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Tome II, Challenge balance

For people who barley play survivor or don't at all, the current balance of challenges in the tomes can be a bit off putting. In the previous tome completing every challenge would get you to around level 50. For players that wan't to complete the rift, doing all the challenges is necessary unless they grind the game for around 2 hours a day, for all 70 days of the rift, this DOES NOT include matchmaking time (yes I did the math). While I'm sure this second tome is slightly different I used the first tome as an example. I understand that to keep queue times short there are more survivor challenges then killer. This was confirmed by @Peanits: "There's more survivor challenges than killer challenges as to not affect matchmaking too heavily." So I wanted to suggest an idea on how to keep both sides happy, with a similar amount of content to complete.

Currently, as it stands in level 1 of the tome there are 8 killer challenges, 13 survivor challenges, and 1 challenge that can be performed by either side, for a total of 22 challenges. I suggest that for the next level in the tome, or for future tomes, each side should have 8-9 challenges for Killer and Survivor, and 3-4 challenges that can be performed by either side. This wouldn't effect queue times because people would play the side they usually do and/or are more comfortable with, therefore nullifying the need to have an imbalance in challenges for each side.

This seems like an easy implementation to fix the challenge balance, so I'm sure there is a reason that BHVR hasn't done it, rather than they haven't thought about it. Let me know if I'm missing something, those are just my thoughts.