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My thoughtful conclusion to the side dev's favor decided.

survivormain1105
survivormain1105 Member Posts: 327
edited January 2020 in General Discussions

So this is my conclusion to the debate of the dev's being "sided" favored to the killer or survivor side. It's really neither. They changed a super crutch (ruin) perk for every killer player (basically). Now with the change killers have to actually apply pressure with choices they make in game. Which increases their playing skill in the outcome. I see the dev's aim to making the game more skillful overall. Every change they make "nerf" as everyone likes to use to make it more evolved around play style or experience to become better. Same with the survior side as well they made changes that effect how the game played to make it more skill and play style to use instead of just OP use of a game mechanics.


What are yall thoughts?

Comments

  • survivormain1105
    survivormain1105 Member Posts: 327

    I didnt say the ruin change effected survivors in skill or any change any way. They changed ruin because of the fact that it was used by killers to apply pressure for them. Not really by the killer player.

    And where did it say that it was changed solely on survivors not able to hit skill checks?

  • Joao_Bandicoot
    Joao_Bandicoot Member Posts: 286

    I encourage you to look the developer update about Doc Rework and Ruin. If you can show me that they don't say something among the lines of "It feels frustrating to play against ruin because X, Y and Z" then you totally have a point.

  • Colton147
    Colton147 Member Posts: 523

    The game is more killer-sided, as kill rates are above 50% on all killers (including the "weaker" killers, such as Clown, Bubba, Legion).

  • Biggs
    Biggs Member Posts: 286

    ffs people like you are plague in this community.. dumb sheep thats all.. im sorry but please use brain.. how can you say that ?

    if you would play this game at all you would know that almost every time people are literally running into hooks.. even devs dreamed idea 2 hooked and 2 escaped is idiotic because it says nothing..

    killer can 4k in match, but his experience is utter painful, stressful and abhorent.. so stop saying crap like that thanks

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    The game is more survivor sided, as survival rate is above 50%.

    See what I just did there.

  • Colton147
    Colton147 Member Posts: 523
    edited January 2020

    😎

  • survivormain1105
    survivormain1105 Member Posts: 327

    Thanks for your input and I agree with damn near all the points you made.

  • survivormain1105
    survivormain1105 Member Posts: 327

    About the survivors only can die from mistakes made on there part. I dont have the words right now to explain how I want to say what I want right. But it's more elaborate then just mistakes being made.

    But I def agree that swf groups can and our what's wrong with different aspects of the game. But not entirely.

  • emptyCups
    emptyCups Member Posts: 1,262

    I look forward to your response

    Thank you for taking your time

  • TitanByDaylight
    TitanByDaylight Member Posts: 169

    Me: All of this is true

    80% of survivors: This comment needs to be nerfed

  • perpill
    perpill Member Posts: 58

    What do you mean kill rates? As in over 50% of all games are 4k? Or over 50% of games the killer gets one kill?

  • terumisan
    terumisan Member Posts: 1,293

    How can you be at 4 places at once to apply pressure

  • survivormain1105
    survivormain1105 Member Posts: 327

    No one said be in 4 places at once. The killer just has to constant apply pressure.

  • Steve0333
    Steve0333 Member Posts: 529

    "Survivormain1105"

    Obvious troll is obvious.

  • switch
    switch Member Posts: 489

    What skill is involved in holding m1 for 80 seconds?.

    This game takes so little skill, its crazy some people even bother with tournaments, this game is just a pathetic casual game but people think they're good if they spin around.

  • csandman1977
    csandman1977 Member Posts: 2,358

    You need to somewhat understand percentages.

    0-24% means you are averaging 0 kills a game as you have below 25%

    25%-49% means you as averaging 1 kill a game. The higher the number means you get 2 or more kills sometimes but not nearly as often as 0-1 kill

    50%-74% you are still averaging 2 kills. You aren't 4k'ing every game. You aren't even getting a 3k every game. Until you actually hit that 75% you are having more games under 3 kills than above.

    There aren't any killers according to the last stats released that average more than 2 kills. Yes some do get more than 2 on more occasions but as it is, ALL killers currently average 2 kills per game.

    Now that being said, there are other factors than just raw data like the devs ALWAYS say when they release stats. For kills, you need to take into account, maps, solo or swf, were keys used to shorten the game, for stronger killers did survivors just give up, for weaker killers did survivors get overconfident, disparity of rank, did moris come into play.

    So many factors to look at. In fact I would argue, the only way to properly test the strength of a killer is to run multiple trials in every map against equally skilled players without add-ons, perks, items or offerings. But do with 3 month release window I doubt that gets done for newer killers or older.

    Tl:dr? Sorry I've typed enough on my phone

  • SteelDragon
    SteelDragon Member Posts: 745

    "they are making the game more skillfull"

    yet they remove 1 of the few things that survivors can learn to git gud and measure their skill by hitting greats vs ruin


    kinda contradicting yourself there bro


    the ruin change is because they are baby survivor biased, nothing more nothing less. they don't care about killers that much