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My thoughtful conclusion to the side dev's favor decided.
So this is my conclusion to the debate of the dev's being "sided" favored to the killer or survivor side. It's really neither. They changed a super crutch (ruin) perk for every killer player (basically). Now with the change killers have to actually apply pressure with choices they make in game. Which increases their playing skill in the outcome. I see the dev's aim to making the game more skillful overall. Every change they make "nerf" as everyone likes to use to make it more evolved around play style or experience to become better. Same with the survior side as well they made changes that effect how the game played to make it more skill and play style to use instead of just OP use of a game mechanics.
What are yall thoughts?
Comments
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How does the Survivors skill and play style became better with this Ruin change? The post about the reasons behind the change literally say "Survivors feeling frustrating to play when not hitting Ruin skill check".
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I didnt say the ruin change effected survivors in skill or any change any way. They changed ruin because of the fact that it was used by killers to apply pressure for them. Not really by the killer player.
And where did it say that it was changed solely on survivors not able to hit skill checks?
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You: Killers need skill and to nerf crutch perks like Ruin
Also You: Devs I cant hit great skill checks on Ruin pls nerf.
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I encourage you to look the developer update about Doc Rework and Ruin. If you can show me that they don't say something among the lines of "It feels frustrating to play against ruin because X, Y and Z" then you totally have a point.
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The game is more killer-sided, as kill rates are above 50% on all killers (including the "weaker" killers, such as Clown, Bubba, Legion).
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ffs people like you are plague in this community.. dumb sheep thats all.. im sorry but please use brain.. how can you say that ?
if you would play this game at all you would know that almost every time people are literally running into hooks.. even devs dreamed idea 2 hooked and 2 escaped is idiotic because it says nothing..
killer can 4k in match, but his experience is utter painful, stressful and abhorent.. so stop saying crap like that thanks
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The game is more survivor sided, as survival rate is above 50%.
See what I just did there.
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😎
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Tldr: nerf noed, remove hatch
So perspective
Survivors have 3rd person while killers have first person...
So right off the bat killers have less map awareness and consistency view less information then survivors. Spinning your camera angle can make it so even facing a wall let's you look behind you or around your surroundings.
4 person vs 1
Means theres a massive opportunity for co operation and matchmaking means it's always 4 vs 1. Hook diving, chase rotations, callout spotting...
You can pretend that going alone is difficult but that's a choice. Its massively easy to build a freind list of people to play just dont be an ass.
Killer add ons are always consumed while survivors can 99% tools every match, as well as trade or farm for items from chests. So you need to put more resources and grind every step of the way on killers making killer power ups far more rare.
And while 4 people can brand new part toolbox at the same game, killer will only ever have 1 (or two as some killers)
You can hear the killer coming at all time with heartbeat and actively hide from them all match.
Poor hitbox and collisions combined with the red stain means you always see a hit coming and can 360 or dodge
Two health states, 3 hooks, 4 survivors
Played the correct way is 12 chases that people fail for 2 hits in a row or 24 separate chases assuming survivors uses the adrenaline they get for free every hit to give distance.
The killer reasonably has 12 objectives to balance between 4 people while survivors have to do 5 gens and gates so 6.
And the hatch opens for free no matter what on the last guy.
Do I really need to go on ?
I get that perks and powers can sometimes mitigate this. I do get that. But every power comes with a cooldown or drawback and every single perk a killer has, has a survivor perk to counter if not more then 1
And the worst part about that is... the killer has 4 perks and survivors have 12. Only one has to run small game to completely erase all killer hex perks. Only one has to run spine chill or deva vu. They can each play a different build and theres nothing a killer can do to beat 4 different builds in one match.
Sounds to alert the killer
And skillchecks as well as everything else
The game is only built for survivors to die if they make mistakes and get caught. If you play a long time you dont make these mistakes.
I haven't missed a great skillcheck in at least 200 hours of Dbd. It really speeds up the game. The moment I hear the heartbeat and crouch and wonder a few feet behind a tree and like magic he cant find me 90% of the time especially early game. Because his view is literally limited
And with sprints and pallets I can put major distance between me and the killer and the only way he can catch me is line of sight bloodlust or taking the inside track of the run. Any player past the 20th match takes a look around the gen and plots a route out before they settle into the skillcheck game. Its not hard.
No matter what killer I'm against so long as I have a group with me we can stun the killer out of a grab by going down behind windows with flashlights or going down under pallets. And there is nothing to stop two people from diving the hook at a facecamp killer tank a hit and watch him cry as the 3nd person gets me off and we all run out and the 4th pops a gen during the whole deal.
This horror game quickly became a scooby doo simulator really quick. Anytime someone can dance and tbag an immortal killing machine and get away we all have to admit that this game heavily favors the survivors
Tldr: nerf noed, remove hatch
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Thanks for your input and I agree with damn near all the points you made.
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Witch chapter of my book did you disagree?
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About the survivors only can die from mistakes made on there part. I dont have the words right now to explain how I want to say what I want right. But it's more elaborate then just mistakes being made.
But I def agree that swf groups can and our what's wrong with different aspects of the game. But not entirely.
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I look forward to your response
Thank you for taking your time
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Me: All of this is true
80% of survivors: This comment needs to be nerfed
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What do you mean kill rates? As in over 50% of all games are 4k? Or over 50% of games the killer gets one kill?
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How can you be at 4 places at once to apply pressure
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No one said be in 4 places at once. The killer just has to constant apply pressure.
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"Survivormain1105"
Obvious troll is obvious.
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What skill is involved in holding m1 for 80 seconds?.
This game takes so little skill, its crazy some people even bother with tournaments, this game is just a pathetic casual game but people think they're good if they spin around.
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You need to somewhat understand percentages.
0-24% means you are averaging 0 kills a game as you have below 25%
25%-49% means you as averaging 1 kill a game. The higher the number means you get 2 or more kills sometimes but not nearly as often as 0-1 kill
50%-74% you are still averaging 2 kills. You aren't 4k'ing every game. You aren't even getting a 3k every game. Until you actually hit that 75% you are having more games under 3 kills than above.
There aren't any killers according to the last stats released that average more than 2 kills. Yes some do get more than 2 on more occasions but as it is, ALL killers currently average 2 kills per game.
Now that being said, there are other factors than just raw data like the devs ALWAYS say when they release stats. For kills, you need to take into account, maps, solo or swf, were keys used to shorten the game, for stronger killers did survivors just give up, for weaker killers did survivors get overconfident, disparity of rank, did moris come into play.
So many factors to look at. In fact I would argue, the only way to properly test the strength of a killer is to run multiple trials in every map against equally skilled players without add-ons, perks, items or offerings. But do with 3 month release window I doubt that gets done for newer killers or older.
Tl:dr? Sorry I've typed enough on my phone
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"they are making the game more skillfull"
yet they remove 1 of the few things that survivors can learn to git gud and measure their skill by hitting greats vs ruin
kinda contradicting yourself there bro
the ruin change is because they are baby survivor biased, nothing more nothing less. they don't care about killers that much
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