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Devs Increase Hook Distance :O
Comments
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Also the other extreme. Was playing Nurse on a farm map the other day, and sacrifised one person in the corner of the map. Quickly downed another person, and picked them up for hooking. Turned out there was litterally no hooks within carrying distance. The other 2 realised that, and tried to hold the game hostage that way. Litterally had to let everyone bleed out on the ground, because of bullshit hook RNG.
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Its JUST Lery's. Which is fine as every other room had a hook. Especially near middle/basement.
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Then why nerf it? If anything Ruin needed a buff not a nerf.
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i know? i was talking about your comment about the HOOKS lol
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Today it is Lery's, tomorrow it can be all other maps. Also, it say "to increase the challenge for killers", so it cant be ignored. No, we cant stay calm when we read this. :D
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Just played a game on Azarov's resting place. There was one hook in a middle of a map and 2 on the shack side(basement was there too). How are you supposed to hook people nowadays?
This was the hook placement at the bottom side of the map
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BHVR- We removed ruins skillcheck penalty because it was too difficult for new survivors"
Also BHVR - We slightly increased hook distance to give killer more of a challenge.
*slow clap*
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Not bothering with you. All you'll do is show clear bias.
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Imagine if survivors would need to hit a difficult skill check at the end of repairs, and, if they would miss it, generators would regress back to 50%. If killer cant put survivor on hook, its the same. At least 50% of work is lost and time wasted.
If you cant handle a fair argument, ok, dont bother to defend yourself.
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One thing not made clear in this post is that this is only for the Lerys map, not game wide. I think that was a little misleading
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I say this as one who enjoyed Lery's previously - the hook changes were needed.
signed, a so far very satisfied Doc main.
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