So are the dev's officially coming out as survivor sided?
If I'm understanding this correctly by their own responses:
They don't think Gen speed has any issues. They don't think survivors have any balance problems at all. They're actually planning on FURTHER buffing survivors by looking at non meta perks. And the funniest bit is they're going to further nerf killer by nerfing the already very weak percentage slow down perks like dying light, thana, ect.
BHVR is legitimately biased as ######### and they're not evening trying to hide it.
EDIT: For people who read and claim that there was no mention of slow down perks getting nerfed here is the segment: https://www.youtube.com/watch?v=3Aoe1H282oY&feature=youtu.be&t=1649
For those of you who just want to read and not listen to the whole segment: Will other slow down perks see changes as well? If we take for example a game where we have a lot of slow down perks, the gameplay ends up feeling kinda stale because they spend a lot of time just M1ing on the generators. For example, if you have somebody running the old Ruin, Pop Goes the Weasel, Dying Light, and Thanataphobia, making any progress on generators is painfully slow. Our goal over time is to make these perks less obnoxious when you run them together, but individually we want them to still be useful.
With other lines they mentioned further in the Q&A their goal is to remove builds specifically focused on slowing down gens and limit killers to probably 1, MAYBE 2 slow down perks at a time max. Their agenda is entirely based on making sure survivors spend the least amount of time possible holding M1 on a gen with no regard to how lightning fast matches negatively affect killer. Even though statistically running those perks won't do much and requires a ######### ton of effort to get everything stacked, it's still anti fun for the survivor so that sort of build isn't ok.
Comments
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Rip killer mains 😄😄😄😄
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Killer kill rates are above 50% at red ranks.
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Oh moy god are you serious about them nerfing even more of our perks for no reason?! Thanatophobia is barely playable in dedicated builds
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Because there are too many bad survivors at red ranks, which literally EVERYONE agrees with. Killing survivors because they're bad means nothing.
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They also said that they will adjust toolboxes. That they are also looking into more interaction with Totems (aka more time spend not on Gens) and the Maps might get smaller.
Totally Survivor-biased.
Wrote it in another thread: You hear what you want to hear.
Post edited by Rizzo on42 -
😎
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Haven't watched the Q&A yet, but I've read that they also said that they are thinking of ways to encourage survivors to do totems, and are continuing with map reworks which will make them fairer and smaller for killer. And they want to adjust toolboxes. Which doesn't sound survivor biased to me at all.
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Though I don't get why they would want to nerf the synergy of perks that slow down the game. Nothing seems even remotely too powerful at the moment, now that Ruin has been nerfed.
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Mostly what Aven_Fallen said, the "us vs them" mentality can blind some of the information for you.
Even though I have to say the "Survivor-sided Devs" saying is getting a lot of credit from recent posts/streams. Focusing on frustrating parts of gameplay is a good tactics but I don't recall anything about this on the Killer side (at least within these 4 or 5 months).
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dear lord can we stop with the "survivor sided" "killer sided" crap???
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Game is neither killer nor survivorsided by itself. It really depends on the scenario (map, killer, items/addons & offerings). They may vary in the likeliness of survs escaping. No real sense in counting the amount of killersided/survivorsided scenarios though, because at some point you're gonna have to play the imbalanced ones either way. Clue is to balance all the scenarios directly, i.e. give every killer a chance on any map (yes I'm furiously glancing at you, indoor maps) for example.
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They are NOT changing toolboxes. Their EXACT WORDS is that they're "Looking at them as well as their add ons, but nothing is set in stone." Them mentioning that was nothing more than trying to throw a bone to give killers some hope that they might get some sort of help.
In reality they're 100% only thinking about survivors and they think it's not fun if survivors have to sit on a generator for extended periods of time. So they want to make that as low as possible.
Post edited by Mandy on16 -
You are guessing, not knowing. Whats next? Do you say that "adjusting toolboxes" means that they are buffing them?
