrath anywhere near as much. This means that toolboxes won't need to be looked at, but they are their own issue, and I think that maybe reducing their effectiveness on generators might still need to be looked at.


A lot of people are going to say that certain killers just need to apply more pressure, but some killers are simply unable to do so effectively.

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