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NEW GAME MODE: SUDDEN DEATH
Good day guys. Okay. So I've been thinking about this for quite some time now. And I want to hear your opinions, what you can add, remove, or change from the concept, would it work at all, etc. I do hope for constructive comments. And please read through the entire thing before making any comments. Let's go!
The game mode is called SUDDEN DEATH MODE. The goal is the same, 5/7 gens, 2 exit gates, 4v1. But there will be major changes in the game play.
GENERAL CHANGES
- All auras are disabled for both the survivors and the killer. Survivors will not see any auras at all - including other survivors being hooked, or the hook itself, or other healthy/injured survivors while they are on the hook, etc. Killers will not see the auras of any generators, and can only see the hooks auras when carrying a survivor.
- No perks or items may be brought into the trial. Chests will continue to remain however.
- All hooks no longer break after survivors get sacrificed in them.
- All totems are now hex totems. All survivors suffer a 5% slowdown to generator repair speed for every standing totem.
- When a survivor disconnects, the entity will sacrifice him/her on the spot - providing bloodpoints to the killer, equal to that of 3 hook events for that survivor no matter how many times he has already been hooked. Disconnecting towards the end will award the killer more.
- Generators now naturally regress when not being worked on - in a rate similar to Ruin Level 1.
- When the third survivor dies (you are now the last survivor), only then will the hatch spawn. In order to open it, the last survivor must repair one more generator. If all 5 generators are repaired by the time the hatch spawns, it will automatically open as well.
- Endgame Collapse now begins when the 5th generator is powered.
KILLER CHANGES
- All killers have no red stain.
- All killers no longer have a terror radius. Lullabies will remain and will still be non-directional.
- All killers can no longer see scratch marks, but will still be able to see blood trails.
- All Killers can no longer see loud noise notifications, bubble notifications, etc.
- Bloodlust is now gained every 10 seconds.
- Killers can now break dropped pallets by hitting it with a basic attack thrice. No extra cooldown is suffered except that of missed quick attacks or lunge attacks.
- Killers no longer drop survivors when blinded, but would still have to recover from blindness in order to see hook auras and the map properly.
SURVIVOR CHANGES
- Injured survivors walking and running speeds are slightly lower, and are also incapable of fast vaults.
- Injured survivors have a 50% generator repair speed penalty until healed.
- Every time a survivor is hooked, that survivor incurs a permanent 10% generator repair speed penalty.
- Survivors are now forced into 1st person view. While performing an action (working on a gen, cleansing a totem, etc.), their view can be turned at 180 degrees. The standard view of a survivor's screen is 120 degrees. In order to see something directly behind them, they would have to stop the interaction and turn.
- When injured, survivor grunts are 200% louder and are now more like screams of pain. Press and hold the secondary action button to fill up a meter. Once filled, the survivor will endure the pain and reduce to quiet whimpers - around 50% volume - for a limited time. Once the timer ends, the survivor will resume screaming until healed or endures the pain again. This can also be done while inside a locker. While inside, grunts are 150% louder, and enduring reduces the sound to 25%.
- Survivors can no longer attempt to escape being hooked. When hooked for the first time, hold the left click to fill up a meter. Once filled, the hooked survivor will let out a scream, audible at a 32 meter range. Other survivors may use this to try and track where the survivor is. On the other hand, if the killer is within that 32 meter range when the hooked survivor screams, he will be stunned - looking at the ground while covering his/her ears for a few seconds, while the screen blinds similar to a flashlight blind.
- For the second phase of being hooked, the survivor can no longer attempt screaming. Instead, the ground around 32 meters of the hook will start to either glow like the endgame collapse, glowing stronger near the hook, or have the entity tentacles start "growing" towards the hook - which intensifies the sacrifice effect. Survivors can use this to find their hooked teammate. Killers walking on the glow/entity will have a speed penalty and a distorted vision similar to the Clown's intoxicated effect. Unhooking the survivor immediately removes the glow/entity on the ground.
- Survivors can now recover from the dying state by themselves. This would take 30 seconds to complete.
- Survivors earn bloodpoints for every 10 seconds that they are healthy (Not injured, bleeding out, downed or hooked. Only healthy.)
MAP CHANGES
- All maps have their pallet amount reduced by half.
- Mount Ormond Resort now takes place early in the evening, making it darker.
NOTES:
- The effects that the killers will get when nearby a hooked survivor is to prevent camping.
- The Legion will still see the Killer Instinct effect when applying Deep Wound.
- This game mode aims to promote tense stealth and careful gameplay - making pallets and loops a last resort for safety. And also, invoke the feeling of helplessness when a killer finds you, since you are slow, loud, and weak while you are injured. I also wanted to make it realistic. Although adrenaline biologically exists in humans, I don't think you can still repair a generator normally once you've been impaled through a hook twice.
- Also, this mode aims to restore "fearing the killer". Not flashlighting the killer to chase you for endless loops for 5 minutes while all the other gens get done. That's why I also added the pallet break mechanic using basic attacks. Wanna loop? Sure. The killer misses hitting you but hits the pallet instead? It's fine. Loop again and you're dead.
- Finally, new players can still enjoy the original game mode. While players who have grown accustomed to the original, can play this one instead to change things up a bit.
So that's it guys! I hope we'll have a healthy discussion based on what I presented above. I love this game. I love Dead By Daylight. But I don't think getting a new killer and survivor every chapter will be good at this point of the game. I would love to have the developers fix a lot of bugs for one chapter and just name it "The Cleansing" or something. But that's for another discussion. So in the meantime, I would love to see a new game mode. What are your thoughts? Anything that you might want to add or remove? Or maybe change some values? I think this game mode balances all killers, and might even reverse the killer tier list most players have. Legion, Hag and Clown could be the nightmares of this game mode. What are your thought? Comment away! :)
Comments
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So you just lump a bunch of killer buffs together to make it a free for all?
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Hmmm, not really in that way. Because some of the mechanics have changed. While the Killers get some buffs, they also get some nerfs like not being able to see scratch marks and stuff. But yeah, the goal is to make the Killer a really terrifying force and the game mode leaning towards the killers, to make survivors prioritize stealth. :)
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