Killers hear me out

Orionbash
Orionbash Member Posts: 765
edited January 2020 in General Discussions

The issue with you not winning isn't ruin or gen speed. It never was. It's you. You've just become so accustomed to the failure of survivors (As in you'd get matches where ruin was clutch only because survivors never learned to adapt to ruin) that you've yet to adapt to anything else and try any other strategies. So many killers have complained that ruin was always gone within the first 30 seconds of the match anyway. Killers have also complained that strong, highly co-ordinated SWF could power through ruin so it didn't even matter. So what difference does it make now that it doesn't exist in the same way?

As a survivor main I saw a lot of different killers today. There were killers that seriously struggled and some killers that kicked ass. The killers that struggled are those that got way too involved in the "MUH RUIN!!!!" hysteria that they honestly played the game like they had no chance. Today marks the first day I was facecamped by a Billy that got flustered when two gens popped at the same time and I could honestly not believe it. It was hilarious. But its all in their head. The killers that kicked ass ditched ruin early and started to adapt to new play styles. I had killers like Trapper/Hag set up a 3 gen scenario while getting a few downs in the process. I had a Legion that decided once he was down 3 gens to start slugging to pull all survivors off of gens to buy himself some time. I also had a Tru3Ta1ent wraith that refused to commit and just kept beating on us to keep us off of gens and focus on stabilizing rather than objectives. Among other things. It was those killers that won.

You can complain all you want about your clutch being taken away. But as of right now the robotic motions of patrol gens, find survivor, down survivor, hook survivor, use BBQ to locate next survivor, wash/rinse/repeat, are over. You need to get creative or you'll lose. Period.

Post edited by Rizzo on
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Comments

  • Orionbash
    Orionbash Member Posts: 765

    You can say that, but a lot of survivor nerfs have happened as well so I fail to see your point. If you look at the state of the game when it first came out compared to now, survivors have kinda taken a beating.

    There are definitely some killers that need to be reworked. Like Clown. But some killers definitely needed a nerf, too. Spirit moves so fast in her phasing ability that it didn't really take much to find survivors with collision and just whack 'em. I still get destroyed by Spirits. I think it was a fair trade-off in that case.

    I 100% disagreed with the Oni nerf and thought Oni was trash upon release. The only survivors that fail against him are those that are too altruistic or gen happy.

    As for Nurse, I dunno. I play on PS4 and Nurses on console just can't compare to the horror stories I've heard of Nurses on PC. I can't comment on this one.

    Obviously if you don't agree with something, like you and I have both done here, you can feel free to voice your opinions and if BHVR agrees they'll implement it into the game. Nothing is ever set in stone anyway. But I just think a lot of killers were too used to one specific style of play and can't fathom the idea of having to adapt to anything else.

  • Orionbash
    Orionbash Member Posts: 765

    I use Sprint Burst/Inner Strength/Iron Will/Spine Chill. The only time I'll ever use any of the other perks you've listed is when I noticed I'm getting tunneled a lot in a day and I'll throw on DS. I mean there's very little that can be done if a killer decides to tunnel you so its kinda like insurance.

  • Rivyn
    Rivyn Member Posts: 3,022

    O, so you mean the tactic used of the one with the BT buff to body block for the rescuer, so they both get away? Using it for a use not for what it was intended? 'Hardly ever deal with it.'

  • Orionbash
    Orionbash Member Posts: 765

    Thank you for sharing this. When I lose as killer its often because of the mistakes I made. There are some balance issues, I agree with you on that. But in MOST CASES its me. I've definitely had my share of over committing to a teabagging survivor that could loop me for days and I've lost. Or not caring about generators and just going straight for survivors. Among other things. But yes, a lot of killers fail to self-reflect and see the biggest threat in the game: themselves.

  • Orionbash
    Orionbash Member Posts: 765

    I'd also mention that having 3 survivors uninjured and 1 survivor injured is not as good as having two survivors injured and two survivors uninjured. If you just tunnel the same person then everyone else is free to continue with objectives. If you have multiple people injured their little bracket of invinciblity is removed and they can't make risky plays.

  • Calabrum
    Calabrum Member Posts: 102

    That's why I just wait for the grab now. I'm not playing by "survivor rules".

  • Orionbash
    Orionbash Member Posts: 765

    I think that's more of a societal issue where we live in an age of participation trophies and rewards for standard behaviour. If you can't be instantly good at killer and get frustrated at the prospect of trying to get better...then perhaps DbD isn't the game for you. At least killer-wise anyway.

