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Neither side is OP

So many players like to say that either survivors or killers are OP, which is extremely wrong on both arguments

To start I think we can all agree that killers are definetly not OP. No killer gets even close to being OP. Are some killers more powerfull than others? Yes but the thing is all killers can be very powerfull with the right perks and playstiles. Also, OP also implies that they require no skill to destroy enemies with, which of course is not true to any killers. Nurse requires skill, spirit and hillbilly are definetly easier than nurse but require skill as well. Freddy is the easyest of them and you still need some skill to be good with him. You can still get destroyed by good players while playing as any of them. If you destroy an enemy after learning to master a killer you earned it since you played better than the survivors

Now with survivors, these ones have an easier time playing, that is true, but this is because they play like a team and the killer is alone. There are some sweaty SWF here and there but most of the times these are solo queuers or casual two man swf. While the skill of survivors can sometimes affect the result of the match more than the killer's, this again is earned by the player taking the time to learn the game correctly. There is a reason low rank survivors are destoyed by the killers since without skill they cabt possibly escape. The real problem relies in the random map generator since they can favour either killers or survivors in an unfair way

So yeah, long post short no side is OP, its more a matter of skill and game knowledge. Dont call either side OP because most of the time you are putting many players immediately against your argument or making your point seem biased

Comments

  • emptyCups
    emptyCups Member Posts: 1,262

    Have you looked at all at the base mechanisms from each side ?

    Or are you blind.

  • bilaueta
    bilaueta Member Posts: 341

    Which ones exactly?

    Gen times? Yes they are too fast most of the times but not impossible to prevent from popping with the right plays and perks (not going to say to just apply pressure)

    Broken loops? Yes they exist and yes they should be adressed, but that does not make survivors OP, without broken loops they are back to standard looping

    Or maybe you think killers are Op...

    NOED? Easier to counter than you may think, its been said a million times but you can break all the totems you see, or bring maps and detective's hunch to find them easily

    But tell me what you think that makes either side OP in your opinion

  • emptyCups
    emptyCups Member Posts: 1,262

    So perspective

    Survivors have 3rd person while killers have first person...

    So right off the bat killers have less map awareness and consistency view less information then survivors. Spinning your camera angle can make it so even facing a wall let's you look behind you or around your surroundings.


    4 person vs 1

    Means theres a massive opportunity for co operation and matchmaking means it's always 4 vs 1. Hook diving, chase rotations, callout spotting...

    You can pretend that going alone is difficult but that's a choice. Its massively easy to build a freind list of people to play just dont be an ass.


    Killer add ons are always consumed while survivors can 99% tools every match, as well as trade or farm for items from chests. So you need to put more resources and grind every step of the way on killers making killer power ups far more rare.

    And while 4 people can brand new part toolbox at the same game, killer will only ever have 1 (or two as some killers)


    You can hear the killer coming at all time with heartbeat and actively hide from them all match.

    Poor hitbox and collisions combined with the red stain means you always see a hit coming and can 360 or dodge


    Two health states, 3 hooks, 4 survivors

    Played the correct way is 12 chases that people fail for 2 hits in a row or 24 separate chases assuming survivors uses the adrenaline they get for free every hit to give distance.

    The killer reasonably has 12 objectives to balance between 4 people while survivors have to do 5 gens and gates so 6.

    And the hatch opens for free no matter what on the last guy.


    Do I really need to go on ?


    I get that perks and powers can sometimes mitigate this. I do get that. But every power comes with a cooldown or drawback and every single perk a killer has, has a survivor perk to counter if not more then 1

    And the worst part about that is... the killer has 4 perks and survivors have 12. Only one has to run small game to completely erase all killer hex perks. Only one has to run spine chill or deva vu. They can each play a different build and theres nothing a killer can do to beat 4 different builds in one match.

  • emptyCups
    emptyCups Member Posts: 1,262

    Sounds to alert the killer

    And skillchecks as well as everything else

    The game is only built for survivors to die if they make mistakes and get caught. If you play a long time you dont make these mistakes.

    I haven't missed a great skillcheck in at least 200 hours of Dbd. It really speeds up the game. The moment I hear the heartbeat and crouch and wonder a few feet behind a tree and like magic he cant find me 90% of the time especially early game. Because his view is literally limited

    And with sprints and pallets I can put major distance between me and the killer and the only way he can catch me is line of sight bloodlust or taking the inside track of the run. Any player past the 20th match takes a look around the gen and plots a route out before they settle into the skillcheck game. Its not hard.


    No matter what killer I'm against so long as I have a group with me we can stun the killer out of a grab by going down behind windows with flashlights or going down under pallets. And there is nothing to stop two people from diving the hook at a facecamp killer tank a hit and watch him cry as the 3nd person gets me off and we all run out and the 4th pops a gen during the whole deal.


    This horror game quickly became a scooby doo simulator really quick. Anytime someone can dance and tbag an immortal killing machine and get away we all have to admit that this game heavily favors the survivors

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Wrong.

    Good survivors have a sizable advantage over most killers.