Post edited by Mandy on5 -
This is all information coming from them on a recorded twitch VOD. It's not me guessing or making accusations, this is literally what they themselves said. They don't want slow down perks to be prominent and their view point on gen speed is that they don't want survivors to have to sit on a gen for long periods of time. They never once mentioned anything about how that gameplay affects killer during this segment, it was ONLY about how it negatively affects survivors.
Post edited by Rizzo on10 -
2.4% of steam players have hit Rank 1 killer EVER in the entire time of DBD
Compared with over 4% for Survivors.
This stat shows it's almost twice as easy to get rank 1 as survivor. Game is survivor sided anyone disagreeing is kidding themselves.
Also I'm a survivor main before people start complaining
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"Do you say that "adjusting toolboxes" means that they are buffing them?"
Not defending him but that's actually possible. Considering "rework" is actually "nerf" like Legion and MoM
Something like:
"We remove increase repair speed but give even more skillcheck appear + increase great skill check size" or something like that
Post edited by Rizzo on4 -
I dont think that this will happen.
I also dont think that they will have some special interactions, but I guess the values will be changed. And something like what happened with the Med Kit that Add Ons will give more BPs when hitting Great Skill Checks.
I also doubt that they will make them more useful for Sabotage and less useful for Repair, because Sabotage should not be buffed. (Sabotage needs to be weak to not remove one of the Core Mechanics of the game)
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I'm not tryna argue but can you please show me those statistics ?
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maybe because you can pip as survivor in your sleep and combine that with the current version of rank reset, even a yellow rank can get to red ranks if they play enough
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They are on steam achievements. When you look at your own there is an option for global ones.
Link above so you can see them all without having to do that just in case you are not in steam.
2.4% of killers compared to 4% survivors (now 3.1% compares to 5.3% due to the bug) doesn't actually fit the argument though as the players had different ways to pip over the years which could cause the tiny differnece.
The victory cube was a pip for 2 kills and a double for 4 kills as killer for months while survivor still earned them by getting blood points which was the easiest way to ever rank up.
I also would say 1.6% isn't exactly a huge number to use as for their argument.
Post edited by twistedmonkey on3 -
I also got the same vibe from this Q&A.
They literally told killers to GiD GuD at the end.
"There plenty of good killers out there streaming, go watch them, you might learn something"
Pretty funny coming the same team that nerfed a perk cause potatoes can't Git Good at pressing a button.
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And yet there are four times as many survivors as killers. Yet only twice as many rank 1's. Sure sounds like it's slanted in the killer's favor.
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You realize that people can play both killer and survivor, right?
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Everybody has a preference. I didn't play killer much at all before Tuesday. I have one friend that outright refuses to ever play it. My wife refuses to play it. Lot of people focus heavily on one side or the other.
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You're totaling leaving out the part that makes them "nerfing", which they're not even doing, seem bad. They said they were trying to make it so that killers couldn't have four slowdown perks in a build that synergize with eachother.
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Exactly. In other words they're nerfing current builds which aren't even good to begin with, just like they did with old ruin.
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They NEVER said they were going to nerf it. BUT they did specifically say They're going to make them "fun". Everything I've seen so far points to one thing: They're going to change how they mechanically work but not the actual effectiveness. They're going to implement some stupid interactive mini game, and they may even buff the damn things because "It's interactive now and requires work so survivors should be rewarded.". A straight nerf is unlikely as they've clearly stated they want gens to fly by and survivors to not spend a lot of time holding M1, and to that end they're even nerfing killer perks that aren't good to begin with.
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Someone mentioned that if the killer was at red rank, the survivors could be non red rank and it would still be considered a red rank game based on the killers rank...I don't remember where I saw it or if it is even true.
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Right, just enjoy the game, every big update is "one sided" then they work out issues and everybody calms down until the next hot button issue, have a little faith people, deal with the changes, or maybe this is how the Entity weeds out the weak 😋 lol
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1.6% is a perfectly fine difference when both values are under 5%.
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Except this patch has none of that. They one sidedly targeted killers for bullshit reasons and used their Q&A stream to say "We did nothing wrong and we're NOT going to give you anything in return. Learn to live with it." They're not "fixing" anything because they believe there's nothing to fix.
