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Dead By Daylight Discussion; Step Into Their Shoes

Why are killer mains the only ones called whiney babies? I mean, don't get me wrong, there are crybaby killers who whine when they have been outplayed, but the same can be said about survivor mains. Heck, neutrals can be whiney, too. Please note I don't mean everyone of each side as a whole, just those select few that we all have run into at some point.

I don't want to pick sides. I could say ruin broke it, could say matchmaking did, hecklers, I can go as far as agreeing it is all because of whining baby killers quitting and switching. Or that devs are biased. Or that gens go by so fast. Or totems are too weak. Or maps are too big, too safe. I could say it is based on betrayal for both sides, in the sense that the nerfs target things that act or have acted in place of core issues of the game. I gotta ask, is it though? Is it one main issue that blinds us all, as a whole, mind you, that causes issues within a game? Or is it an assorted batch of issues that create such a hazardous gameplay?

Dead by Daylight is a unique game, as it doesn't follow the same method in comparison to other games. Survivors and killers want it balanced as well as fun. Yet, have you seen how difficult that can be? To some, balance is the most important, others, fun is. So, how do the devs work with or around these scenarios? I would like to think they come to us, their community, for feedback, and to be honest, they have at times. I know their last stream could appear solely survivor biased, but they Did mention map sizes. They Did mention toolboxes. If these past few years didn't happen, and they were to have stuck to a bias all those same years, I would say screw them. Let them keep their dying game. However... the last few years, albeit slow, infuriating, and at times, seemingly spiteful, could very well prove they earn some benefit of a doubt.

Matchmaking? That should have been fixed when it started acting up. That is a given.

Doctor? Too be honest, he isn't imo, nerfed at all. He is a lot of fun to play with and against (rank 4 atm survivor) and I enjoy the outplays by myself and doctor killers.

Ruin? I'm with Scott on this one. Maps and other core issues should have been fixed, considered first. Ruin being changed/nerfed happened way too suddenly and abruptly, left us almost no room, a week to put it in perspective, to think about that this change was coming. Playing against new ruin, it does, somewhat work, with high ranks when you are pressured off the gen. It can work, especially when it is used effectively. Of course, that is in regards to killers with map pressure more so than those without. Not to say a good killer player who is using a bad map-pressuring killer can't use it effectively.

I know survivors have received a ton of nerfs, small and big alike, before Nurse was changed. That is a given. However, this point is not to show you that you are unwarranted, survivors I mean, of that say, of that point. Imagine, if the devs said this in those patch notes. "Adrenaline will be reworked because of: a; too frustrating for brand new killers, who can't chase a survivor effectively/ b; gives the survivor too much passive play after completing their objective/ c; could be easily countered by noed. Adrenaline changes are as follows: survivors are exhausted for 100 seconds. If already in the dying state, adrenaline won't heal them that health state. For 5/10/15 seconds, they are unaffected by noed." Even to me, that would be screwed up. Adrenaline isn't used as much as Ruin, based on statistics from all platforms by the devs, but it is stilled used often, especially on higher ranks. Imagine if they also said this; Claudette will be removed from the game as a character Or will no longer have dark clothes for cosmetics, because she was too hard and too frustrating to find/play against as a new killer. If you saw this instead of the ruin changes, you would 100% feel the devs were killer sided. Those patch notes were a catalyst to the rest of this turmoil we are seeing now. Instead of gently putting us into the ptb with ruin nerfs/changes with patch notes which could have pointed out a different means of explaining the upcoming changes; they threw this at the killers, making doctor sound like a nerf and leaving zero room for killers to give the devs a benefit of a doubt on ruin. Reading those patch notes, you cannot make out anything that was in favor for the killer, in understanding of the killer's frustrations - which killer CAN be frustrating just like tunneling/camping/op killers make survivor gameplay frustrating.

On the topic of the stream, what made it leave some boiling with irritation? Frustration? Well, they were talking about generator slow down perks at one point (here players as a whole, need to remember they didn't say they are nerfing the perk right out, only that if the perk in question becomes the new meta in synergy of another slow down perk, would they change it, but leave it still strong/useful on its own) and how they could likely change those in the future if they became used in a new meta. Take a moment and remember ruin changes. That could, potentially, feel like a slap in the face, and the idea of the devs doing something even slightly similar to another killer perk, could instill dread, doubt, or fear into a killer player. It would be devastating on a different level if they decided to gut the perk instead of leaving it with use. Which is, imo, what a lot of killers likely worry about. Same could be said with my adrenaline example. What if the devs said this about exhaustion perks or ds? (Ds is a whole other topic, by the by) In addition to their mention of other slowdown perks, they brought up 6 unused/underrated perks that will be getting looked at and/or changed. Instead of listing a solid 3 to 3 ratio of survivor and killer underrated perks; they list 5 survivor perks and 1 killer perk. Part of me likes to think that those perks were part of a bigger list and he just named the first 6, but that's my hopeful side coming out. I can see where players make a point that killer perks, even underrated, are still very strong and could become potent if changed/reworked. Going forward, lets keep that in mind. All it did was fuel a fire that the catalyst created by the patch notes. Again, the devs appear to not be considering killers again. Now let's look at it where some killer perks are as useless as some survivor perks. For starters, saboteur, slippery meat, and hangman's trick are three perks that can kind of counter each other if paired certain ways. (For those that don't know, hangman's is the only killer perk out of those three) We all can practically agree they are worthless, even in niche situations. Beast of prey, worthless in that BL doesn't happen often (killers please don't become reliant on BL... i did when I first started killer and found it too inconsistent and it didn't allow me to learn killer) In addition, This Is Not Happening is only used in meme builds or the archives, and thrill can be laughable. I mean, bitter murmer and dark sense gice you aura reading abilities due to gen progression, but those two perks still stink. My point is, there are killer perks that are bad as there is survivor perks. This fact is another reason, killers felt the stream wasn't considering them at all. Like what if they named only killer perks and one survivor? We take into consideration of these factors; the stream, the patch notes, and then we combine it with past nerfs for killers; we can see where and why killers, who aren't just being one-sided, mind you, feel like the devs don't care about them. This could be potentially lead to the fact that killers may very well be switching or leaving.

