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Dev confirmed that they want the game end in 5 minutes so why not balance around 4 hooks 2 kills and

In the last Q&A, they say it that gen time will not change, perks that slow the game in do have less synergy and you need to let 2 gen every game be complete. Right now the most important thing a killer is the first 3 minutes in the game except if you are nurse or billy. As a killer you don't have any good perk that can slow the game:

Thano give you only 14 at best, CI help survivors so they will not 3 gen thyself, Dying Light only works on 3 survivors and you need 6+ stackin order to be better than thano ( by 2%) but if you have that many stacks you a ready wow the game and POP you need to end chase in less than 20 sec and run to the gen you need to before complete.

With all this in mind why not the devs make it so killer only needs 4 hooks, 2 kill and 12 hits for there emblem.

Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Maybe because being a mediocre killer should give you a mediocre rank? I wish it also applied to survivors, but I see rn survivors are extremely weak individually which is why they rank up easier with the current system.

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    It's true they did not directly say that they want short games. But when the first 2-3 gens pop like crazy and the survivors are smart enough to not three gen themselves what do you think is going to happen.

  • 28_stabs
    28_stabs Member Posts: 1,470

    Killers need Devour Hope to be not Hex perk. Change my mind.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,382

    You can still win at this point. There is no reason why a game should be lost when 2 or even 3 gens are done. This is the problem, people think they lost at this point, meanwhile they still 4K.

    When someone thinks it is bad when the first Gens are done fast, despite ending with a 4K, this person is just outright stupid. There is no other word for that. Especially with the adjustment to Gatekeeper it should also not be as punishing as before.

    I see it problematic when 4 Gens get done with still 4 people alive. THIS is where a game might become a loss. But not after 2 or even 3 Gens done.

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    No one is saying a 4k isn't possible. But if one or two chases go on too long after the first 2 gens are done, good luck even getting 2k.

    Just because someone disagrees doesn't make them stupid.

  • Fibijean
    Fibijean Member Posts: 8,342

    Assuming that the speed at which the first 2-3 gens get repaired will remain constant throughout the match is a pitfall that many of those who feel that games go by too fast fall into. In reality, it's to be expected that the first couple of generators will be repaired within minutes if the survivors know what they're doing, and it doesn't mean the game is lost at that point.

    The start of the game is always going to be the point at which generators get repaired most quickly, because that's when the killer is applying the least pressure. As the game goes on, people get chased, hooked, injured, the pressure builds up, survivors will be forced off generators and the repair speeds will naturally slow significantly. That's how the game was designed to function, and that's the point the devs are trying to get across in saying that we should not expect all five generators to stay up for more than a couple of minutes.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,382

    "Just because someone disagrees doesn't make them stupid."

    Thats not what I mean.

    But I mean, getting a 4K while the first Gens were fast, should be fine. In the end, it only counts if all Gens are done. Obviously you will not get many points or Emblems for a 4K only because of NOED right at the end, but usually Killers in Red Ranks play pretty solid.

    Of course, if you have the mindset "2 Gens done, this game is over", you will not have a good time. But then DBD might not be the game for you. (Not meaning "you" in particular, but this is just the way I use to express myself)

    Then you need to go to the Butt Doctor, a proctologist.

    (Which is kinda odd, I always wanted to ask my proctologist when in his life he came to the point to say "I want to look in other peoples buttholes".)

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    I'll say again that I don't think the game is always lost when the first couple of gens go quick. My point is if all 4 survivors are still alive and well on a big map, it's going to be a very uphill battle for the killer (who is supposed to be the power player).

  • The problem with games like this where the gens are popping like crazy is that how the game goes is entirely reliant on the survivors. The killers skill plays absolutely no part in it. As the Depip Squad showed, survivors who pound out gens are almost impossible to beat. The maps are too big, the loops are too strong. Outside of using only the most powerful killers and most “scummy” tactics, you will lose in very quick fashion, no one will score many points, and the game is boring for everyone.

    And when you start using the meta killers and “scummy” tactics like setting up three gen strats and slugging, survivors will complain about that and send hate messages and DC. It’s a lose/lose for killers.

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    I agree with all of this. I guess my concern is that it's too easy for a game to snowball out of control when a good team of survivors plays well. But if someone is a half decent killer then a 2k minimum is always possible.