    The game isn't stressful for survivors when you play the robotic meta killer. Survivor easily becomes stressful (And fun!) when you have a killer that breaks the mold and goes against expectations. You have no idea how hard it was for me in the Legion game I mentioned above where I had to juggle between attempting to do gens and getting teammates back up and trying to stabilize. I can't be everywhere at once.

    I agree with you on the last point. But again, it's really a non-issue because you can turn messages off. Lol Anyone that complains about post-game toxicity is doing it to themselves.

  • Orionbash
    Orionbash Member Posts: 765


    I'm only dissing the bots but I needed to generalize for clickbait. If you bothered to read my post you see I gave a shoutout to the good killers.

  • I have those matches too, but there is no real stress in it. You don't feel helpless, you feel in control almost all the time as survivor. You can leave a game when you want by dying on hook with no real punishment, but a killer has to stick it through to the end.

    Survivors objectives are mostly just holding M1 and interacting with something.

    Every single aspect of what the killer does, has to be perfect, they have almost no room for error, but as a survivor you can make plenty.

    There is skill to survivor don't get me wrong, but to even remotely compare them on a level of frustration and sweat and effort required is just not comparable.

  • Orionbash
    Orionbash Member Posts: 765

    What survivor rules? Lol. You're the killer! You're the one in control. But you can't just swing blindly either and hope for a 4k. You know the survivor threats and have to adapt.

  • HuntressIsMyFavXD
    HuntressIsMyFavXD Member Posts: 132
    edited January 2020

    I don't usually have issues with variations of gameplay as matches call for. Overly Altruistic Survivors? Slug the downed one to prevent bodyblock. I check gen position s early on, develop a patrol route, and learn the survivors and variate my Strat as situations call for.

    Also, breaking the mold? Feature PS4 Nurse Main Btw

  • Orionbash
    Orionbash Member Posts: 765

    The only time I ever feel in control as a survivor is when the killer is acting predictably and I can continue completing objectives with ease. That's not on me, that's on the killer.

    And killers can make errors. Like the Legion scenario I mentioned in my original post. They got gen rushed for 2/3 gens for 1) Whiffing on their first ability during my sprint burst bait and over committing to me. He then decided to slug me (And the guy that came to save me) to buy more time. It worked.

    And killers can totally quit the game. They just don't get points for it. But killers not being able to just walk out and take the points makes sense. Its the killer's match. That and from a gameplay perspective having killers take the L and receive points would make for a lot of really #########, short games with no substance.

  • Orionbash
    Orionbash Member Posts: 765

    So then what's your issue? This post clearly doesn't apply to you. Lol Unless you're genuinely upset that you're winning? The same advice goes for survivors, by the way. If you want you can totally hop into one of my SWF parties and you can hear me ######### my team out for making stupid mistakes. Git gud or GTFO. Well, not really. I'll play with anyone. But don't play the game if you have no capacity to adapt and learn.

  • Orionbash
    Orionbash Member Posts: 765

    I've always taken that as a compliment, personally. I have no idea why this frustrates people. With the exception being Rift challenges. Admittedly I did get frustrated when 3/4 attempts at the sacrifice all survivors in the basement challenge went awry because survivors decided to d/c instead.

  • ReallyBigShoe
    ReallyBigShoe Member Posts: 764
    edited January 2020

    OOF. Imagine shutting someone down in one sentence like that.

    THAT'S gotta hurt.

    TOP KEK.

    Except, most killers won't really want to tunnel you off the hook if you get farmed right in front of them. USUALLY what happens is, you get farmed, and they down you and go after the person who farmed you. They do that as a punishment to the unhooker, as it cucks them of benevolence because they didn't get the safe unhook.

  • Orionbash
    Orionbash Member Posts: 765

    1) You sound like you watch a lot of GamingwithJayTV and 2) I have no empathy for you when it's a personal choice to leave your messages on.

    You're the killer. It's your game. You make the calls. It's not a bannable offense ot camp/tunnel. It's frowned upon because there's not a ton of counterplay to this if you want to be altruistic. If you choose to tunnel one survivor and/or face camp and only end up with 1k or a depip then that's totally up to you. If in the process you get a 4k due to overly altruistic survivors then that's on the survivors. But again, you're the killer. It's your call.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Just find it annoying how some players use DC'ing as a weapon

    Not all of them ofcourse but i have multiple people say "If i DC enough against it, it will get nerfed"

    As a survivor having half your team leave because one of the 2 man swf had their first down cause they couldn't drop a pallet after being shocked isn't that complimentery

  • Orionbash
    Orionbash Member Posts: 765

    And yet I was completely unphased and still here. Lol

  • Calabrum
    Calabrum Member Posts: 102

    Never mentioned tunneling or camping. Amusing people call it that when it's potentially defined entirely differerently by someone else. You call going after the injured recently unhooked survivor tunneling. I call it common sense unless the unhooker was also injured. Then I've no issue going for them instead. Then again taking someone out of the game early is beginning to look more attractive the more i play so we will see. And no, I've no idea who that streamer is. As for end game messages, I don't care anymore. I play how I like to play.

