Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Some acknowledgement of the Hag teleportation bug and plans on fixing it would be nice.
Completely breaks her core mechanics and still has not been formally acknowledge, but DS doesnt work and its devs top priority.
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There are multiple game breaking bugs that aren't on that list that came with this patch. They'll get there.
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And they were simply found by a few hours in game playing the patch. Its almost as the devs never ran any means of QA on this patch, just yeeting it out the door for them rift pass purchases.
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@FleshTorpedo much as I agree with the annoyance in that regard, there tend to be bugs that appear upon moving over to the live server, that didn't show in testing/on the PTB at all. This seems to be the case here.
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What's the bug? I played her after the patch and didn't notice any issues.
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I've noticed her teleportation being incredibly buggy and causing my camera to jump between the trap and my current location at least once each time I try to teleport. I think that's been an issue since the servers came out though, and it's been causing me to play a lot less hag. Is that what you're talking about?
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Thats another bug that came with the dedicated servers, that still has not been fixed. That one can at least be played through. The teleportation bug I linked is core mechanics breaking and makes hag a chase killer at 4.4 m/s.
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Loads of killers have gamebreaking bugs right now. I don't think Hag will get a special treatment here.
But hey, atleast they are working hard on the DS bug that works on 1 certain killer sometimes!
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