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They didn't say they plan to nerf Thana, Dying Light, or Pop. That was in response to the idea of increasing Gen speeds, because if you use a build of only gen regression perks, and a generator already takes 120 seconds to repair then that makes for a very slow, very boring game.
Don't just pick a sentence out of one of their answers, and then spread it like fact like a lie.
At the same time, they plan on updating the large maps to be more in Killer's favor, which is the main problem with gen speed. It isn't the how quick you can repair a gen, but rather how fast the killer has a chance to find you.
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Please listen to this person they are the only one here that has a brain! This game is not “Survivor sided.” Or “Killer sided.” you guys really need to open your eyes and look at the past updates. They’re doing what they can listening to their community. Also they DO think gen speeds are a issue they have a team right now finding ways to fix it go look at their past live streams. Please actually find your research and not give false information thank you.
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I guarantee you there would be a huge uproar if they got survivors doing totems because then killer mains would lose their NOED. They’ll complain its worthless and needs a buff.
They don’t want survivors doing totems. They want their free kill perk.
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That's because the survivor ranking system is so bad that survivors who should be rank 10 can easily make it to rank 1
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I doubt it. Pretty sure most killer mains would be happy if they gained more time by extending survivors objective time with dull totems, and wouldn't mind if NOED would be removed more frequently.
I guess if dull totems ever gain more significance as an actual second objective for survivors, BHVR would rework NOED anyways. I personally don't mind NOED at all, but even if I did, I wouldn't want NOED to be changed yet since it's almost the only reason for survivors to cleanse dull totems aside from gaining Blood Points, and Blood Points do not affect the outcome of a match in any way.
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That is nerfing making something not as effective as it used to be is a nerf plus that build isn't even that good. It's not even close to as good as an OK survivor perk build which can go on 4 people
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When they stop making most of the updates survivor sided I'll have faith. It's not like we're saying it's survivor sided because it buffs survivors it's survivor sided because it makes survivors much stronger than they already are and killers weaker
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the most dramatic thing I've read in quite some time. thanks for the laugh.
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All that means is more points for totems which no one will care about. And the maps will never fully happen. Tool box might get a slight, barely noticeable nerf. I can see that
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As long as they don't stop reworking maps, we will be getting more and more maps that are balanced, which will help killers a lot. they just need to speed up the frequency at which they rework maps.
Did they say that would be the only thing they do with totems? If not, than we can't know that for sure.
No idea what they'll do with Toolboxes, but I hope it'll be noticeable enough.
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They're trying to get cut out perk synergy so that people don't run several different percentage slow down perks at once. They said they don't want people just running gen slow down builds every game, all the while they're paying no attention to why people do that in the first place.
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Their entire point they were making during their Q&A stream is that they don't think anything is wrong with gens. FFS they literally had an entire question segment for it where they boldly stated there's nothing wrong with it and they aren't doing ######### to it.
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Does nobody else realize how stupid it is when killer mains complain that the only reason they 4k in red ranks is because the survivors are bad? Wouldn't a bad red ranks survivor rather not be at rank 1? They're just gonna get killed all the time.
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Though they did talk about the game speed being an issue, that's the whole reason why they are looking into Map reworks. Even the map team commented that with the plans to change large maps is disappointing because with smaller map sizes means the maps become less unique.
They understand that gen speed is an issue, but they don't want to increase the time it takes to repair a gen because it will become mind numbly boring to hold m1 much longer than it is now - and they are right.
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Reasons to do totems is a nerf to Hex perks though which you want NOT to be found.
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That's still biased as ######### though. They're perfectly fine giving killers the raw end of the deal and letting them figure out how to continue playing as long as it means survivors don't have to hold M1.
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Here you go; https://lmgtfy.com/?q=define+biased
It's not biased at all. Making the maps smaller a huge killer buff to all the killer's aspects including dealing with the problem with gen speed.
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Can i ask for some insight, i havent watched and cant atm. Did they really never say anything about it out of the context of "if gen speeds increase?"
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