Current State of the Emblem System (ranks)

I just wrote this down on another post, but I felt as if I needed to create my own thread about the current state of ranking. As of now, there are way too many variables that come into play that make such playing certain killers rank less efficiently.

In my honest opinion, ditch the whole emblem thing and focus on surviving and killing. How it is now is super unreliable and you can still pip if you don't escape and you can sometimes not even pip if you 4k. Even if they add certain scoring based on individual killers, it will still be a flawed mess. It really doesn't need to be more complex than that.

If a killer 0-1k's he de-pips. If a killer 2-3k's he pips. If a killer 4k's he double pips. No pity pips.

If a survivor dies, they de-pip. If a survivor escapes they pip. They can't double pip anymore.

Not only will this help with making people stay in their rank, but will help with keeping survivors more than likely in their respective ranks and decrease the flow of red rank survivors. Not only that, but it creates and ACTUAL win condition for both sides! Which is something that has never been addressed, and quite frankly, as of now, it's subjective to how the individual views winning as. Personally, I view winning as getting more than 25k points as killer, and more than 20k points as survivor.

Comments

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    Maybe even letting survivors pity pip if they manage to survive until the exit gates are powered.

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    You do realise that the best method to win as survivor then is running left behind with a key, while switching between 2 lockers through the whole game right?

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    That's if you only want to rank up, but you won't get literally anything out of that match if you do that.

  • Infckingcredible
    Infckingcredible Member Posts: 145

    Just remove the safety pips for a more reliable ranking system

  • Fibijean
    Fibijean Member Posts: 8,342

    I'm not sure I agree 100% with the numbers, but I agree with the general idea. Ranking up should be based on fulfilling the objective. Anything more than that and you're forcing players to adopt a specific playstyle in order to rank up, and punishing them for getting creative with strategies and builds.