We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Brutal Killer with no kills.

If this is what you are balancing the game around, killer is now just AI kick a gen simulator.

Comments

  • twistedmonkey
    twistedmonkey Member Posts: 4,296
    edited January 2020

    I don't quite understand what you are trying to say as it's a safety pip up until red ranks when it's a depip.

    It's 8 emblem points out of 16 which isn't hard at all to get at any rank.

  • FleshTorpedo
    FleshTorpedo Member Posts: 394

    30+ minute game with red rank survivors as oni, all at 2 hooks each playing kick a gen because there is no time for chases that are not concluded in 10 second, each survivor running DS and BT. Running ruin and surveillance, ruin as normal popped in first 30 seconds of game on yamaoka estate. 94 generator protection points, with 2 hooks saved in egc relying on BT and hook tech, while another 99's the gate. All survivors exit bloodied.

    In other words, gameplay was kick a gen, wack a survivor, blood fury dash to next gen, down the survivor that was working on it, build blood fury and off to the next gen. Its essentially playing wack a mole with gens and no real chases with survivors. Thats how most of my games have been going with most killers since new patch. There is no real time for chases. Slugging and 4k still results in a depip with generally 1 or more d/c's on first down.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    Then you need to adopt a different playstyle and play around with more builds.

    I dont understand why you say now as this would have been the same game with old Ruin as like you said it was gone within 30s.

    BT as well will only activate if you are close to the hook and go after the one unhooked. If the game lasted 30m im surprised as they couldnt have been hook rushing with BT. It sounds more like you spent most of the game waiting for them to touch a gen before leaving the hook and couldnt find the survivors and kicked it instead over and over.

    Maybe if you commited to more chases then yes some gens would get done but you would have been able to natrually lure them away from doing a gen to save and heal giving you time for a longer chase. Just a thought.

  • FleshTorpedo
    FleshTorpedo Member Posts: 394

    Mostly because my main hag, is bugged, so im extra salty and because they claim ruin is now a late game perk.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296


    They claim Ruin is a late game perk as there is now no urgency to find it anymore. Most will stay on the gen until done or chased off so it kinda makes sense but at the same time it doesnt stop people from instantly finding it. It being able to be destroyed within 20s of a match starting nulify's the idea that its for end game imo and does need looked at. Especially since some perks actively promote survivors hunting totems like Inner strength.

    I play Hag aone of my mains as well and the bug is annoying and hopefully will be fixed soon.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Uhm. I've pipped without any kills. It just depends on your overall performance during the trial.