Same could be said that killers aren't leaving and it is just the matchmaking, just people giving up. Or there is an underlying problem we are unaware of.

At any rate, we cannot just belittle each other just because we don't share the same opinion. We all feel this or this happened because of this or that, and we could very well be so sure about it, because of the evidence we may have. I want you, survivor AND killer to stop. Stop and think. I want you to conversate. Don't immediately say the other is wrong, because of a, b, or c. Hear why they think what they think. In addition, be open-minded about what the other is saying. For all you know, they could provide you with real evidence, too, as to what and why they think what they think. Another thing, never assume someone thinks a certain way without hearing them first.

I personally would love to hear what you think and why you think it. Above, I am understanding of why killers feel the way they do, because I play killer. I also understand where survivors are coming from, because I play survivor. I try to be a devil's advocate, but even I lean more to one side when I have the evidence or variables that prove my point or back up my statements. Happily, I would love to see your feedback. At the end of the day, we all play because we love this game. It is addicting and most of us don't want it to die. I'm sure that is something a lot of us can agree on, so let's find that area where we do, and voice our concerns to the devs. We are always using that 4 v 1 mentality because of how the game is designed. Let's be 5 v 0. Lets work together. We can't do that if we are at each other's throats all the time.

Just my thoughts on the matter.

<3

Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Hmm...but how would we do that if we are divided over core issues?

  • yutycorn
    yutycorn Member Posts: 246
    edited January 2020

    Division can go so far when we let it. This can be said about opposing views of core issues. Allowing ourselves to understand each side, even if and/or when we don't agree with that opposition, we can, together strive to better experience for** both sides. Mentality of division stems from the 4v1 mentality ordeal (killer v survivors in simpler terms), but if we just take a minute and look past that, we can find a way to stop such division among people and peers. I have seen it work. We are all welcomed our own opinion, nothing is wrong with that at all, however, if we allow ourselves to see with one eye open, we will never see the whole picture so to speak.

  • Elk
    Elk Member Posts: 2,267
    edited January 2020

    What size shoes? I wear 15s :) (I see what you mean in your discussion)

  • yutycorn
    yutycorn Member Posts: 246

    Haha I am over here in size 7! Am tiny hooman 😂

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Cause ppl will always disagree with someone's point of view on any subject... then claim to be on one side or the other (and the others being in the middle)

    Like New Ruin:

    Or Map Size

    Gen speed

    Other strong perks

    What about weak perks

    New killers vs. Old killers (in game of course)

    New cosmetics vs. Old cosmetics

  • yutycorn
    yutycorn Member Posts: 246

    That is true, you will always, always, have a clash of opinions in anything. Dbd is no exception. A lot of what I have been reading though, makes it seem like that is all a lot of people are doing in these forums. The changes could be bad or good in the long run. Ruin could be bad or good. The maps could or won't be fixed. It's all a possibility. I understand that. However, I also want everyone to be willing to understand each other. Because at the end of the day, we all will disagree on something, big or small. It's the matter of how we take the opposing opinions, if we're willing to hear criticism, willing to debate peacefully/civilly, that I want to press on.

    Guess I am also just a bit tired of seeing so much fighting e.o like we want the same thing at the end of the day; a balanced, fun game to be EITHER casual or competitive in.

  • ModernFable
    ModernFable Member Posts: 836

    I originally played just survivor for the two months or so, simply because me and my friends all bought this to play together. Barely got the purple ranks but started struggling.

    So I decided to play killer to get a better feel for what they’re thinking and get better at survivor. But I discovered that I was significantly more talented at killer.

    Ascended the ranks and got to rank 1 in less than a month.

    I can’t give exact numbers because there’s no stats. But I have more hours as killer, but more matches as survivor.

    ————————————————————

    And after all this time I have to say, the only thing this community can possible agree upon, between survivors and killers.

    Is that one:

    The grind is horrendous.

    And two:

    That Behavior is incompetent.