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Rework the disturbed ward building

I dont know why the devs didnt make any change to the main building when reworking the nurse.

This building is way to strong for looping to the point where as soon as you hit someone the survivor automatically runs to it and if they are competent players then you have to leave them alone since there is no time to waste, specially with ruin gone

All of the pallets in the building are impossible to mindgame or go around quickly and they can spawn unfairly close to each other. Mix that with the 2 windows that can easily be used till the entity blocks them and you've got a very broken structure where if you dont have a trap-based killer you are pretty much screwed.

I suggest that many of the debri in the place should have more open spots that killers can use to mindgame pallets or windows. For example the main entrance of the builing has a long wall that offers no mindgame potential at all. That should have an opening or be reduced in size to make looping there shorter and allowing more mindgaming opportunities

Now dont come at my with "spotted the killer main" or "git gud" because you are not adding anything to the converstion except that you do not know how to get your ideas across correctly. If you do not agree give me a good reason why you think that the building should not be reworked

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