Make slowdown perks their own category.

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Warcrafter4
Warcrafter4 Member Posts: 2,917
edited January 2020 in Feedback and Suggestions

Making slowdown perks their own category would let you limit how many killers can bring to 1 per load out.

This means you wouldn't have to worry about slowdown perks interacting with each other thus letting you make them more powerful without worrying about making the game too slow.

This would also avoid a lot of bugs what could happen by trying to rework the slowdown perks to not interact with each other.

Also to avoid premade builds having 2 slowdowns letting peopel bypass it I'd suggest making it so when/if this suggested change goes through that you forcibly de-equip all slowdown perks.

Edit: For those of you who don't know the context this is a compromise idea between the devs trying to remove all synergies between slowdown perks(Which will mostlikely cause both bugs and nerfs to said perks).

So I am suggesting this as a compromise to try to avoid the devs effectively gutting all slowdown perks.

Post edited by Warcrafter4 on

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