  • Lucama
    Lucama Member Posts: 461

    Whilst correct, if 3 gens go by the time of the first hook no killer except Spirit, Billy, Freddy or Nurse(with the right addons) can put on enough pressure to actually stop the remaining survivors from completing the other two gens, even in a 4/3 gen scenario. You can certainly play gen keeper, but if you commit to even one chase that's at least a generator gone, and a killer will never regress gens faster than a 3 or 4 man squad of survivors can complete them. At that point you are reliant on survivors to make misplays that allow you back into the the game, and you aren't allowed any misplays yourself.

    Now you could say "well that first chase was a misplay" but that's not entirely true. Unless you chance upon another survivor in a more disadvantageous position, that first chase is pretty much a commit, unless they run into a zone full of pallets and no generators which is a setup I've only every seen spawn once on mother's dwelling. The first survivor you find is pretty much someone you have to take down, because there's literally nothing else on the map that's generating pressure, you need the first down.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,382

    Luckily enough, not everyone wants to play in the most scummy way. Because even if a Survivor Team focusses only on Gens and is even ignoring people on the Hook (to get those Gens done, not because they are bad), nobody will pip. And I have never seen this happen, outside of some Camping Scenarios.

    And personally, I dont have any problem with scummy tactics. If that Killer needs to get his Killer or needs to slug for more Pressure, sure. I have a problem with people who do that without having to do that. Like slugging 3 people while 5 Gens are up. Or like that Demogorgon I played earlier today, who camped me to death on my first Hook, despite being a Survivor Main (according to his profile). Those things dont give anyone any points or Emblems.

    Thats not DBD for me, DBD involves multiple Hooks, Unhooks, working on Gens, Chases... And not just doing one of those things.

    DBD is a game where snowballing in general can get done quite fast, but it is even more drastic on the Killers Side. When one person is dead (depending how early) it can be way harder for the Survivors. Once you have only 3 people, there will be one on the Hook, one going for the Save and maximum 1 on Gens. And for 2 people it might even be GG, at least when one of those get hooked.

    For Survivors, they can snowball by doing Gens, but I dont know if that is really a Snowball, because the Survivor Team does not get stronger with that.

  • FleshTorpedo
    FleshTorpedo Member Posts: 394

    But how are you going to beef up them 900 hours in game as a dev.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited January 2020

    Potentially, but there are still a lot of variables at play. And we weren't talking about how many generators get done before the first hook, only about how many get done within the first few minutes of the game, and whether or not that's a problem.

  • leyzyman
    leyzyman Member Posts: 355

    "DEV CONFIRMED THAT THEY WANT THE GAME END IN 5 MINUTES"

    I believe this is misinterpreted. From what I heard of the stream, I thought they said they didn't expect a killer to have all 5 gens up 4 minutes into the match.

    I still agree that the game can go to fast, but instead of just "bring old ruin back" idea, they should fix the core of the game. I already had an idea mentioned in the "share your work" page. Maybe if it gets enough attention, it could be implemented.

  • Lucama
    Lucama Member Posts: 461

    Well specifically you said we(as in the devs) expect 2 gens done by 2/3 minutes into the game and "if you see two gens far away, let them go". Unfortunately the first comment ignores the reality of the game, 3 gens will be gone in under 2 minutes into the game if survivors aren't deathly afraid of touching generators. 3 Survivors working on 3 gens while one loops, the logistics of it work out to 3 gens done sub 2 minutes without any toolboxes. Unless the survivor looping somehow manages to go down in under 30s, which should not happen between exhaustion perks/loops/speed boost from getting hit.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Survivors not 3 gening themselves is up to the killer as much as its up for the survivors, if you put a lot of pressure on gen clusters either they go fix the lone gens which will put them in a 3gen scenario or they try to fix one inside the cluster where you patrol which is way slower and serves as stalling because someone has to lead the killer away and he can come back and defend them very fast.

    It also serves as soft indicator of how good the survivors are overall, if they fix one lone gen near an Exit Door as first gen they arent super good but if they dont and they go for the center ones as first gens... either they are super super bad or you are in for a very hard match because they know exactly how to screw you.