  • Orionbash
    Orionbash Member Posts: 765
    edited January 2020

    Well the funny thing is...I never said survivors weren't babies. I just called killers the biggest babies. Mostly for clickbait, but there is an ounce of truth. If you look at the gameplay from the game's inception until now you've seen that killer has gotten some major adjustments and survivors have gotten continuously nerfed. Also survivors are forced to adapt to the playstyle of the killer, not the other way around. The killer is control of the game and anyone that thinks otherwise is foolish. Survivors only have the ability to take control when you let them. Like in the case of committing way too long to one survivor.

    In response to your three questions:

    1) You're right, but the ranking system is busted anyway so why do you care about ranks? I don't. They mean nothing. Ditch your mentality that a good rank is the goal and you'll be set free. Ranks. Mean. Nothing. Just play the game and get your 4k and make the game fun for yourself.

    2) This is subjective, It's not always going to be about fun, either. Sometimes you just gotta do what it takes to win. It's not all peaches and cream for survivors, either. I personally don't like saving survivors that get downed, but I often find myself doing it.

    3) As I've stated before in this thread, if you leave your messages on public or choose to participate in post-game chat I have little empathy for you.

  • Dreamnomad
    Dreamnomad Member Posts: 3,927

    I don't even need to read the OP's post to agree. Killer mains do a disproportionate amount of whining on the forums. No doubt about it.

  • Orionbash
    Orionbash Member Posts: 765

    Well now we're just arguing semantics. But you do you, dude.

  • Orionbash
    Orionbash Member Posts: 765

    If all it takes for you to have fun is one perk that lasted 20 seconds in most games...then I honestly wish I had your ease of amusement. And I will, thanks! X)

  • Orionbash
    Orionbash Member Posts: 765
  • Calabrum
    Calabrum Member Posts: 102

    That's probably the only post you have made thus far that I agree with in this thread, lol.

  • leyzyman
    leyzyman Member Posts: 355

    You know what, fair enough.

    You have made your points, and I have made mine.

    In the end, we do agree on some things, and others we do not.

    I have seen a lot of pretty rude comments from others. No need to be rude. Just try to back your points. Everyone is entitled to their own opinion, but it doesn't mean that you're is wrong.

  • AwesomeBarney
    AwesomeBarney Member Posts: 11

    It's not just ruin, ruin is the last straw. Toxicity, nerfing, serving only new survivors.. that with matchmaking from hell.... i'm going for rank 17 or lower. It was fun when i played at that ranks.

  • Deadeye
    Deadeye Member Posts: 3,627

    Just one thing about the Ruin debate. I don't see how Ruin makes killers worse. It is not increasing your lunge or movement speed, everything you do is as you do without ruin. The only thing Ruin did was buying you time. Even if it was cleansed within one minute. At least there were probably 1-2 survivors walking around to search for it. If you hoooked one person and Ruin is gone: fine. The game just started to roll. 1 on hook, at least 1 to unhook, 50% slowdown.

    This is gone now. Almost every game begins with 1 gen done after the first hook, second done most likely during the second chase. Apply pressure? Tell me how to pressure 4 survivors.

    Really curious about the next stats release. I'm expecting to see something like "average game time needed per gen pop: 50 seconds"

  • NMCKE
    NMCKE Member Posts: 8,243

    I think both sides have their ups and downs with the game, but I don't think it's fair to say one side is whiny over a necessary change they made happen via feedback.


    Some Examples:

    Mettle of Man was extremely OP at launch, and players, especially killer players, complained. It's not fair to say they are whiny because the perk is legitimately broken and needs immediate balancing.

    Legion had no counterplay at launch, and players, especially survivor players, complained. Again, it wouldn't be fair to say they are whiny over a killer that basically said, "Regardless of your skill, you're going down after my power recharges a few times"


    Overall, complaining is different from whining, and if players didn't complain about game balance, then they wouldn't get any light from the developers and the game would remain in an unbalanced state. 😁